/*1** $Id: luaconf.h,v 1.82.1.7 2008/02/11 16:25:08 roberto Exp $2** Configuration file for Lua3** See Copyright Notice in lua.h4*/567#ifndef lconfig_h8#define lconfig_h910#include <limits.h>11#include <stddef.h>121314/*15** ==================================================================16** Search for "@@" to find all configurable definitions.17** ===================================================================18*/192021/*22@@ LUA_ANSI controls the use of non-ansi features.23** CHANGE it (define it) if you want Lua to avoid the use of any24** non-ansi feature or library.25*/26#if defined(__STRICT_ANSI__)27#define LUA_ANSI28#endif293031#if !defined(LUA_ANSI) && defined(_WIN32)32#define LUA_WIN33#endif3435#if defined(LUA_USE_LINUX)36#define LUA_USE_POSIX37#define LUA_USE_DLOPEN /* needs an extra library: -ldl */38#define LUA_USE_READLINE /* needs some extra libraries */39#endif4041#if defined(LUA_USE_MACOSX)42#define LUA_USE_POSIX43#define LUA_DL_DYLD /* does not need extra library */44#endif45464748/*49@@ LUA_USE_POSIX includes all functionallity listed as X/Open System50@* Interfaces Extension (XSI).51** CHANGE it (define it) if your system is XSI compatible.52*/53#if defined(LUA_USE_POSIX)54#define LUA_USE_MKSTEMP55#define LUA_USE_ISATTY56#define LUA_USE_POPEN57#define LUA_USE_ULONGJMP58#endif596061/*62@@ LUA_PATH and LUA_CPATH are the names of the environment variables that63@* Lua check to set its paths.64@@ LUA_INIT is the name of the environment variable that Lua65@* checks for initialization code.66** CHANGE them if you want different names.67*/68#define LUA_PATH "LUA_PATH"69#define LUA_CPATH "LUA_CPATH"70#define LUA_INIT "LUA_INIT"717273/*74@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for75@* Lua libraries.76@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for77@* C libraries.78** CHANGE them if your machine has a non-conventional directory79** hierarchy or if you want to install your libraries in80** non-conventional directories.81*/82#if defined(_WIN32)83/*84** In Windows, any exclamation mark ('!') in the path is replaced by the85** path of the directory of the executable file of the current process.86*/87#define LUA_LDIR "!\\lua\\"88#define LUA_CDIR "!\\"89#define LUA_PATH_DEFAULT \90".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \91LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua"92#define LUA_CPATH_DEFAULT \93".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"9495#else96#define LUA_ROOT "/usr/local/"97#define LUA_LDIR LUA_ROOT "share/lua/5.1/"98#define LUA_CDIR LUA_ROOT "lib/lua/5.1/"99#define LUA_PATH_DEFAULT \100"./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \101LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua"102#define LUA_CPATH_DEFAULT \103"./?.so;" LUA_CDIR"?.so;" LUA_CDIR"loadall.so"104#endif105106107/*108@@ LUA_DIRSEP is the directory separator (for submodules).109** CHANGE it if your machine does not use "/" as the directory separator110** and is not Windows. (On Windows Lua automatically uses "\".)111*/112#if defined(_WIN32)113#define LUA_DIRSEP "\\"114#else115#define LUA_DIRSEP "/"116#endif117118119/*120@@ LUA_PATHSEP is the character that separates templates in a path.121@@ LUA_PATH_MARK is the string that marks the substitution points in a122@* template.123@@ LUA_EXECDIR in a Windows path is replaced by the executable's124@* directory.125@@ LUA_IGMARK is a mark to ignore all before it when bulding the126@* luaopen_ function name.127** CHANGE them if for some reason your system cannot use those128** characters. (E.g., if one of those characters is a common character129** in file/directory names.) Probably you do not need to change them.130*/131#define LUA_PATHSEP ";"132#define LUA_PATH_MARK "?"133#define LUA_EXECDIR "!"134#define LUA_IGMARK "-"135136137/*138@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.139** CHANGE that if ptrdiff_t is not adequate on your machine. (On most140** machines, ptrdiff_t gives a good choice between int or long.)141*/142#define LUA_INTEGER ptrdiff_t143144145/*146@@ LUA_API is a mark for all core API functions.147@@ LUALIB_API is a mark for all standard library functions.148** CHANGE them if you need to define those functions in some special way.149** For instance, if you want to create one Windows DLL with the core and150** the libraries, you may want to use the following definition (define151** LUA_BUILD_AS_DLL to get it).152*/153#if defined(LUA_BUILD_AS_DLL)154155#if defined(LUA_CORE) || defined(LUA_LIB)156#define LUA_API __declspec(dllexport)157#else158#define LUA_API __declspec(dllimport)159#endif160161#else162163#define LUA_API extern164165#endif166167/* more