// This is a weird file where it cross-references another actor.1// Most likely, it was a compile time optimization due to the2// exact same DL being referenced.34// 0x0F0006405const GeoLayout bowling_ball_geo[] = {6GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0xC8, 280),7GEO_OPEN_NODE(),8GEO_SCALE(0x00, 170393),9GEO_OPEN_NODE(),10GEO_DISPLAY_LIST(LAYER_ALPHA, bobomb_seg8_dl_08022D08),11GEO_CLOSE_NODE(),12GEO_CLOSE_NODE(),13GEO_END(),14};1516// 0x0F00066C17const GeoLayout bowling_ball_track_geo[] = {18GEO_NODE_START(),19GEO_OPEN_NODE(),20GEO_SCALE(0x00, 170393),21GEO_OPEN_NODE(),22GEO_DISPLAY_LIST(LAYER_ALPHA, bobomb_seg8_dl_08022D08),23GEO_CLOSE_NODE(),24GEO_CLOSE_NODE(),25GEO_END(),26};272829