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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/actors/explosion/model.inc.c
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// Explosion
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// 0x030009C8
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static const Vtx explosion_seg3_vertex_030009C8[] = {
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{{{ -128, -128, 0}, 0, { 0, 992}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 128, -128, 0}, 0, { 992, 992}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 128, 128, 0}, 0, { 992, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -128, 128, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
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};
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// 0x03000A08
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ALIGNED8 static const Texture explosion_seg3_texture_03000A08[] = {
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#include "actors/explosion/explosion_0.rgba16.inc.c"
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};
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// 0x03001208
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ALIGNED8 static const Texture explosion_seg3_texture_03001208[] = {
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#include "actors/explosion/explosion_1.rgba16.inc.c"
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};
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// 0x03001A08
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ALIGNED8 static const Texture explosion_seg3_texture_03001A08[] = {
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#include "actors/explosion/explosion_2.rgba16.inc.c"
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};
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// 0x03002208
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ALIGNED8 static const Texture explosion_seg3_texture_03002208[] = {
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#include "actors/explosion/explosion_3.rgba16.inc.c"
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};
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// 0x03002A08
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ALIGNED8 static const Texture explosion_seg3_texture_03002A08[] = {
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#include "actors/explosion/explosion_4.rgba16.inc.c"
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};
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// 0x03003208
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ALIGNED8 static const Texture explosion_seg3_texture_03003208[] = {
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#include "actors/explosion/explosion_5.rgba16.inc.c"
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};
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// 0x03003A08
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ALIGNED8 static const Texture explosion_seg3_texture_03003A08[] = {
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#include "actors/explosion/explosion_6.rgba16.inc.c"
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};
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// 0x03004208 - 0x03004298
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const Gfx explosion_seg3_dl_03004208[] = {
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gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
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gsDPSetEnvColor(255, 255, 255, 150),
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gsSPClearGeometryMode(G_LIGHTING),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPVertex(explosion_seg3_vertex_030009C8, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsSPSetGeometryMode(G_LIGHTING),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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// 0x03004298 - 0x030042B0
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const Gfx explosion_seg3_dl_03004298[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03000A08),
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gsSPBranchList(explosion_seg3_dl_03004208),
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};
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// 0x030042B0 - 0x030042C8
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const Gfx explosion_seg3_dl_030042B0[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03001208),
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gsSPBranchList(explosion_seg3_dl_03004208),
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};
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// 0x030042C8 - 0x030042E0
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const Gfx explosion_seg3_dl_030042C8[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03001A08),
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gsSPBranchList(explosion_seg3_dl_03004208),
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};
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// 0x030042E0 - 0x030042F8
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const Gfx explosion_seg3_dl_030042E0[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03002208),
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gsSPBranchList(explosion_seg3_dl_03004208),
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};
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// 0x030042F8 - 0x03004310
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const Gfx explosion_seg3_dl_030042F8[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03002A08),
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gsSPBranchList(explosion_seg3_dl_03004208),
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};
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// 0x03004310 - 0x03004328
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const Gfx explosion_seg3_dl_03004310[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03003208),
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gsSPBranchList(explosion_seg3_dl_03004208),
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};
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// 0x03004328 - 0x03004340
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const Gfx explosion_seg3_dl_03004328[] = {
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gsDPPipeSync(),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03003A08),
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gsSPBranchList(explosion_seg3_dl_03004208),
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};
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