/*1* Super Mario 64 ROM header2* Only the first 0x18 bytes matter to the console.3*/45.byte 0x80, 0x37, 0x12, 0x40 /* PI BSD Domain 1 register */6.word 0x0000000F /* Clockrate setting*/7.word entry_point /* Entrypoint */89/* Revision */10#ifdef VERSION_SH11.word 0x0000144812#elif defined(VERSION_EU)13.word 0x0000144614#else /* NTSC-U and NTSC-J 1.0 */15.word 0x0000144416#endif1718.word 0x4EAA3D0E /* Checksum 1 */19.word 0x74757C24 /* Checksum 2 */20.word 0x00000000 /* Unknown */21.word 0x00000000 /* Unknown */22.ascii "SUPER MARIO 64 PLUS " /* Internal ROM name */23.word 0x00000000 /* Unknown */24.word 0x0000004E /* Cartridge */25.ascii "SM" /* Cartridge ID */2627/* Region */28#ifdef VERSION_EU29.ascii "P" /* PAL (Europe) */30#elif defined(VERSION_US)31.ascii "E" /* NTSC-U (North America) */32#else33.ascii "J" /* NTSC-J (Japan) */34#endif353637#ifdef VERSION_SH38.byte 0x03 /* Version (Shindou) */39#else40.byte 0x00 /* Version */41#endif424344