#include "irc.h"
#include "struct.h"
#include "hook.h"
#include "module.h"
#define INIT_MODULE
#include "modval.h"
#include "qbx.h"
#define cparse convert_output_format
int qfd, querying = 0, qbx_on = 1, q_type = 0;
char q_server[256], q_chan[256];
struct timeval q_tv;
void privmsg(char *to, const char *format, ...) {
va_list ap;
char buffer[1024];
va_start(ap, format);
vsnprintf(buffer, sizeof(buffer), format, ap);
va_end(ap);
queue_send_to_server(from_server, "PRIVMSG %s :%s", to, buffer);
}
int time_delta(struct timeval *later, struct timeval *past) {
if(later->tv_usec < past->tv_usec) {
later->tv_sec--;
later->tv_usec+= 1000000;
}
return (later->tv_sec - past->tv_sec) * 1000 +
(later->tv_usec - past->tv_usec) / 1000;
}
void q_timeout(int fd) {
put_it("No response from %s", q_server);
privmsg(q_chan, "No response from %s", q_server);
close_socketread(qfd);
querying = 0;
}
void q_timer(int fd) {
int i = 0, j = 0, k = 0, type = q_type;
int nextpart = 0, num_players = 0, cheats = 0;
struct quake_variable variable[50];
struct timeval tv;
char status[65507], temp[1024];
char server_hostname[1024], server_maxclients[1024], server_mapname[1024];
char server_fraglimit[1024], server_timelimit[1024], server_game[1024];
memset(&temp, 0, sizeof(temp));
memset(&server_hostname, 0, sizeof(server_hostname));
memset(&server_maxclients, 0, sizeof(server_maxclients));
memset(&server_mapname, 0, sizeof(server_mapname));
memset(&server_fraglimit, 0, sizeof(server_fraglimit));
memset(&server_timelimit, 0, sizeof(server_timelimit));
memset(&server_game, 0, sizeof(server_game));
memset(&status, 0, sizeof(status));
if(recv(fd, status, 65507, 0) < 0) {
put_it("Error receiving from %s: %s", q_server, strerror(errno));
privmsg(q_chan, "Error receiving from %s: %s", q_server, strerror(errno));
close_socketread(fd);
querying = 0;
return;
}
gettimeofday(&tv, NULL);
close_socketread(fd);
memset(&variable, 0, sizeof(variable));
if(type == 1)
i = 7;
else if(type == 2)
i = 11;
else if(type == 3)
i = 20;
while (status[i] != '\n') {
if (status[i] == '\\') {
if (nextpart) {
nextpart = 0;
variable[j].value[k] = '\0';
j++;
} else {
nextpart = 1;
variable[j].name[k] = '\0';
}
k = 0;
} else {
if (nextpart)
variable[j].value[k] = status[i];
else
variable[j].name[k] = status[i];
k++;
}
i++;
}
variable[j].value[k] = '\0';
i++;
put_it(&status[i]);
while (i < strlen(status)) {
if (status[i] == '\n') {
num_players++;
}
i++;
}
for (i = 0; i < 50; i++) {
if(type != 3) {
if(!strcmp("hostname", variable[i].name))
strcpy(server_hostname, variable[i].value);
if(!strcmp("maxclients", variable[i].name))
strcpy(server_maxclients, variable[i].value);
} else {
if(!strcmp("sv_hostname", variable[i].name))
strcpy(server_hostname, variable[i].value);
if(!strcmp("sv_maxclients", variable[i].name))
strcpy(server_maxclients, variable[i].value);
if(!strcmp("g_gametype", variable[i].name)) {
switch(atoi(variable[i].name)) {
case 0: strcpy(server_game, "FFA"); break;
case 1: strcpy(server_game, "DUEL"); break;
case 3: strcpy(server_game, "TEAM DM"); break;
case 4: strcpy(server_game, "CTF"); break;
default: strcpy(server_game, "UNKNOWN"); break;
}
}
}
if(type == 1) {
if(!strcmp("map", variable[i].name))
strcpy(server_mapname, variable[i].value);
if(!strcmp("*gamedir", variable[i].name))
strcpy(server_game, variable[i].value);
if(!strcmp("cheats", variable[i].name))
cheats = 1;
}
else {
if(!strcmp("mapname", variable[i].name))
strcpy(server_mapname, variable[i].value);
}
if(type == 2) {
if(!strcmp("gamename", variable[i].name))
strcpy(server_game, variable[i].value);
}
if(!strcmp("timelimit", variable[i].name))
strcpy(server_timelimit, variable[i].value);
if(!strcmp("fraglimit", variable[i].name))
strcpy(server_fraglimit, variable[i].value);
}
if(type == 1) {
