Path: blob/devel/elmerice/examples/Inverse_Methods/StokesWeertman/Direct_nl_glen.sif
3206 views
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !! !! !! Test for Weertman friction law !! !! Generate perfect model solution !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !! PARAMETERS $L = 20.0e3 $Slope = 0.1 * pi / 180.0 !### physical constants $yearinsec = 365.25*24*60*60 $rhoi = 900.0/(1.0e6*yearinsec^2) $gravity = -9.81*yearinsec^2 $n = 3.0 $eta = (2.0*100.0)^(-1.0/n) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Header Mesh DB "." "rectangle" End !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Simulation Coordinate System = Cartesian 3D Simulation Type = Steady ! Internal extrusion Extruded Mesh Levels = Integer 5 Steady State Min Iterations = 1 Steady State Max Iterations = 1 Post File = "Direct_nl_glen.vtu" OutPut File = "Direct_nl_glen.result" max output level = 3 End !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! The ice Body 1 Equation = 1 Body Force = 1 Material = 1 Initial Condition = 1 End !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Initial Condition 1 Pressure = Real 0.0 Velocity 1 = Real 0.0 Velocity 2 = Real 0.0 Velocity 3 = Real 0.0 C = Variable Coordinate 1, Coordinate 2 Real MATC "5.0e-3*(1.0 + sin(2.0*pi*tx(0)/L)*sin(2.0*pi*tx(1)/L))" End !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Body Force 1 Flow BodyForce 1 = Real 0.0 Flow BodyForce 2 = Real 0.0 Flow BodyForce 3 = Real $gravity End !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Material 1 Density = Real $rhoi Viscosity Model = String Glen Glen Exponent = Real $n Critical Shear Rate = Real 1.0E-10 Glen Enhancement Factor = Real 1.0 Set Arrhenius Factor = Logical True Arrhenius Factor = Real 100.0 !Viscosity Model = String "power law" !Viscosity = Real $eta !Viscosity Exponent = Real $1.0/n !Critical Shear Rate = Real 1.0e-10 End !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Solver 1 Equation = "MapCoordinate" Procedure = "StructuredMeshMapper" "StructuredMeshMapper" Active Coordinate = Integer 3 End Solver 2 Equation = "Stokes-Vec" Procedure = "IncompressibleNSVec" "IncompressibleNSSolver" Div-Curl Discretization = Logical False Element = "p:1 b:4" Flow Model = Stoke Stokes Flow = logical true !Relative Integration Order = -1 !linear settings: !------------------------------ Linear System Solver = Iterative Linear System Iterative Method = GCR Linear System GCR Restart = 250 Linear System Max Iterations = 1000 Linear System Preconditioning = ILU0 Linear System Convergence Tolerance = 1.0e-08 Linear System Residual Output = 100 !Non-linear iteration settings: !------------------------------ Nonlinear System Max Iterations = 50 Nonlinear System Convergence Tolerance = 1.0e-6 Nonlinear System Newton After Iterations = 5 Nonlinear System Newton After Tolerance = 1.0e-3 Nonlinear System Reset Newton = Logical True !!!!!!!! Exported Variable 1 = C End !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Equation 1 Active Solvers(2) = 1 2 End !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!! BC (y=y0) Boundary Condition 1 Target Boundaries = 1 End !!! BC (x=xmax) Boundary Condition 2 Target Boundaries = 2 Periodic BC = 4 Periodic BC Translate(3) = $L 0.0 0.0 Periodic BC Velocity 1 = Logical True Periodic BC Velocity 2 = Logical True Periodic BC Velocity 3 = Logical True Periodic BC Pressure = Logical True End !!! BC (y=ymax) Boundary Condition 3 Target Boundaries = 3 Periodic BC = 1 Periodic BC Translate(3) = 0.0 $L 0.0 Periodic BC Velocity 1 = Logical True Periodic BC Velocity 2 = Logical True Periodic BC Velocity 3 = Logical True Periodic BC Pressure = Logical True End !!! BC (x=x0) Boundary Condition 4 Target Boundaries = 4 End !!! bedrock Boundary Condition 5 Flow Force BC = Logical True Normal-Tangential Velocity = Logical True Velocity 1 = Real 0.0e0 Weertman Friction Coefficient = Equals C Weertman Exponent = Real $1.0/3.0 ! Cut-off such that argument is not smaller than this Friction Linear Velocity = Real 1.0e-4 Bottom Surface = Variable Coordinate 1 Real MATC "-tx*tan(Slope)-1000.0" End !!! free surface Boundary Condition 6 Top Surface = Variable Coordinate 1 Real MATC "-tx*tan(Slope)" End !### REFERENCE SOLUTION Solver 2 :: Reference Norm = 17.678308 Solver 2 :: Reference Norm Tolerance = Real 1.0e-4