often than not the libs go together with the core */168#define LUALIB_API LUA_API169170171/*172@@ LUAI_FUNC is a mark for all extern functions that are not to be173@* exported to outside modules.174@@ LUAI_DATA is a mark for all extern (const) variables that are not to175@* be exported to outside modules.176** CHANGE them if you need to mark them in some special way. Elf/gcc177** (versions 3.2 and later) mark them as "hidden" to optimize access178** when Lua is compiled as a shared library.179*/180#if defined(luaall_c)181#define LUAI_FUNC static182#define LUAI_DATA /* empty */183184#elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \185defined(__ELF__)186#define LUAI_FUNC __attribute__((visibility("hidden"))) extern187#define LUAI_DATA LUAI_FUNC188189#else190#define LUAI_FUNC extern191#define LUAI_DATA extern192#endif193194195196/*197@@ LUA_QL describes how error messages quote program elements.198** CHANGE it if you want a different appearance.199*/200#define LUA_QL(x) "'" x "'"201#define LUA_QS LUA_QL("%s")202203204/*205@@ LUA_IDSIZE gives the maximum size for the description of the source206@* of a function in debug information.207** CHANGE it if you want a different size.208*/209#define LUA_IDSIZE 60210211212/*213** {==================================================================214** Stand-alone configuration215** ===================================================================216*/217218#if defined(lua_c) || defined(luaall_c)219220/*221@@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that222@* is, whether we're running lua interactively).223** CHANGE it if you have a better definition for non-POSIX/non-Windows224** systems.225*/226#if defined(LUA_USE_ISATTY)227#include <unistd.h>228#define lua_stdin_is_tty() isatty(0)229#elif defined(LUA_WIN)230#include <io.h>231#include <stdio.h>232#define lua_stdin_is_tty() _isatty(_fileno(stdin))233#else234#define lua_stdin_is_tty() 1 /* assume stdin is a tty */235#endif236237238/*239@@ LUA_PROMPT is the default prompt used by stand-alone Lua.240@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.241** CHANGE them if you want different prompts. (You can also change the242** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)243*/244#define LUA_PROMPT "> "245#define LUA_PROMPT2 ">> "246247248/*249@@ LUA_PROGNAME is the default name for the stand-alone Lua program.250** CHANGE it if your stand-alone interpreter has a different name and251** your system is not able to detect that name automatically.252*/253#define LUA_PROGNAME "lua"254255256/*257@@ LUA_MAXINPUT is the maximum length for an input line in the258@* stand-alone interpreter.259** CHANGE it if you need longer lines.260*/261#define LUA_MAXINPUT 512262263264/*265@@ lua_readline defines how to show a prompt and then read a line from266@* the standard input.267@@ lua_saveline defines how to "save" a read line in a "history".268@@ lua_freeline defines how to free a line read by lua_readline.269** CHANGE them if you want to improve this functionality (e.g., by using270** GNU readline and history facilities).271*/272#if defined(LUA_USE_READLINE)273#include <stdio.h>274#include <readline/readline.h>275#include <readline/history.h>276#define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL)277#define lua_saveline(L,idx) \278if (lua_strlen(L,idx) > 0) /* non-empty line? */ \279add_history(lua_tostring(L, idx)); /* add it to history */280#define lua_freeline(L,b) ((void)L, free(b))281#else282#define lua_readline(L,b,p) \283((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \284fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */285#define lua_saveline(L,idx) { (void)L; (void)idx; }286#define lua_freeline(L,b) { (void)L; (void)b; }287#endif288289#endif290291/* }================================================================== */292293294/*295@@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles296@* as a percentage.297** CHANGE it if you want the GC to run faster or slower (higher values298** mean larger pauses which mean slower collection.) You can also change299** this value dynamically.300*/301#define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */302303304/*305@@ LUAI_GCMUL defines the default speed of garbage collection relative to306@* memory allocation as a percentage.307** CHANGE it if you want to change the granularity of the garbage308** collection. (Higher values mean coarser collections. 