#if !defined( MESH_VORONOIVERTEX_H )
#define MESH_VORONOIVERTEX_H
#include "Connect.h"
#include "PQ.h"
#include "BGMesh.h"
class VoronoiVertex : public Connect
{
public:
VoronoiVertex( const int t ) : Connect(t) { }
VoronoiVertex( const int t, BGMesh *bgMesh ) :
Connect(t, bgMesh) { }
void discretize(NodeMap& fixedNodes, NodeMap& allNodes, std::list< Element* >& allElements );
protected:
void generate();
pq actives;
};
#endif