Path: blob/devel/elmerice/Tests/Friction_Coulomb/ismip_coulomb.sif
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!! !!
!! Test for Coulomb friction law !!
!! !!
!! From test ISMIP-HOM B020 !!
!! !!
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check keywords warn
echo on
$L = 20.0e3
$Slope = 0.5 * pi / 180.0
$yearinsec = 365.25*24*60*60
$rhoi = 900.0/(1.0e6*yearinsec^2)
$rhow = 1000.0/(1.0e6*yearinsec^2)
$gravity = -9.81*yearinsec^2
$n = 3.0
$eta = (2.0*100.0)^(-1.0/n)
$beta = 0.02
$As = beta^(-n)
Header
Mesh DB "." "rectangle"
End
Constants
! No constant Needed
End
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Simulation
Coordinate System = Cartesian 2D
Simulation Type = Steady
Steady State Min Iterations = 1
Steady State Max Iterations = 1
Post File = "ismip_coulomb.vtu"
max output level = 3
End
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! The ice
Body 1
Equation = 1
Body Force = 1
Material = 1
Initial Condition = 1
End
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Initial Condition 1
Pressure = Real 0.0
Velocity 1 = Real 0.0
Velocity 2 = Real 0.0
Effective Pressure = Real 0.2
End
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Body Force 1
Flow BodyForce 1 = Real 0.0
Flow BodyForce 2 = Real $gravity
End
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Material 1
Density = Real $rhoi
Viscosity Model = String "power law"
Viscosity = Real $eta
Viscosity Exponent = Real $1.0/n
Critical Shear Rate = Real 1.0e-10
Cauchy = Logical True
End
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Solver 1
Equation = "MapCoordinate"
Procedure = "StructuredMeshMapper" "StructuredMeshMapper"
Active Coordinate = Integer 2
Mesh Velocity Variable = String "dSdt"
Mesh Update Variable = String "dS"
Mesh Velocity First Zero = Logical True
End
Solver 2
Equation = "Normal vector"
Procedure = "ElmerIceSolvers" "ComputeNormalSolver"
Variable = -dofs 2 "Normal Vector"
Optimize Bandwidth = Logical False
ComputeAll = Logical False
End
Solver 3
Equation = "Navier-Stokes"
Exported Variable 1 = -dofs 1 "dSdt"
Exported Variable 2 = -dofs 1 "dS"
Exported Variable 3 = -dofs 1 "Effective Pressure"
Stabilization Method = String Bubbles
Flow Model = Stokes
Linear System Solver = Direct
Linear System Direct Method = umfpack
Nonlinear System Max Iterations = 100
Nonlinear System Convergence Tolerance = 1.0e-5
Nonlinear System Newton After Iterations = 5
Nonlinear System Newton After Tolerance = 1.0e-02
Nonlinear System Relaxation Factor = 1.00
Nonlinear System Reset Newton = Logical True
Steady State Convergence Tolerance = Real 1.0e-3
End
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Equation 1
Active Solvers(3) = 1 2 3
End
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! Bedrock
Boundary Condition 1
Target Boundaries = 1
Normal-Tangential Velocity = Logical True
Velocity 1 = Real 0.0
Slip Coefficient 2 = Variable Coordinate 1
Real Procedure "ElmerIceUSF" "Friction_Coulomb"
!! Parameters needed for the Coulomb Friction Law
Friction Law Sliding Coefficient = Real $As
Friction Law Post-Peak Exponent = Real 1.0
Friction Law Maximum Value = Real 0.5
Friction Law PowerLaw Exponent = Real $n
Friction Law Linear Velocity = Real 1.0e-4
ComputeNormal = Logical True
Bottom Surface = Variable Coordinate 1
Real MATC "-tx*tan(Slope)-1000.0+500.0*sin(2.0*pi*tx/L)"
End
! Periodic Right
Boundary Condition 2
Target Boundaries = 2
Periodic BC = 4
Periodic BC Translate(2) = Real $L 0.0
Periodic BC Velocity 1 = Logical True
Periodic BC Velocity 2 = Logical True
Periodic BC Pressure = Logical True
ComputeNormal = Logical False
End
! Upper Surface
Boundary Condition 3
Target Boundaries = 3
ComputeNormal = Logical False
Top Surface = Variable Coordinate 1
Real MATC "-tx*tan(Slope)"
End
! Periodic Left
Boundary Condition 4
Target Boundaries = 4
ComputeNormal = Logical False
End
Solver 3 :: Reference Norm = Real 89.885435