Path: blob/devel/elmerice/Tests/Friction_Weertman/ismip_weertman.sif
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !! !! !! Test for Weertman friction law !! !! !! !! From test ISMIP-HOM B020 !! !! !! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! check keywords warn echo on $L = 20.0e3 $Slope = 0.5 * pi / 180.0 $yearinsec = 365.25*24*60*60 $rhoi = 900.0/(1.0e6*yearinsec^2) $gravity = -9.81*yearinsec^2 $n = 3.0 $eta = (2.0*100.0)^(-1.0/n) $beta = 0.02 Header Mesh DB "." "rectangle" End Constants ! No constant Needed End !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Simulation Coordinate System = Cartesian 2D Simulation Type = Steady Steady State Min Iterations = 1 Steady State Max Iterations = 1 Post File = "ismip_weertman.vtu" max output level = 3 End !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! The ice Body 1 Equation = 1 Body Force = 1 Material = 1 Initial Condition = 1 End !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Initial Condition 1 Pressure = Real 0.0 Velocity 1 = Real 0.0 Velocity 2 = Real 0.0 End !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Body Force 1 Flow BodyForce 1 = Real 0.0 Flow BodyForce 2 = Real $gravity End !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Material 1 Density = Real $rhoi Viscosity Model = String "power law" Viscosity = Real $eta Viscosity Exponent = Real $1.0/n Critical Shear Rate = Real 1.0e-10 End !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Solver 1 Equation = "MapCoordinate" Procedure = "StructuredMeshMapper" "StructuredMeshMapper" Active Coordinate = Integer 2 Mesh Velocity Variable = String "dSdt" Mesh Update Variable = String "dS" Mesh Velocity First Zero = Logical True End Solver 2 Equation = "Normal vector" Procedure = "ElmerIceSolvers" "ComputeNormalSolver" Variable = -dofs 2 "Normal Vector" Optimize Bandwidth = Logical False ComputeAll = Logical False End Solver 3 Equation = "Navier-Stokes" Exported Variable 1 = -dofs 1 "dSdt" Exported Variable 2 = -dofs 1 "dS" Stabilization Method = String Bubbles Flow Model = Stokes Linear System Solver = Direct Linear System Direct Method = umfpack Nonlinear System Max Iterations = 100 Nonlinear System Convergence Tolerance = 1.0e-5 Nonlinear System Newton After Iterations = 5 Nonlinear System Newton After Tolerance = 1.0e-02 Nonlinear System Relaxation Factor = 1.00 Nonlinear System Reset Newton = Logical True Steady State Convergence Tolerance = Real 1.0e-3 End !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Equation 1 Active Solvers(3) = 1 2 3 End !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! Bedrock Boundary Condition 1 Target Boundaries = 1 Normal-Tangential Velocity = Logical True Flow Force BC = Logical True Velocity 1 = Real 0.0 Slip Coefficient 2 = Variable Coordinate 1 Real Procedure "ElmerIceUSF" "Sliding_Weertman" Weertman Friction Coefficient = Real $beta Weertman Exponent = Real $1.0/n Weertman Linear Velocity = Real 1.0e-4 ComputeNormal = Logical True Bottom Surface = Variable Coordinate 1 Real MATC "-tx*tan(Slope)-1000.0+500.0*sin(2.0*pi*tx/L)" End ! Periodic Right Boundary Condition 2 Target Boundaries = 2 Periodic BC = 4 Periodic BC Translate(2) = Real $L 0.0 Periodic BC Velocity 1 = Logical True Periodic BC Velocity 2 = Logical True Periodic BC Pressure = Logical True ComputeNormal = Logical False End ! Upper Surface Boundary Condition 3 Target Boundaries = 3 ComputeNormal = Logical False Top Surface = Variable Coordinate 1 Real MATC "-tx*tan(Slope)" End ! Periodic Left Boundary Condition 4 Target Boundaries = 4 ComputeNormal = Logical False End Solver 3 :: Reference Norm = Real 56.70374