Path: blob/devel/elmerice/Tests/Friction_WeertmanNewton3D/case.sif
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !! !! !! Test for Weertman friction law !! !! in IncompressibleNSVec !! !! with Newton Linearisation !! !! 3D test case !! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !check keywords warn !echo on $L = 20.0e3 $Slope = 0.05 * pi / 180.0 $yearinsec = 365.25*24*60*60 $rhoi = 900.0/(1.0e6*yearinsec^2) $gravity = -9.81*yearinsec^2 $n = 3.0 $eta = (2.0*100.0)^(-1.0/n) $beta = 0.01 Header Mesh DB "." "rectangle" End Constants ! No constant Needed End !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Simulation Coordinate System = Cartesian 3D Simulation Type = Steady Extruded Mesh Levels = Integer 3 Steady State Min Iterations = 1 Steady State Max Iterations = 1 ! Post File = "case.vtu" max output level = 3 End !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! The ice Body 1 Equation = 1 Body Force = 1 Material = 1 Initial Condition = 1 End !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Initial Condition 1 Pressure = Real 0.0 Velocity 1 = Real 0.0 Velocity 2 = Real 0.0 Velocity 3 = Real 0.0 End !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Body Force 1 Flow BodyForce 1 = Real $-gravity*sin(Slope) Flow BodyForce 2 = Real 0.0 Flow BodyForce 3 = Real $gravity*cos(Slope) End !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Material 1 Density = Real $rhoi Viscosity Model = String "power law" Viscosity = Real $eta Viscosity Exponent = Real $1.0/n Critical Shear Rate = Real 1.0e-10 End !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Solver 1 Equation = "MapCoordinate" Procedure = "StructuredMeshMapper" "StructuredMeshMapper" Active Coordinate = Integer 3 End Solver 2 Equation = "Stokes-Vec" Procedure = "IncompressibleNSVec" "IncompressibleNSSolver" Stokes Flow = logical true !linear settings: !------------------------------ Linear System Solver = Iterative Linear System Iterative Method = GCR Linear System GCR Restart = 250 Linear System Max Iterations = 1000 Linear System Preconditioning = ILU0 Linear System Convergence Tolerance = 1.0e-08 Linear System Residual Output = 100 !Non-linear iteration settings: !------------------------------ Nonlinear System Max Iterations = 50 Nonlinear System Convergence Tolerance = 1.0e-6 Nonlinear System Newton After Iterations = 5 Nonlinear System Newton After Tolerance = 1.0e-3 Nonlinear System Reset Newton = Logical True End !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Equation 1 Active Solvers(2) = 1 2 End !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Boundary Condition 1 Target Boundaries = 1 End ! Periodic Right Boundary Condition 2 Target Boundaries = 2 Periodic BC = 4 Periodic BC Translate(3) = Real $L 0.0 0.0 Periodic BC Velocity 1 = Logical True Periodic BC Velocity 2 = Logical True Periodic BC Velocity 3 = Logical True Periodic BC Pressure = Logical True End Boundary Condition 3 Target Boundaries = 3 Periodic BC = 1 Periodic BC Translate(3) = Real 0.0 $L 0.0 Periodic BC Velocity 1 = Logical True Periodic BC Velocity 2 = Logical True Periodic BC Velocity 3 = Logical True Periodic BC Pressure = Logical True End ! Periodic Left Boundary Condition 4 Target Boundaries = 4 End Boundary Condition 5 !! Normal-Tangential coordinate system Normal-Tangential Velocity = Logical True Velocity 1 = Real 0.0 !! OR x/y !Velocity 3 = Real 0.0 ! If we know that normal velocity is zero by construction no need ! to reduce it from the velocity field. !Friction Normal Velocity Zero = Logical True ! Cut-off such that argument is not smaller than this Friction Linear Velocity = Real 1.0e-4 ! 1) Internal Weertman model Weertman Friction Coefficient = Variable Coordinate 1 , Coordinate 2 Real MATC "beta*sin(2.0*pi*tx(0)/L)*sin(2.0*pi*tx(1)/L)" Weertman Exponent = Real $1.0/n Bottom Surface = Real 0.0 End Boundary Condition 6 Top Surface = Real 1000.0 End Solver 2 :: Reference Norm = 903.83845 Solver 2 :: Reference Norm Tolerance = Real 1.0e-4