Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
Kitware
GitHub Repository: Kitware/CMake
Path: blob/master/Utilities/cmlibuv/src/win/loop-watcher.c
3153 views
1
/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
2
*
3
* Permission is hereby granted, free of charge, to any person obtaining a copy
4
* of this software and associated documentation files (the "Software"), to
5
* deal in the Software without restriction, including without limitation the
6
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
7
* sell copies of the Software, and to permit persons to whom the Software is
8
* furnished to do so, subject to the following conditions:
9
*
10
* The above copyright notice and this permission notice shall be included in
11
* all copies or substantial portions of the Software.
12
*
13
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
18
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
19
* IN THE SOFTWARE.
20
*/
21
22
#include <assert.h>
23
24
#include "uv.h"
25
#include "internal.h"
26
#include "handle-inl.h"
27
28
29
void uv__loop_watcher_endgame(uv_loop_t* loop, uv_handle_t* handle) {
30
if (handle->flags & UV_HANDLE_CLOSING) {
31
assert(!(handle->flags & UV_HANDLE_CLOSED));
32
handle->flags |= UV_HANDLE_CLOSED;
33
uv__handle_close(handle);
34
}
35
}
36
37
38
#define UV_LOOP_WATCHER_DEFINE(name, NAME) \
39
int uv_##name##_init(uv_loop_t* loop, uv_##name##_t* handle) { \
40
uv__handle_init(loop, (uv_handle_t*) handle, UV_##NAME); \
41
\
42
return 0; \
43
} \
44
\
45
\
46
int uv_##name##_start(uv_##name##_t* handle, uv_##name##_cb cb) { \
47
uv_loop_t* loop = handle->loop; \
48
uv_##name##_t* old_head; \
49
\
50
assert(handle->type == UV_##NAME); \
51
\
52
if (uv__is_active(handle)) \
53
return 0; \
54
\
55
if (cb == NULL) \
56
return UV_EINVAL; \
57
\
58
old_head = loop->name##_handles; \
59
\
60
handle->name##_next = old_head; \
61
handle->name##_prev = NULL; \
62
\
63
if (old_head) { \
64
old_head->name##_prev = handle; \
65
} \
66
\
67
loop->name##_handles = handle; \
68
\
69
handle->name##_cb = cb; \
70
uv__handle_start(handle); \
71
\
72
return 0; \
73
} \
74
\
75
\
76
int uv_##name##_stop(uv_##name##_t* handle) { \
77
uv_loop_t* loop = handle->loop; \
78
\
79
assert(handle->type == UV_##NAME); \
80
\
81
if (!uv__is_active(handle)) \
82
return 0; \
83
\
84
/* Update loop head if needed */ \
85
if (loop->name##_handles == handle) { \
86
loop->name##_handles = handle->name##_next; \
87
} \
88
\
89
/* Update the iterator-next pointer of needed */ \
90
if (loop->next_##name##_handle == handle) { \
91
loop->next_##name##_handle = handle->name##_next; \
92
} \
93
\
94
if (handle->name##_prev) { \
95
handle->name##_prev->name##_next = handle->name##_next; \
96
} \
97
if (handle->name##_next) { \
98
handle->name##_next->name##_prev = handle->name##_prev; \
99
} \
100
\
101
uv__handle_stop(handle); \
102
\
103
return 0; \
104
} \
105
\
106
\
107
void uv__##name##_invoke(uv_loop_t* loop) { \
108
uv_##name##_t* handle; \
109
\
110
(loop)->next_##name##_handle = (loop)->name##_handles; \
111
\
112
while ((loop)->next_##name##_handle != NULL) { \
113
handle = (loop)->next_##name##_handle; \
114
(loop)->next_##name##_handle = handle->name##_next; \
115
\
116
handle->name##_cb(handle); \
117
} \
118
}
119
120
UV_LOOP_WATCHER_DEFINE(prepare, PREPARE)
121
UV_LOOP_WATCHER_DEFINE(check, CHECK)
122
UV_LOOP_WATCHER_DEFINE(idle, IDLE)
123
124