Path: blob/devel/elmerice/Tests/Friction_WeertmanNewton2/case.sif
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! Test for Weertman friction law !!
!! in IncompressibleNSVec !!
!! with Newton Linearisation !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! same as Friction_WeertmanNewton
! but in x/y coordinate system instead of NT
!check keywords warn
!echo on
$L = 20.0e3
$Slope = 0.1 * pi / 180.0
$yearinsec = 365.25*24*60*60
$rhoi = 900.0/(1.0e6*yearinsec^2)
$gravity = -9.81*yearinsec^2
$n = 3.0
$eta = (2.0*100.0)^(-1.0/n)
$beta = 0.01
Header
Mesh DB "." "rectangle"
End
Constants
! No constant Needed
End
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Simulation
Coordinate System = Cartesian 2D
Simulation Type = Steady
Steady State Min Iterations = 1
Steady State Max Iterations = 1
! Post File = "case.vtu"
max output level = 3
End
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! The ice
Body 1
Equation = 1
Body Force = 1
Material = 1
Initial Condition = 1
End
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Initial Condition 1
Pressure = Real 0.0
Velocity 1 = Real 0.0
Velocity 2 = Real 0.0
End
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Body Force 1
Flow BodyForce 1 = Real $-gravity*sin(Slope)
Flow BodyForce 2 = Real $gravity*cos(Slope)
End
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Material 1
Density = Real $rhoi
Viscosity Model = String "power law"
Viscosity = Real $eta
Viscosity Exponent = Real $1.0/n
Critical Shear Rate = Real 1.0e-10
End
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Solver 1
Equation = "MapCoordinate"
Procedure = "StructuredMeshMapper" "StructuredMeshMapper"
Active Coordinate = Integer 2
End
Solver 2
Equation = "Stokes-Vec"
Procedure = "IncompressibleNSVec" "IncompressibleNSSolver"
Stokes Flow = logical true
!linear settings:
!------------------------------
Linear System Solver = Direct
Linear System Direct Method = umfpack
!Non-linear iteration settings:
!------------------------------
Nonlinear System Max Iterations = 50
Nonlinear System Convergence Tolerance = 1.0e-8
Nonlinear System Newton After Iterations = 5
Nonlinear System Newton After Tolerance = 1.0e-3
Nonlinear System Reset Newton = Logical True
End
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Equation 1
Active Solvers(2) = 1 2
End
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! Bedrock
Boundary Condition 1
Target Boundaries = 1
!! Normal-Tangential coordinate system
! Normal-Tangential Velocity = Logical True
! Velocity 1 = Real 0.0
!! OR x/y
Velocity 2 = Real 0.0
! If we know that normal velocity is zero by construction no need
! to reduce it from the velocity field.
!Friction Normal Velocity Zero = Logical True
! Cut-off such that argument is not smaller than this
Friction Linear Velocity = Real 1.0e-4
! 1) Internal Weertman model
Weertman Friction Coefficient = Variable Coordinate 1
Real MATC "beta*sin(2.0*pi*tx/L)"
Weertman Exponent = Real $1.0/n
Bottom Surface = Real 0.0
End
! Periodic Right
Boundary Condition 2
Target Boundaries = 2
Periodic BC = 4
Periodic BC Translate(2) = Real $L 0.0
Periodic BC Velocity 1 = Logical True
Periodic BC Velocity 2 = Logical True
Periodic BC Pressure = Logical True
End
! Upper Surface
Boundary Condition 3
Target Boundaries = 3
Top Surface = Real 1000.0
End
! Periodic Left
Boundary Condition 4
Target Boundaries = 4
End
Solver 2 :: Reference Norm = 570.12040
Solver 2 :: Reference Norm Tolerance = Real 1.0e-4