#include "macros.h"
#include "types.h"
#include "make_const_nonconst.h"
ALIGNED8 const Texture snow_09000000[] = {
#include "textures/snow/ccm_textures.00000.rgba16.inc.c"
};
ALIGNED8 const Texture snow_09000800[] = {
#include "textures/snow/ccm_textures.00800.rgba16.inc.c"
};
ALIGNED8 const Texture snow_09001000[] = {
#include "textures/snow/ccm_textures.01000.rgba16.inc.c"
};
ALIGNED8 const Texture snow_09002000[] = {
#include "textures/snow/ccm_textures.02000.rgba16.inc.c"
};
ALIGNED8 const Texture snow_09002800[] = {
#include "textures/snow/ccm_textures.02800.rgba16.inc.c"
};
ALIGNED8 const Texture snow_09003000[] = {
#include "textures/snow/ccm_textures.03000.rgba16.inc.c"
};
ALIGNED8 const Texture snow_09003800[] = {
#include "textures/snow/ccm_textures.03800.rgba16.inc.c"
};
ALIGNED8 const Texture snow_09004000[] = {
#include "textures/snow/ccm_textures.04000.rgba16.inc.c"
};
ALIGNED8 const Texture snow_09004800[] = {
#include "textures/snow/ccm_textures.04800.rgba16.inc.c"
};
ALIGNED8 const Texture snow_09005000[] = {
#include "textures/snow/ccm_textures.05000.rgba16.inc.c"
};
ALIGNED8 const Texture snow_09005800[] = {
#include "textures/snow/ccm_textures.05800.rgba16.inc.c"
};
ALIGNED8 const Texture snow_09006000[] = {
#include "textures/snow/ccm_textures.06000.rgba16.inc.c"
};
ALIGNED8 const Texture snow_09006800[] = {
#include "textures/snow/ccm_textures.06800.rgba16.inc.c"
};
ALIGNED8 const Texture snow_09007000[] = {
#include "textures/snow/ccm_textures.07000.rgba16.inc.c"
};
ALIGNED8 const Texture snow_09008000[] = {
#include "textures/snow/ccm_textures.08000.rgba16.inc.c"
};
ALIGNED8 const Texture snow_09008800[] = {
#include "textures/snow/ccm_textures.08800.rgba16.inc.c"
};
ALIGNED8 const Texture snow_09009000[] = {
#include "textures/snow/ccm_textures.09000.ia16.inc.c"
};
ALIGNED8 const Texture snow_09009800[] = {
#include "textures/snow/ccm_textures.09800.ia16.inc.c"
};