snprintf(temp, 1024, "%s : players: %d/%s, ping: %d, map: %s, timelimit: %s, fraglimit: %s", server_hostname, num_players, server_maxclients, time_delta(&tv, &q_tv), server_mapname, server_timelimit, server_fraglimit);
if(server_game[0] != '\0') {
char temp2[1024];
snprintf(temp2, 1024, ", game: %s", server_game);
strcat(temp, temp2);
}
if(cheats)
strcat(temp, ", cheats enabled");
}
if(type == 2)
snprintf(temp, 1024, "%s : players: %d/%s, ping: %d, map: %s, timelimit: %s, fraglimit: %s, game: %s", server_hostname, num_players, server_maxclients, time_delta(&tv, &q_tv), server_mapname, server_timelimit, server_fraglimit, server_game);
if(type == 3)
snprintf(temp, 1024, "%s : players: %d/%s, ping: %d, map: %s, gametype: %s, timelimit: %s, fraglimit: %s", server_hostname, num_players, server_maxclients, time_delta(&tv, &q_tv), server_mapname, server_game, server_timelimit, server_fraglimit);
put_it(temp);
privmsg(q_chan, temp);
querying = 0;
}
void query_q_server(char *server, int port, int game) {
char buffer[16];
struct sockaddr_in qsock;
struct hostent *he;
querying = 1;
if ((he = gethostbyname(server)) == NULL) {
put_it("unknown host: %s", server);
close(qfd);
querying = 0;
return;
}
qfd = connect_by_number(server, &port, SERVICE_CLIENT, PROTOCOL_UDP, 1);
memset(buffer, 0, sizeof(buffer));
memset(&qsock, 0, sizeof(struct sockaddr_in));
if(game == 3)
strcpy(buffer, "\xFF\xFF\xFF\xFFgetstatus");
else
strcpy(buffer, "\xFF\xFF\xFF\xFFstatus");
qsock.sin_family = AF_INET;
qsock.sin_port = htons(port);
qsock.sin_addr = *((struct in_addr *)he->h_addr);
put_it("Sending status request to %d.%d.%d.%d...",
(unsigned char) he->h_addr_list[0][0],
(unsigned char) he->h_addr_list[0][1],
(unsigned char) he->h_addr_list[0][2],
(unsigned char) he->h_addr_list[0][3]);
sendto(qfd, buffer, strlen(buffer), 0, (struct sockaddr *)&qsock, sizeof(struct sockaddr));
gettimeofday(&q_tv, NULL);
strncpy(q_server, server, 256);
q_type = game;
add_socketread(qfd, port, 0, server, q_timer, NULL);
add_sockettimeout(qfd, 5, q_timeout);
}
int pub_proc(char *which, char *str, char **unused) {
char *loc, *nick, *chan, *cmd, *serv;
int port = 0;
if(qbx_on == 0) return 1;
loc = LOCAL_COPY(str);
nick = next_arg(loc, &loc);
chan = next_arg(loc, &loc);
cmd = next_arg(loc, &loc);
if(cmd && *cmd != '!') return 1;
if(my_stricmp(cmd, Q3A_COMMAND) && my_stricmp(cmd, Q2_COMMAND) && my_stricmp(cmd, QW_COMMAND))
return 1;
serv = next_arg(loc, &loc);
if(serv == NULL) {
privmsg(chan, "%s: Give me a server to query", nick);
return 1;
}
if(querying == 1) {
privmsg(chan, "%s: A query is already in progress", nick);
return 1;
}
if(strchr(serv, ':')) {
serv = strtok(serv, ":");
port = atoi(strtok(NULL, ""));
}
else
port = 0;
strncpy(q_chan, chan, 256);
if(!my_stricmp(cmd, Q3A_COMMAND)) {
if(port == 0) port = Q3A_GAME_PORT;
query_q_server(serv, port, 3);
return 1;
}
else if(!my_stricmp(cmd, Q2_COMMAND)) {
if(port == 0) port = Q2_GAME_PORT;
query_q_server(serv, port, 2);
return 1;
}
else if(!my_stricmp(cmd, QW_COMMAND)) {
if(port == 0) port = QW_GAME_PORT;
query_q_server(serv, port, 1);
return 1;
}
return 1;
}
BUILT_IN_DLL(qbx_cmd)
{
if(!my_stricmp(args, "on")) {
qbx_on = 1;
put_it("Qbx turned on");
return;
}
if(!my_stricmp(args, "off")) {
qbx_on = 0;
put_it("Qbx turned off");
return;
}
userage("QBX", helparg);
}
int Qbx_Init(IrcCommandDll **intp, Function_ptr *global_table) {
initialize_module("qbx");
add_module_proc(HOOK_PROC, "qbx", NULL, "* % !q*", PUBLIC_LIST, 1, NULL, pub_proc);
add_module_proc(HOOK_PROC, "qbx", NULL, "* % !q*", PUBLIC_OTHER_LIST, 1, NULL, pub_proc);
add_module_proc(COMMAND_PROC, "qbx", "qbx", NULL, 0, 0, qbx_cmd, "<on|off>\n- Turns Qbx on or off");
put_it("Qbx %s loaded", QBX_VERSION);
return 0;
}
char *Qbx_Version(IrcCommandDll **intp) {
return QBX_VERSION;
}