0 represents309** infinity, where each step performs a full collection.) You can also310** change this value dynamically.311*/312#define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */313314315316/*317@@ LUA_COMPAT_GETN controls compatibility with old getn behavior.318** CHANGE it (define it) if you want exact compatibility with the319** behavior of setn/getn in Lua 5.0.320*/321#undef LUA_COMPAT_GETN322323/*324@@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.325** CHANGE it to undefined as soon as you do not need a global 'loadlib'326** function (the function is still available as 'package.loadlib').327*/328#undef LUA_COMPAT_LOADLIB329330/*331@@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.332** CHANGE it to undefined as soon as your programs use only '...' to333** access vararg parameters (instead of the old 'arg' table).334*/335#define LUA_COMPAT_VARARG336337/*338@@ LUA_COMPAT_MOD controls compatibility with old math.mod function.339** CHANGE it to undefined as soon as your programs use 'math.fmod' or340** the new '%' operator instead of 'math.mod'.341*/342#define LUA_COMPAT_MOD343344/*345@@ LUA_COMPAT_LSTR controls compatibility with old long string nesting346@* facility.347** CHANGE it to 2 if you want the old behaviour, or undefine it to turn348** off the advisory error when nesting [[...]].349*/350#define LUA_COMPAT_LSTR 1351352/*353@@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.354** CHANGE it to undefined as soon as you rename 'string.gfind' to355** 'string.gmatch'.356*/357#define LUA_COMPAT_GFIND358359/*360@@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'361@* behavior.362** CHANGE it to undefined as soon as you replace to 'luaL_register'363** your uses of 'luaL_openlib'364*/365#define LUA_COMPAT_OPENLIB366367368369/*370@@ luai_apicheck is the assert macro used by the Lua-C API.371** CHANGE luai_apicheck if you want Lua to perform some checks in the372** parameters it gets from API calls. This may slow down the interpreter373** a bit, but may be quite useful when debugging C code that interfaces374** with Lua. A useful redefinition is to use assert.h.375*/376#if defined(LUA_USE_APICHECK)377#include <assert.h>378#define luai_apicheck(L,o) { (void)L; assert(o); }379#else380#define luai_apicheck(L,o) { (void)L; }381#endif382383384/*385@@ LUAI_BITSINT defines the number of bits in an int.386** CHANGE here if Lua cannot automatically detect the number of bits of387** your machine. Probably you do not need to change this.388*/389/* avoid overflows in comparison */390#if INT_MAX-20 < 32760391#define LUAI_BITSINT 16392#elif INT_MAX > 2147483640L393/* int has at least 32 bits */394#define LUAI_BITSINT 32395#else396#error "you must define LUA_BITSINT with number of bits in an integer"397#endif398399400/*401@@ LUAI_UINT32 is an unsigned integer with at least 32 bits.402@@ LUAI_INT32 is an signed integer with at least 32 bits.403@@ LUAI_UMEM is an unsigned integer big enough to count the total404@* memory used by Lua.405@@ LUAI_MEM is a signed integer big enough to count the total memory406@* used by Lua.407** CHANGE here if for some weird reason the default definitions are not408** good enough for your machine. (The definitions in the 'else'409** part always works, but may waste space on machines with 64-bit410** longs.) Probably you do not need to change this.411*/412#if LUAI_BITSINT >= 32413#define LUAI_UINT32 unsigned int414#define LUAI_INT32 int415#define LUAI_MAXINT32 INT_MAX416#define LUAI_UMEM size_t417#define LUAI_MEM ptrdiff_t418#else419/* 16-bit ints */420#define LUAI_UINT32 unsigned long421#define LUAI_INT32 long422#define LUAI_MAXINT32 LONG_MAX423#define LUAI_UMEM unsigned long424#define LUAI_MEM long425#endif426427428/*429@@ LUAI_MAXCALLS limits the number of nested calls.430** CHANGE it if you need really deep recursive calls. This limit is431** arbitrary; its only purpose is to stop infinite recursion before432** exhausting memory.433*/434#define LUAI_MAXCALLS 20000435436437/*438@@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function439@* can use.440** CHANGE it if you need lots of (Lua) stack space for your C441** functions. This limit is arbitrary; its only purpose is to stop C442** functions to consume unlimited stack space. (must be smaller than443** -LUA_REGISTRYINDEX)444*/445#define LUAI_MAXCSTACK 8000446447448449/*450** {==================================================================451** CHANGE (to smaller values) the following definitions if your system452** has a small C stack. (Or you may want to change them to larger453** values if your system has a large C stack and these limits are454** too rigid for you.) Some of these constants control the size of455** stack-allocated arrays used by the compiler or the interpreter, while456** others limit the maximum number of recursive calls that the compiler457** or the interpreter can