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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/actors/book/model.inc.c
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// Book (Pushable Book)
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// This actor file requires including actor bookend because of bookend_seg5_texture_05000C60
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// 0x05002558
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static const Lights1 book_seg5_lights_05002558 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x05002570
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ALIGNED8 static const Texture book_seg5_texture_05002570[] = {
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#include "actors/book/book_cover.rgba16.inc.c"
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};
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// 0x05002D70
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static const Vtx book_seg5_vertex_05002D70[] = {
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{{{ -9, 31, -50}, 0, { 990, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 10, 31, 0}, 0, { 0, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 10, 31, -50}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -9, 31, 0}, 0, { 479, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 10, -30, -50}, 0, { 0, 990}, {0x00, 0x81, 0x00, 0xff}}},
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{{{ 10, -30, 0}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0xff}}},
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{{{ -9, -30, 0}, 0, { 479, 0}, {0x00, 0x81, 0x00, 0xff}}},
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{{{ -9, -30, -50}, 0, { 990, 990}, {0x00, 0x81, 0x00, 0xff}}},
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{{{ 10, -30, -50}, 0, { 0, 990}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ -9, 31, -50}, 0, { 990, 0}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ 10, 31, -50}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ -9, -30, -50}, 0, { 990, 990}, {0x00, 0x00, 0x81, 0xff}}},
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};
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// 0x05002E30
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static const Vtx book_seg5_vertex_05002E30[] = {
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{{{ 10, 31, 0}, 0, { 990, 0}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ -9, 31, 0}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ -9, -30, 0}, 0, { 0, 990}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ 10, -30, 0}, 0, { 990, 990}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ -9, -30, -50}, 0, { 990, 990}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ -9, 31, 0}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ -9, 31, -50}, 0, { 990, 0}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ -9, -30, 0}, 0, { 0, 990}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ 10, 31, -50}, 0, { 990, 0}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ 10, 31, 0}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ 10, -30, 0}, 0, { 0, 990}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ 10, -30, -50}, 0, { 990, 990}, {0x7f, 0x00, 0x00, 0xff}}},
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};
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// 0x05002EF0 - 0x05002F58
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const Gfx book_seg5_dl_05002EF0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000C60),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&book_seg5_lights_05002558.l, 1),
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gsSPLight(&book_seg5_lights_05002558.a, 2),
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gsSPVertex(book_seg5_vertex_05002D70, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x05002F58 - 0x05002FB0
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const Gfx book_seg5_dl_05002F58[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, book_seg5_texture_05002570),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(book_seg5_vertex_05002E30, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x05002FB0 - 0x05003040
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const Gfx book_seg5_dl_05002FB0[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(book_seg5_dl_05002EF0),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(book_seg5_dl_05002F58),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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