#if !defined( BL_GEOMETRYNODE_H )
#define BL_GEOMETRYNODE_H
#include "Node.h"
#include <algorithm>
class GeometryNode : public Node
{
public:
GeometryNode() { tag = -1; x = y = 0; delta = 0; }
GeometryNode(const int t, const double xc, const double yc)
{ tag = t; x = xc; y = yc; delta = 0; }
~GeometryNode() { }
GeometryNode& operator= (const GeometryNode& nd)
{
tag = nd.tag;
x = nd.x;
y = nd.y;
return *this;
}
void setDelta( const double d )
{
delta = d;
}
int boundaryTag;
double delta;
};
#endif