perform. Values too large may cause a C stack458** overflow for some forms of deep constructs.459** ===================================================================460*/461462463/*464@@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and465@* syntactical nested non-terminals in a program.466*/467#define LUAI_MAXCCALLS 200468469470/*471@@ LUAI_MAXVARS is the maximum number of local variables per function472@* (must be smaller than 250).473*/474#define LUAI_MAXVARS 200475476477/*478@@ LUAI_MAXUPVALUES is the maximum number of upvalues per function479@* (must be smaller than 250).480*/481#define LUAI_MAXUPVALUES 60482483484/*485@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.486*/487#define LUAL_BUFFERSIZE BUFSIZ488489/* }================================================================== */490491492493494/*495** {==================================================================496@@ LUA_NUMBER is the type of numbers in Lua.497** CHANGE the following definitions only if you want to build Lua498** with a number type different from double. You may also need to499** change lua_number2int & lua_number2integer.500** ===================================================================501*/502503#define LUA_NUMBER_DOUBLE504#define LUA_NUMBER double505506/*507@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'508@* over a number.509*/510#define LUAI_UACNUMBER double511512513/*514@@ LUA_NUMBER_SCAN is the format for reading numbers.515@@ LUA_NUMBER_FMT is the format for writing numbers.516@@ lua_number2str converts a number to a string.517@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.518@@ lua_str2number converts a string to a number.519*/520#define LUA_NUMBER_SCAN "%lf"521#define LUA_NUMBER_FMT "%.14g"522#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))523#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */524#define lua_str2number(s,p) strtod((s), (p))525526527/*528@@ The luai_num* macros define the primitive operations over numbers.529*/530#if defined(LUA_CORE)531#include <math.h>532#define luai_numadd(a,b) ((a)+(b))533#define luai_numsub(a,b) ((a)-(b))534#define luai_nummul(a,b) ((a)*(b))535#define luai_numdiv(a,b) ((a)/(b))536#define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))537#define luai_numpow(a,b) (pow(a,b))538#define luai_numunm(a) (-(a))539#define luai_numeq(a,b) ((a)==(b))540#define luai_numlt(a,b) ((a)<(b))541#define luai_numle(a,b) ((a)<=(b))542#define luai_numisnan(a) (!luai_numeq((a), (a)))543#endif544545546/*547@@ lua_number2int is a macro to convert lua_Number to int.548@@ lua_number2integer is a macro to convert lua_Number to lua_Integer.549** CHANGE them if you know a faster way to convert a lua_Number to550** int (with any rounding method and without throwing errors) in your551** system. In Pentium machines, a naive typecast from double to int552** in C is extremely slow, so any alternative is worth trying.553*/554555/* On a Pentium, resort to a trick */556#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \557(defined(__i386) || defined (_M_IX86) || defined(__i386__))558559/* On a Microsoft compiler, use assembler */560#if defined(_MSC_VER)561562#define lua_number2int(i,d) __asm fld d __asm fistp i563#define lua_number2integer(i,n) lua_number2int(i, n)564565/* the next trick should work on any Pentium, but sometimes clashes566with a DirectX idiosyncrasy */567#else568569union luai_Cast { double l_d; long l_l; };570#define lua_number2int(i,d) \571{ volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }572#define lua_number2integer(i,n) lua_number2int(i, n)573574#endif575576577/* this option always works, but may be slow */578#else579#define lua_number2int(i,d) ((i)=(int)(d))580#define lua_number2integer(i,d) ((i)=(lua_Integer)(d))581582#endif583584/* }================================================================== */585586587/*588@@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.589** CHANGE it if your system requires alignments larger than double. (For590** instance, if your system supports long doubles and they must be591** aligned in 16-byte boundaries, then you should add long double in the592** union.) Probably you do not need to change this.593*/594#define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }595596597/*598@@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.599** CHANGE them if you prefer to use longjmp/setjmp even with C++600** or if want/don't to use _longjmp/_setjmp instead of regular601** longjmp/setjmp. By default, Lua handles errors with exceptions when602** compiling as C++ code, with _longjmp/_setjmp when asked to use them,603** and with longjmp/setjmp otherwise.604*/605#if