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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/actors/blue_coin_switch/model.inc.c
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// Blue Coin Switch
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// 0x08000000
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static const Lights1 blue_coin_switch_seg8_lights_08000000 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x08000018
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ALIGNED8 static const Texture blue_coin_switch_seg8_texture_08000018[] = {
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#include "actors/blue_coin_switch/blue_coin_switch_side.rgba16.inc.c"
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};
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// 0x08000418
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ALIGNED8 static const Texture blue_coin_switch_seg8_texture_08000418[] = {
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#include "actors/blue_coin_switch/blue_coin_switch_top.rgba16.inc.c"
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};
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// 0x08000C18
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static const Vtx blue_coin_switch_seg8_vertex_08000C18[] = {
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{{{ 26, 0, 26}, 0, { 990, 479}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ 26, 26, 26}, 0, { 990, 0}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ -25, 26, 26}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ -25, 0, 26}, 0, { 0, 479}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ -25, 0, -25}, 0, { 990, 479}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ 26, 26, -25}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ 26, 0, -25}, 0, { 0, 479}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ -25, 26, -25}, 0, { 990, 0}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ -25, 0, 26}, 0, { 990, 479}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ -25, 26, -25}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ -25, 0, -25}, 0, { 0, 479}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ -25, 26, 26}, 0, { 990, 0}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ 26, 0, -25}, 0, { 990, 479}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ 26, 26, -25}, 0, { 990, 0}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ 26, 26, 26}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ 26, 0, 26}, 0, { 0, 479}, {0x7f, 0x00, 0x00, 0xff}}},
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};
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// 0x08000D18
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static const Vtx blue_coin_switch_seg8_vertex_08000D18[] = {
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{{{ 26, 26, -25}, 0, { 990, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -25, 26, 26}, 0, { 0, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 26, 26, 26}, 0, { 990, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -25, 26, -25}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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};
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// 0x08000D58 - 0x08000DD0
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const Gfx blue_coin_switch_seg8_dl_08000D58[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_coin_switch_seg8_texture_08000018),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&blue_coin_switch_seg8_lights_08000000.l, 1),
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gsSPLight(&blue_coin_switch_seg8_lights_08000000.a, 2),
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gsSPVertex(blue_coin_switch_seg8_vertex_08000C18, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x08000DD0 - 0x08000E08
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const Gfx blue_coin_switch_seg8_dl_08000DD0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_coin_switch_seg8_texture_08000418),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(blue_coin_switch_seg8_vertex_08000D18, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x08000E08 - 0x08000E98
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const Gfx blue_coin_switch_seg8_dl_08000E08[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(blue_coin_switch_seg8_dl_08000D58),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(blue_coin_switch_seg8_dl_08000DD0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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