#if !defined( MESH_VORONOISEGMENT_H )
#define MESH_VORONOISEGMENT_H
#include "Connect.h"
#include "PQ.h"
#include "BGMesh.h"
#include "VSVertex.h"
class VoronoiSegment : public Connect
{
public:
VoronoiSegment( const int t ) : Connect(t) { }
VoronoiSegment( const int t, BGMesh *bgMesh ) :
Connect(t, bgMesh) { }
void discretize( NodeMap& fixedNodes, NodeMap& allNodes, std::list< Element* >& allElements );
protected:
virtual void getVertices( std::vector< Vertex * >& v, const int count );
void generate();
pq actives;
};
#endif