#ifndef __aux_h__
#define __aux_h__
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <GL/gl.h>
#include <GL/glu.h>
#ifdef __cplusplus
extern "C" {
#endif
#define AUX_RGB 0
#define AUX_RGBA AUX_RGB
#define AUX_INDEX 1
#define AUX_SINGLE 0
#define AUX_DOUBLE 2
#define AUX_DIRECT 0
#define AUX_INDIRECT 4
#define AUX_ACCUM 8
#define AUX_ALPHA 16
#define AUX_DEPTH 32
#define AUX_STENCIL 64
#define AUX_AUX 128
#define AUX_WIND_IS_RGB(x) (((x) & AUX_INDEX) == 0)
#define AUX_WIND_IS_INDEX(x) (((x) & AUX_INDEX) != 0)
#define AUX_WIND_IS_SINGLE(x) (((x) & AUX_DOUBLE) == 0)
#define AUX_WIND_IS_DOUBLE(x) (((x) & AUX_DOUBLE) != 0)
#define AUX_WIND_IS_INDIRECT(x) (((x) & AUX_INDIRECT) != 0)
#define AUX_WIND_IS_DIRECT(x) (((x) & AUX_INDIRECT) == 0)
#define AUX_WIND_HAS_ACCUM(x) (((x) & AUX_ACCUM) != 0)
#define AUX_WIND_HAS_ALPHA(x) (((x) & AUX_ALPHA) != 0)
#define AUX_WIND_HAS_DEPTH(x) (((x) & AUX_DEPTH) != 0)
#define AUX_WIND_HAS_STENCIL(x) (((x) & AUX_STENCIL) != 0)
typedef struct _AUX_EVENTREC {
GLint event;
GLint data[4];
} AUX_EVENTREC;
#define AUX_EXPOSE 1
#define AUX_CONFIG 2
#define AUX_DRAW 4
#define AUX_KEYEVENT 8
#define AUX_MOUSEDOWN 16
#define AUX_MOUSEUP 32
#define AUX_MOUSELOC 64
#define AUX_WINDOWX 0
#define AUX_WINDOWY 1
#define AUX_MOUSEX 0
#define AUX_MOUSEY 1
#define AUX_MOUSESTATUS 3
#define AUX_KEY 0
#define AUX_KEYSTATUS 1
#define AUX_LEFTBUTTON 1
#define AUX_RIGHTBUTTON 2
#define AUX_MIDDLEBUTTON 4
#define AUX_SHIFT 1
#define AUX_CONTROL 2
#define AUX_RETURN 0x0D
#define AUX_ESCAPE 0x1B
#define AUX_SPACE 0x20
#define AUX_LEFT 0x25
#define AUX_UP 0x26
#define AUX_RIGHT 0x27
#define AUX_DOWN 0x28
#define AUX_A 'A'
#define AUX_B 'B'
#define AUX_C 'C'
#define AUX_D 'D'
#define AUX_E 'E'
#define AUX_F 'F'
#define AUX_G 'G'
#define AUX_H 'H'
#define AUX_I 'I'
#define AUX_J 'J'
#define AUX_K 'K'
#define AUX_L 'L'
#define AUX_M 'M'
#define AUX_N 'N'
#define AUX_O 'O'
#define AUX_P 'P'
#define AUX_Q 'Q'
#define AUX_R 'R'
#define AUX_S 'S'
#define AUX_T 'T'
#define AUX_U 'U'
#define AUX_V 'V'
#define AUX_W 'W'
#define AUX_X 'X'
#define AUX_Y 'Y'
#define AUX_Z 'Z'
#define AUX_a 'a'
#define AUX_b 'b'
#define AUX_c 'c'
#define AUX_d 'd'
#define AUX_e 'e'
#define AUX_f 'f'
#define AUX_g 'g'
#define AUX_h 'h'
#define AUX_i 'i'
#define AUX_j 'j'
#define AUX_k 'k'
#define AUX_l 'l'
#define AUX_m 'm'
#define AUX_n 'n'
#define AUX_o 'o'
#define AUX_p 'p'
#define AUX_q 'q'
#define AUX_r 'r'
#define AUX_s 's'
#define AUX_t 't'
#define AUX_u 'u'
#define AUX_v 'v'
#define AUX_w 'w'
#define AUX_x 'x'
#define AUX_y 'y'
