#include "sgUtil.h"
void float2Buf(uint8_t *bufferPos, float value)
{
const uint16_t FLOAT_SIZE = 4;
union
{
float val;
unsigned char bytes[FLOAT_SIZE];
} conversion;
conversion.val = value;
for (int i = 0; i < FLOAT_SIZE; ++i)
{
bufferPos[i] = conversion.bytes[i];
}
}