#include "uv.h"
#include "uv-common.h"
#include "heap-inl.h"
#include <assert.h>
#include <limits.h>
static struct heap *timer_heap(const uv_loop_t* loop) {
#ifdef _WIN32
return (struct heap*) loop->timer_heap;
#else
return (struct heap*) &loop->timer_heap;
#endif
}
static int timer_less_than(const struct heap_node* ha,
const struct heap_node* hb) {
const uv_timer_t* a;
const uv_timer_t* b;
a = container_of(ha, uv_timer_t, heap_node);
b = container_of(hb, uv_timer_t, heap_node);
if (a->timeout < b->timeout)
return 1;
if (b->timeout < a->timeout)
return 0;
return a->start_id < b->start_id;
}
int uv_timer_init(uv_loop_t* loop, uv_timer_t* handle) {
uv__handle_init(loop, (uv_handle_t*)handle, UV_TIMER);
handle->timer_cb = NULL;
handle->timeout = 0;
handle->repeat = 0;
return 0;
}
int uv_timer_start(uv_timer_t* handle,
uv_timer_cb cb,
uint64_t timeout,
uint64_t repeat) {
uint64_t clamped_timeout;
if (uv__is_closing(handle) || cb == NULL)
return UV_EINVAL;
if (uv__is_active(handle))
uv_timer_stop(handle);
clamped_timeout = handle->loop->time + timeout;
if (clamped_timeout < timeout)
clamped_timeout = (uint64_t) -1;
handle->timer_cb = cb;
handle->timeout = clamped_timeout;
handle->repeat = repeat;
handle->start_id = handle->loop->timer_counter++;
heap_insert(timer_heap(handle->loop),
(struct heap_node*) &handle->heap_node,
timer_less_than);
uv__handle_start(handle);
return 0;
}
int uv_timer_stop(uv_timer_t* handle) {
if (!uv__is_active(handle))
return 0;
heap_remove(timer_heap(handle->loop),
(struct heap_node*) &handle->heap_node,
timer_less_than);
uv__handle_stop(handle);
return 0;
}
int uv_timer_again(uv_timer_t* handle) {
if (handle->timer_cb == NULL)
return UV_EINVAL;
if (handle->repeat) {
uv_timer_stop(handle);
uv_timer_start(handle, handle->timer_cb, handle->repeat, handle->repeat);
}
return 0;
}
void uv_timer_set_repeat(uv_timer_t* handle, uint64_t repeat) {
handle->repeat = repeat;
}
uint64_t uv_timer_get_repeat(const uv_timer_t* handle) {
return handle->repeat;
}
uint64_t uv_timer_get_due_in(const uv_timer_t* handle) {
if (handle->loop->time >= handle->timeout)
return 0;
return handle->timeout - handle->loop->time;
}
int uv__next_timeout(const uv_loop_t* loop) {
const struct heap_node* heap_node;
const uv_timer_t* handle;
uint64_t diff;
heap_node = heap_min(timer_heap(loop));
if (heap_node == NULL)
return -1;
handle = container_of(heap_node, uv_timer_t, heap_node);
if (handle->timeout <= loop->time)
return 0;
diff = handle->timeout - loop->time;
if (diff > INT_MAX)
diff = INT_MAX;
return (int) diff;
}
void uv__run_timers(uv_loop_t* loop) {
struct heap_node* heap_node;
uv_timer_t* handle;
for (;;) {
heap_node = heap_min(timer_heap(loop));
if (heap_node == NULL)
break;
handle = container_of(heap_node, uv_timer_t, heap_node);
if (handle->timeout > loop->time)
break;
uv_timer_stop(handle);
uv_timer_again(handle);
handle->timer_cb(handle);
}
}
void uv__timer_close(uv_timer_t* handle) {
uv_timer_stop(handle);
}