define([
'box2d'
], function( Box2D ) {
'use strict';
var Vec2 = Box2D.Common.Math.b2Vec2;
function b2Vec2Array( array ) {
var vector = [];
for ( var i = 0, il = 0.5 * array.length; i < il; i++ ) {
vector.push( new Vec2( array[ 2 * i ], array[ 2 * i + 1 ] ) );
}
return vector;
}
return {
b2Vec2Array: b2Vec2Array
};
});