#ifndef MARIO_ANIMATION_IDS_H
#define MARIO_ANIMATION_IDS_H
enum MarioAnimID
{
MARIO_ANIM_SLOW_LEDGE_GRAB,
MARIO_ANIM_FALL_OVER_BACKWARDS,
MARIO_ANIM_BACKWARD_AIR_KB,
MARIO_ANIM_DYING_ON_BACK,
MARIO_ANIM_BACKFLIP,
MARIO_ANIM_CLIMB_UP_POLE,
MARIO_ANIM_GRAB_POLE_SHORT,
MARIO_ANIM_GRAB_POLE_SWING_PART1,
MARIO_ANIM_GRAB_POLE_SWING_PART2,
MARIO_ANIM_HANDSTAND_IDLE,
MARIO_ANIM_HANDSTAND_JUMP,
MARIO_ANIM_START_HANDSTAND,
MARIO_ANIM_RETURN_FROM_HANDSTAND,
MARIO_ANIM_IDLE_ON_POLE,
MARIO_ANIM_A_POSE,
MARIO_ANIM_SKID_ON_GROUND,
MARIO_ANIM_STOP_SKID,
MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP,
MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP,
MARIO_ANIM_FAST_LONGJUMP,
MARIO_ANIM_SLOW_LONGJUMP,
MARIO_ANIM_AIRBORNE_ON_STOMACH,
MARIO_ANIM_WALK_WITH_LIGHT_OBJ,
MARIO_ANIM_RUN_WITH_LIGHT_OBJ,
MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ,
MARIO_ANIM_SHIVERING_WARMING_HAND,
MARIO_ANIM_SHIVERING_RETURN_TO_IDLE,
MARIO_ANIM_SHIVERING,
MARIO_ANIM_CLIMB_DOWN_LEDGE,
MARIO_ANIM_CREDITS_WAVING,
MARIO_ANIM_CREDITS_LOOK_UP,
MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP,
MARIO_ANIM_CREDITS_RAISE_HAND,
MARIO_ANIM_CREDITS_LOWER_HAND,
MARIO_ANIM_CREDITS_TAKE_OFF_CAP,
MARIO_ANIM_CREDITS_START_WALK_LOOK_UP,
MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN,
MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN,
MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF,
MARIO_ANIM_CREDITS_PEACE_SIGN,
MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST,
MARIO_ANIM_FIRE_LAVA_BURN,
MARIO_ANIM_WING_CAP_FLY,
MARIO_ANIM_HANG_ON_OWL,
MARIO_ANIM_LAND_ON_STOMACH,
MARIO_ANIM_AIR_FORWARD_KB,
MARIO_ANIM_DYING_ON_STOMACH,
MARIO_ANIM_SUFFOCATING,
MARIO_ANIM_COUGHING,
MARIO_ANIM_THROW_CATCH_KEY,
MARIO_ANIM_DYING_FALL_OVER,
MARIO_ANIM_IDLE_ON_LEDGE,
MARIO_ANIM_FAST_LEDGE_GRAB,
MARIO_ANIM_HANG_ON_CEILING,
MARIO_ANIM_PUT_CAP_ON,
MARIO_ANIM_TAKE_CAP_OFF_THEN_ON,
MARIO_ANIM_QUICKLY_PUT_CAP_ON,
MARIO_ANIM_HEAD_STUCK_IN_GROUND,
MARIO_ANIM_GROUND_POUND_LANDING,
MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND,
MARIO_ANIM_START_GROUND_POUND,
MARIO_ANIM_GROUND_POUND,
MARIO_ANIM_BOTTOM_STUCK_IN_GROUND,
