1/*globals define*/ 2define([ 3 'box2d' 4], function( Box2D ) { 5 'use strict'; 6 7 var Vec2 = Box2D.Common.Math.b2Vec2; 8 var World = Box2D.Dynamics.b2World; 9 10 var world = new World( 11 new Vec2( 0, 10 ), 12 true 13 ); 14 15 return world; 16}); 17 18