#define AUX_z 'z'
#define AUX_0 '0'
#define AUX_1 '1'
#define AUX_2 '2'
#define AUX_3 '3'
#define AUX_4 '4'
#define AUX_5 '5'
#define AUX_6 '6'
#define AUX_7 '7'
#define AUX_8 '8'
#define AUX_9 '9'
#define AUX_FD 1
#define AUX_COLORMAP 3
#define AUX_GREYSCALEMAP 4
#define AUX_FOGMAP 5
#define AUX_ONECOLOR 6
enum {
AUX_BLACK = 0,
AUX_RED,
AUX_GREEN,
AUX_YELLOW,
AUX_BLUE,
AUX_MAGENTA,
AUX_CYAN,
AUX_WHITE
};
extern float auxRGBMap[8][3];
#define AUX_SETCOLOR(x, y) (AUX_WIND_IS_RGB((x)) ? \
glColor3fv(auxRGBMap[(y)]) : glIndexf((y)))
typedef struct _AUX_RGBImageRec {
GLint sizeX, sizeY;
unsigned char *data;
} AUX_RGBImageRec;
extern void auxInitDisplayMode(GLenum);
extern void auxInitPosition(int, int, int, int);
extern GLenum auxInitWindow(char *);
extern void auxCloseWindow(void);
extern void auxQuit(void);
extern void auxSwapBuffers(void);
extern Display *auxXDisplay(GLvoid);
extern Window auxXWindow(GLvoid);
extern void auxMainLoop(void (*)());
extern void auxExposeFunc(void (*)(int, int));
extern void auxReshapeFunc(void (*)(GLsizei, GLsizei));
extern void auxIdleFunc(void (*)());
extern void auxKeyFunc(int, void (*)());
extern void auxMouseFunc(int, int, void (*)(AUX_EVENTREC *));
extern int auxGetColorMapSize(void);
extern void auxGetMouseLoc(int *, int *);
extern void auxSetOneColor(int, float, float, float);
extern void auxSetFogRamp(int, int);
extern void auxSetGreyRamp(void);
extern void auxSetRGBMap(int, float *);
extern AUX_RGBImageRec *auxRGBImageLoad(char *);
extern void auxCreateFont(void);
extern void auxDrawStr(char *);
extern void auxWireSphere(GLdouble);
extern void auxSolidSphere(GLdouble);
extern void auxWireCube(GLdouble);
extern void auxSolidCube(GLdouble);
extern void auxWireBox(GLdouble, GLdouble, GLdouble);
extern void auxSolidBox(GLdouble, GLdouble, GLdouble);
extern void auxWireTorus(GLdouble, GLdouble);
extern void auxSolidTorus(GLdouble, GLdouble);
extern void auxWireCylinder(GLdouble, GLdouble);
extern void auxSolidCylinder(GLdouble, GLdouble);
extern void auxWireIcosahedron(GLdouble);
extern void auxSolidIcosahedron(GLdouble);
extern void auxWireOctahedron(GLdouble);
extern void auxSolidOctahedron(GLdouble);
extern void auxWireTetrahedron(GLdouble);
extern void auxSolidTetrahedron(GLdouble);
extern void auxWireDodecahedron(GLdouble);
extern void auxSolidDodecahedron(GLdouble);
extern void auxWireCone(GLdouble, GLdouble);
extern void auxSolidCone(GLdouble, GLdouble);
extern void auxWireTeapot(GLdouble);
extern void auxSolidTeapot(GLdouble);
#ifdef __cplusplus
}
#endif
#endif