MARIO_ANIM_IDLE_WITH_LIGHT_OBJ,
MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ,
MARIO_ANIM_JUMP_WITH_LIGHT_OBJ,
MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ,
MARIO_ANIM_FALL_WITH_LIGHT_OBJ,
MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ,
MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ,
MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ,
MARIO_ANIM_RIDING_SHELL,
MARIO_ANIM_WALKING,
MARIO_ANIM_FORWARD_FLIP,
MARIO_ANIM_JUMP_RIDING_SHELL,
MARIO_ANIM_LAND_FROM_DOUBLE_JUMP,
MARIO_ANIM_DOUBLE_JUMP_FALL,
MARIO_ANIM_SINGLE_JUMP,
MARIO_ANIM_LAND_FROM_SINGLE_JUMP,
MARIO_ANIM_AIR_KICK,
MARIO_ANIM_DOUBLE_JUMP_RISE,
MARIO_ANIM_START_FORWARD_SPINNING,
MARIO_ANIM_THROW_LIGHT_OBJECT,
MARIO_ANIM_FALL_FROM_SLIDE_KICK,
MARIO_ANIM_BEND_KNESS_RIDING_SHELL,
MARIO_ANIM_LEGS_STUCK_IN_GROUND,
MARIO_ANIM_GENERAL_FALL,
MARIO_ANIM_GENERAL_LAND,
MARIO_ANIM_BEING_GRABBED,
MARIO_ANIM_GRAB_HEAVY_OBJECT,
MARIO_ANIM_SLOW_LAND_FROM_DIVE,
MARIO_ANIM_FLY_FROM_CANNON,
MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT,
MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT,
MARIO_ANIM_MISSING_CAP,
MARIO_ANIM_PULL_DOOR_WALK_IN,
MARIO_ANIM_PUSH_DOOR_WALK_IN,
MARIO_ANIM_UNLOCK_DOOR,
MARIO_ANIM_START_REACH_POCKET,
MARIO_ANIM_REACH_POCKET,
MARIO_ANIM_STOP_REACH_POCKET,
MARIO_ANIM_GROUND_THROW,
MARIO_ANIM_GROUND_KICK,
MARIO_ANIM_FIRST_PUNCH,
MARIO_ANIM_SECOND_PUNCH,
MARIO_ANIM_FIRST_PUNCH_FAST,
MARIO_ANIM_SECOND_PUNCH_FAST,
MARIO_ANIM_PICK_UP_LIGHT_OBJ,
MARIO_ANIM_PUSHING,
MARIO_ANIM_START_RIDING_SHELL,
MARIO_ANIM_PLACE_LIGHT_OBJ,
MARIO_ANIM_FORWARD_SPINNING,
MARIO_ANIM_BACKWARD_SPINNING,
MARIO_ANIM_BREAKDANCE,
MARIO_ANIM_RUNNING,
MARIO_ANIM_RUNNING_UNUSED,
MARIO_ANIM_SOFT_BACK_KB,
MARIO_ANIM_SOFT_FRONT_KB,
MARIO_ANIM_DYING_IN_QUICKSAND,
MARIO_ANIM_IDLE_IN_QUICKSAND,
MARIO_ANIM_MOVE_IN_QUICKSAND,
MARIO_ANIM_ELECTROCUTION,
MARIO_ANIM_SHOCKED,
MARIO_ANIM_BACKWARD_KB,
MARIO_ANIM_FORWARD_KB,
MARIO_ANIM_IDLE_HEAVY_OBJ,
MARIO_ANIM_STAND_AGAINST_WALL,
MARIO_ANIM_SIDESTEP_LEFT,
MARIO_ANIM_SIDESTEP_RIGHT,
MARIO_ANIM_START_SLEEP_IDLE,
MARIO_ANIM_START_SLEEP_SCRATCH,
MARIO_ANIM_START_SLEEP_YAWN,