defined(__cplusplus)606/* C++ exceptions */607#define LUAI_THROW(L,c) throw(c)608#define LUAI_TRY(L,c,a) try { a } catch(...) \609{ if ((c)->status == 0) (c)->status = -1; }610#define luai_jmpbuf int /* dummy variable */611612#elif defined(LUA_USE_ULONGJMP)613/* in Unix, try _longjmp/_setjmp (more efficient) */614#define LUAI_THROW(L,c) _longjmp((c)->b, 1)615#define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }616#define luai_jmpbuf jmp_buf617618#else619/* default handling with long jumps */620#define LUAI_THROW(L,c) longjmp((c)->b, 1)621#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }622#define luai_jmpbuf jmp_buf623624#endif625626627/*628@@ LUA_MAXCAPTURES is the maximum number of captures that a pattern629@* can do during pattern-matching.630** CHANGE it if you need more captures. This limit is arbitrary.631*/632#define LUA_MAXCAPTURES 32633634635/*636@@ lua_tmpnam is the function that the OS library uses to create a637@* temporary name.638@@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.639** CHANGE them if you have an alternative to tmpnam (which is considered640** insecure) or if you want the original tmpnam anyway. By default, Lua641** uses tmpnam except when POSIX is available, where it uses mkstemp.642*/643#if defined(loslib_c) || defined(luaall_c)644645#if defined(LUA_USE_MKSTEMP)646#include <unistd.h>647#define LUA_TMPNAMBUFSIZE 32648#define lua_tmpnam(b,e) { \649strcpy(b, "/tmp/lua_XXXXXX"); \650e = mkstemp(b); \651if (e != -1) close(e); \652e = (e == -1); }653654#else655#define LUA_TMPNAMBUFSIZE L_tmpnam656#define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }657#endif658659#endif660661662/*663@@ lua_popen spawns a new process connected to the current one through664@* the file streams.665** CHANGE it if you have a way to implement it in your system.666*/667#if defined(LUA_USE_POPEN)668669#define lua_popen(L,c,m) ((void)L, fflush(NULL), popen(c,m))670#define lua_pclose(L,file) ((void)L, (pclose(file) != -1))671672#elif defined(LUA_WIN)673674#define lua_popen(L,c,m) ((void)L, _popen(c,m))675#define lua_pclose(L,file) ((void)L, (_pclose(file) != -1))676677#else678679#define lua_popen(L,c,m) ((void)((void)c, m), \680luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)681#define lua_pclose(L,file) ((void)((void)L, file), 0)682683#endif684685/*686@@ LUA_DL_* define which dynamic-library system Lua should use.687** CHANGE here if Lua has problems choosing the appropriate688** dynamic-library system for your platform (either Windows' DLL, Mac's689** dyld, or Unix's dlopen). If your system is some kind of Unix, there690** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for691** it. To use dlopen you also need to adapt the src/Makefile (probably692** adding -ldl to the linker options), so Lua does not select it693** automatically. (When you change the makefile to add -ldl, you must694** also add -DLUA_USE_DLOPEN.)695** If you do not want any kind of dynamic library, undefine all these696** options.697** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.698*/699#if defined(LUA_USE_DLOPEN)700#define LUA_DL_DLOPEN701#endif702703#if defined(LUA_WIN)704#define LUA_DL_DLL705#endif706707708/*709@@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State710@* (the data goes just *before* the lua_State pointer).711** CHANGE (define) this if you really need that. This value must be712** a multiple of the maximum alignment required for your machine.713*/714#define LUAI_EXTRASPACE 0715716717/*718@@ luai_userstate* allow user-specific actions on threads.719** CHANGE them if you defined LUAI_EXTRASPACE and need to do something720** extra when a thread is created/deleted/resumed/yielded.721*/722#define luai_userstateopen(L) ((void)L)723#define luai_userstateclose(L) ((void)L)724#define luai_userstatethread(L,L1) ((void)L)725#define luai_userstatefree(L) ((void)L)726#define luai_userstateresume(L,n) ((void)L)727#define luai_userstateyield(L,n) ((void)L)728729730/*731@@ LUA_INTFRMLEN is the length modifier for integer conversions732@* in 'string.format'.733@@ LUA_INTFRM_T is the integer type correspoding to the previous length734@* modifier.735** CHANGE them if your system supports long long or does not support long.736*/737738#if defined(LUA_USELONGLONG)739740#define LUA_INTFRMLEN "ll"741#define LUA_INTFRM_T long long742743#else744745#define LUA_INTFRMLEN "l"746#define LUA_INTFRM_T long747748#endif749750751752/* =================================================================== */753754/*755** Local configuration. You can use this space to add your redefinitions756** without modifying the main part of the file.757*/758759760761#endif762763764765