Path: blob/devel/ElmerWorkflows/Gid2Elmer/elmer.gid/Elmer.bas
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================================================================== Elmer Mesh Files ================================================================== *set elems(all) *loop nodes *format "%8i -1 %16.8e %16.8e %16.8e" mesh.nodes: *NodesNum *NodesCoord(1,real) *NodesCoord(2,real) *NodesCoord(3,real) *end nodes *set var Boundary202=0 *set var Boundary203=0 *set elems(Linear) *set Cond LineConstraint *elems *CanRepeat *if(CondNumEntities(int)>0) *loop elems *OnlyInCond *if(IsQuadratic==0) *set var Boundary202=Operation(Boundary202+1) mesh.boundary: *Elemsnum *cond(1) 0 0 202 *ElemsConec *else *set var Boundary203=Operation(Boundary203+1) mesh.boundary: *Elemsnum *cond(1) 0 0 203 *ElemsConec *endif *end elems *endif *set var Boundary303=0 *set var Boundary306=0 *set elems(Triangle) *set Cond SurfaceConstraint *elems *CanRepeat *if(CondNumEntities(int)>0) *loop elems *OnlyInCond *if(IsQuadratic==0) *set var Boundary303=Operation(Boundary303+1) mesh.boundary: *Elemsnum *cond(1) 0 0 303 *ElemsConec *else *set var Boundary306=Operation(Boundary306+1) mesh.boundary: *Elemsnum *cond(1) 0 0 306 *ElemsConec *endif *end elems *endif *set var Boundary404=0 *set var Boundary408=0 *set elems(Quadrilateral) *set Cond SurfaceConstraint *elems *CanRepeat *if(CondNumEntities(int)>0) *loop elems *OnlyInCond *if(IsQuadratic==0) *set var Boundary404=Operation(Boundary404+1) mesh.boundary: *Elemsnum *cond(1) 0 0 404 *ElemsConec *else *set var Boundary408=Operation(Boundary408+1) mesh.boundary: *Elemsnum *cond(1) 0 0 408 *ElemsConec *endif *end elems *endif *set var Bulk202=0 *set var Bulk203=0 *set elems(Linear) *loop elems *if(ElemsMat>0) *if(IsQuadratic==0) *set var Bulk202=Operation(Bulk202+1) mesh.elements: *ElemsNum *ElemsMat 202 *ElemsConec *else *set var Bulk203=Operation(Bulk203+1) mesh.elements: *ElemsNum *ElemsMat 203 *ElemsConec *endif *endif *end elems *set var Bulk303=0 *set var Bulk306=0 *set elems(Triangle) *loop elems *if(ElemsMat>0) *if(IsQuadratic==0) *set var Bulk303=Operation(Bulk303+1) mesh.elements: *Elemsnum *ElemsMat 303 *ElemsConec *else *set var Bulk306=Operation(Bulk306+1) mesh.elements: *Elemsnum *ElemsMat 306 *ElemsConec *endif *endif *end elems *set var Bulk404=0 *set var Bulk408=0 *set elems(Quadrilateral) *loop elems *if(ElemsMat>0) *if(IsQuadratic==0) *set var Bulk404=Operation(Bulk404+1) mesh.elements: *Elemsnum *ElemsMat 404 *ElemsConec *else *set var Bulk408=Operation(Bulk408+1) mesh.elements: *Elemsnum *ElemsMat 408 *ElemsConec *endif *endif *end elems *set var Bulk504=0 *set var Bulk510=0 *set elems(Tetrahedra) *loop elems *if(ElemsMat>0) *if(IsQuadratic==0) *set var Bulk504=Operation(Bulk504+1) mesh.elements: *Elemsnum *ElemsMat 504 *ElemsConec *else *set var Bulk510=Operation(Bulk510+1) mesh.elements: *Elemsnum *ElemsMat 510 *ElemsConec *endif *endif *end elems *set var Bulk605=0 *set var Bulk613=0 *set elems(Pyramid) *loop elems *if(ElemsMat>0) *if(IsQuadratic==0) *set var Bulk605=Operation(Bulk605+1) mesh.elements: *Elemsnum *ElemsMat 605 *ElemsConec *else *set var Bulk613=Operation(Bulk613+1) mesh.elements: *Elemsnum *ElemsMat 613 *ElemsConec *endif *endif *end elems *set var Bulk706=0 *set var Bulk715=0 *set elems(Prism) *loop elems *if(ElemsMat>0) *if(IsQuadratic==0) *set var Bulk706=Operation(Bulk706+1) mesh.elements: *Elemsnum *ElemsMat 706 *ElemsConec *else *set var Bulk715=Operation(Bulk715+1) mesh.elements: *Elemsnum *ElemsMat 715 *ElemsConec *endif *endif *end elems *set var Bulk808=0 *set var Bulk820=0 *set elems(Hexahedra) *loop elems *if(ElemsMat>0) *if(IsQuadratic==0) *set var Bulk808=Operation(Bulk808+1) mesh.elements: *Elemsnum *ElemsMat 808 *ElemsConec *else *set var Bulk820=Operation(Bulk820+1) mesh.elements: *Elemsnum *ElemsMat 820 *ElemsConec *endif *endif *end elems *set var Boundary=Operation(Boundary202+Boundary203+Boundary303+Boundary306+Boundary404+Boundary408) *set var Bulk=Operation(Bulk202+Bulk203+Bulk303+Bulk306+Bulk404+Bulk408+Bulk504+Bulk510+Bulk605+Bulk613+Bulk706+Bulk715+Bulk808+Bulk820) mesh.header:*npoin *Bulk *Boundary *set var Types=0 *if((Boundary202>0)||(Bulk202>0)) *set var Types=Operation(Types+1) *endif *if((Boundary203>0)||(Bulk203>0)) *set var Types=Operation(Types+1) *endif *if((Boundary303>0)||(Bulk303>0)) *set var Types=Operation(Types+1) *endif *if((Boundary306>0)||(Bulk306>0)) *set var Types=Operation(Types+1) *endif *if((Boundary404>0)||(Bulk404>0)) *set var Types=Operation(Types+1) *endif *if((Boundary408>0)||(Bulk408>0)) *set var Types=Operation(Types+1) *endif *if(Bulk504>0) *set var Types=Operation(Types+1) *endif *if(Bulk510>0) *set var Types=Operation(Types+1) *endif *if(Bulk605>0) *set var Types=Operation(Types+1) *endif *if(Bulk613>0) *set var Types=Operation(Types+1) *endif *if(Bulk706>0) *set var Types=Operation(Types+1) *endif *if(Bulk715>0) *set var Types=Operation(Types+1) *endif *if(Bulk808>0) *set var Types=Operation(Types+1) *endif *if(Bulk820>0) *set var Types=Operation(Types+1) *endif mesh.header:*types *if((Boundary202>0)||(Bulk202>0)) mesh.header: 202 *Operation(Boundary202+Bulk202) *endif *if((Boundary203>0)||(Bulk203>0)) mesh.header: 203 *Operation(Boundary203+Bulk203) *endif *if((Boundary303>0)||(Bulk303>0)) mesh.header: 303 *Operation(Boundary303+Bulk303) *endif *if((Boundary306>0)||(Bulk306>0)) mesh.header: 306 *Operation(Boundary306+Bulk306) *endif *if((Boundary404>0)||(Bulk404>0)) mesh.header: 404 *Operation(Boundary404+Bulk404) *endif *if((Boundary408>0)||(Bulk408>0)) mesh.header: 408 *Operation(Boundary408+Bulk408) *endif *if(Bulk504>0) mesh.header: 504 *Bulk504 *endif *if(Bulk510>0) mesh.header: 510 *Bulk510 *endif *if(Bulk605>0) mesh.header: 605 *Bulk605 *endif *if(Bulk613>0) mesh.header: 613 *Bulk613 *endif *if(Bulk706>0) mesh.header: 706 *Bulk706 *endif *if(Bulk715>0) mesh.header: 715 *Bulk715 *endif *if(Bulk808>0) mesh.header: 808 *Bulk808 *endif *if(Bulk820>0) mesh.header: 820 *Bulk820 *endif eof