MARIO_ANIM_START_SLEEP_SITTING,
MARIO_ANIM_SLEEP_IDLE,
MARIO_ANIM_SLEEP_START_LYING,
MARIO_ANIM_SLEEP_LYING,
MARIO_ANIM_DIVE,
MARIO_ANIM_SLIDE_DIVE,
MARIO_ANIM_GROUND_BONK,
MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ,
MARIO_ANIM_SLIDE_KICK,
MARIO_ANIM_CROUCH_FROM_SLIDE_KICK,
MARIO_ANIM_SLIDE_MOTIONLESS,
MARIO_ANIM_STOP_SLIDE,
MARIO_ANIM_FALL_FROM_SLIDE,
MARIO_ANIM_SLIDE,
MARIO_ANIM_TIPTOE,
MARIO_ANIM_TWIRL_LAND,
MARIO_ANIM_TWIRL,
MARIO_ANIM_START_TWIRL,
MARIO_ANIM_STOP_CROUCHING,
MARIO_ANIM_START_CROUCHING,
MARIO_ANIM_CROUCHING,
MARIO_ANIM_CRAWLING,
MARIO_ANIM_STOP_CRAWLING,
MARIO_ANIM_START_CRAWLING,
MARIO_ANIM_SUMMON_STAR,
MARIO_ANIM_RETURN_STAR_APPROACH_DOOR,
MARIO_ANIM_BACKWARDS_WATER_KB,
MARIO_ANIM_SWIM_WITH_OBJ_PART1,
MARIO_ANIM_SWIM_WITH_OBJ_PART2,
MARIO_ANIM_FLUTTERKICK_WITH_OBJ,
MARIO_ANIM_WATER_ACTION_END_WITH_OBJ,
MARIO_ANIM_STOP_GRAB_OBJ_WATER,
MARIO_ANIM_WATER_IDLE_WITH_OBJ,
MARIO_ANIM_DROWNING_PART1,
MARIO_ANIM_DROWNING_PART2,
MARIO_ANIM_WATER_DYING,
MARIO_ANIM_WATER_FORWARD_KB,
MARIO_ANIM_FALL_FROM_WATER,
MARIO_ANIM_SWIM_PART1,
MARIO_ANIM_SWIM_PART2,
MARIO_ANIM_FLUTTERKICK,
MARIO_ANIM_WATER_ACTION_END,
MARIO_ANIM_WATER_PICK_UP_OBJ,
MARIO_ANIM_WATER_GRAB_OBJ_PART2,
MARIO_ANIM_WATER_GRAB_OBJ_PART1,
MARIO_ANIM_WATER_THROW_OBJ,
MARIO_ANIM_WATER_IDLE,
MARIO_ANIM_WATER_STAR_DANCE,
MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE,
MARIO_ANIM_GRAB_BOWSER,
MARIO_ANIM_SWINGING_BOWSER,
MARIO_ANIM_RELEASE_BOWSER,
MARIO_ANIM_HOLDING_BOWSER,
MARIO_ANIM_HEAVY_THROW,
MARIO_ANIM_WALK_PANTING,
MARIO_ANIM_WALK_WITH_HEAVY_OBJ,
MARIO_ANIM_TURNING_PART1,
MARIO_ANIM_TURNING_PART2,
MARIO_ANIM_SLIDEFLIP_LAND,
MARIO_ANIM_SLIDEFLIP,
MARIO_ANIM_TRIPLE_JUMP_LAND,
MARIO_ANIM_TRIPLE_JUMP,
MARIO_ANIM_FIRST_PERSON,
MARIO_ANIM_IDLE_HEAD_LEFT,
MARIO_ANIM_IDLE_HEAD_RIGHT,
MARIO_ANIM_IDLE_HEAD_CENTER,
MARIO_ANIM_HANDSTAND_LEFT,
MARIO_ANIM_HANDSTAND_RIGHT,
MARIO_ANIM_WAKE_FROM_SLEEP,
MARIO_ANIM_WAKE_FROM_LYING,
MARIO_ANIM_START_TIPTOE,
MARIO_ANIM_SLIDEJUMP,
MARIO_ANIM_START_WALLKICK,
MARIO_ANIM_STAR_DANCE,
MARIO_ANIM_RETURN_FROM_STAR_DANCE,
MARIO_ANIM_FORWARD_SPINNING_FLIP,
MARIO_ANIM_TRIPLE_JUMP_FLY
};
#endif