#if !defined( MESH_PQ_H )
#define MESH_PQ_H
#include <list>
#include "Vertex.h"
#include <vector>
class pq
{
public:
pq(int chunk = 1024);
int size();
Vertex *first();
void insert( Vertex *vtx );
void removeRelevants( std::list< Vertex* >& vl );
void remove( Vertex *vtx );
void debug();
private:
void upheap( const int p );
void downheap( const int p );
void pq_reserve(int sz);
Vertex** store;
int last;
int pq_size;
};
#endif