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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/launcher/categories.json
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[{
2
"title": "DISPLAY",
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"items": [{
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"internal_name": "fullscreen",
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"description": "Makes the game run in fullscreen. Can be toggled in-game via the \"Alt + Enter\" key combo.",
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"os": OS_ANY,
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"type": TYPE_BOOL,
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"enabled_by": -1,
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"disabled_by": -1,
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"name": "Fullscreen"
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}, {
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"internal_name": "default_monitor",
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"description": "Sets the monitor the game appears on in fullscreen mode.",
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"os": OS_ANY,
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"type": TYPE_MONITOR,
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"enabled_by": -1,
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"disabled_by": -1,
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"name": "Default Monitor"
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}, {
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"internal_name": "vsync",
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"description": "Toggles VSync to prevent screen tearing. Disabling this might result in a smoother perceived frame rate, but at the cost of screen tearing.",
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"os": OS_ANY,
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"type": TYPE_BOOL,
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"enabled_by": -1,
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"disabled_by": -1,
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"name": "VSync"
27
}, {
28
"internal_name": "window_width",
29
"description": "Sets the default width of the game window in pixels.",
30
"os": OS_ANY,
31
"type": TYPE_WINDOW_SIZE,
32
"enabled_by": -1,
33
"disabled_by": -1,
34
"name": "Default Window Width"
35
}, {
36
"internal_name": "window_height",
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"description": "Sets the default height of the game window in pixels.",
38
"os": OS_ANY,
39
"type": TYPE_WINDOW_SIZE,
40
"enabled_by": -1,
41
"disabled_by": -1,
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"name": "Default Window Height"
43
}, {
44
"internal_name": "fullscreen_display_mode",
45
"description": "Sets the display mode for the fullscreen mode.",
46
"os": OS_ANY,
47
"type": TYPE_DISPLAY_MODE,
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"enabled_by": -1,
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"disabled_by": -1,
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"name": "Fullscreen Display Mode"
51
}],
52
"hidden": false,
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"os": OS_ANY
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}, {
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"title": "AUDIO",
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"items": [{
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"internal_name": "overall_volume",
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"description": "Sets the base volume for the game's audio output.",
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"os": OS_ANY,
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"type": TYPE_PERCENTAGE,
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"enabled_by": -1,
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"disabled_by": -1,
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"name": "Overall Volume"
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}, {
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"internal_name": "music_volume",
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"description": "Sets the volume of the in-game background music.",
67
"os": OS_ANY,
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"type": TYPE_PERCENTAGE,
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"enabled_by": 0,
70
"disabled_by": -1,
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"name": "Music Volume"
72
}, {
73
"internal_name": "jingle_volume",
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"description": "Sets the volume of various in-game jingles.",
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"os": OS_ANY,
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"type": TYPE_PERCENTAGE,
77
"enabled_by": 0,
78
"disabled_by": -1,
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"name": "Jingle Volume"
80
}, {
81
"internal_name": "sound_volume",
82
"description": "Sets the volume of the sound effects.",
83
"os": OS_ANY,
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"type": TYPE_PERCENTAGE,
85
"enabled_by": 0,
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"disabled_by": -1,
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"name": "Sound Volume"
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}],
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"hidden": false,
90
"os": OS_ANY
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}, {
92
"title": "GRAPHICS",
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"items": [{
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"internal_name": "internal_resolution",
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"description": "Sets the multiplier for the internal resolution. 1x is 240p, 2x is 480p, and so on. Set it to \"Display Resolution\" to use the same resolution as your display.",
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"os": OS_WINDOWS,
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"type": TYPE_INTERNAL_RESOLUTION,
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"enabled_by": -1,
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"disabled_by": -1,
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"name": "Internal Resolution"
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}, {
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"internal_name": "aspect_ratio",
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"description": "Sets the game's aspect ratio. Set it to \"Auto\" to use the aspect ratio of your display.",
104
"os": OS_ANY,
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"type": TYPE_ASPECT_RATIO,
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"enabled_by": -1,
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"disabled_by": -1,
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"name": "Aspect Ratio"
109
}, {
110
"internal_name": "frame_rate",
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"description": "Sets the frame rate the game renders at. Animation interpolation is used for higher frame rates, and the game logic always runs at 30 FPS.",
112
"os": OS_ANY,
113
"type": TYPE_FRAME_RATE,
114
"enabled_by": -1,
115
"disabled_by": -1,
116
"name": "Frame Rate"
117
}, {
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"internal_name": "anti_aliasing",
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"description": "Enables multisample anti-aliasing to reduce jagged edges. Higher values provide better quality.",
120
"os": OS_ANY,
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"type": TYPE_ANTIALIASING,
122
"enabled_by": -1,
123
"disabled_by": -1,
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"name": "Anti-Aliasing"
125
}, {
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"internal_name": "draw_distance",
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"description": "Changes the draw distance for certain objects. Changes to this setting may affect the gameplay in subtle ways, and lead to minor graphical issues.",
128
"os": OS_ANY,
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"type": TYPE_DRAW_DISTANCE,
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"enabled_by": -1,
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"disabled_by": -1,
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"name": "Draw Distance"
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}, {
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"internal_name": "level_of_detail",
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"description": "Sets the level of detail for certain in-game models.",
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"os": OS_ANY,
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"type": TYPE_LOD,
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"enabled_by": -1,
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"disabled_by": -1,
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"name": "Level of Detail"
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}, {
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"internal_name": "texture_filtering",
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"description": "Changes the way the textures are filtered. \"3 Point\" filtering is what the original hardware uses.",
144
"os": OS_ANY,
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"type": TYPE_TEXTURE_FILTERING,
146
"enabled_by": -1,
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"disabled_by": -1,
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"name": "Texture Filtering"
149
}, {
150
"internal_name": "anisotropic_filtering",
151
"description": "Enables anisotropic filtering to improve texture quality at oblique angles.",
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"os": OS_ANY,
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"type": TYPE_ANISOTROPIC,
154
"enabled_by": 6,
155
"disabled_by": -1,
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"name": "Anisotropic Filtering"
157
}, {
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"internal_name": "noise_type",
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"description": "Changes the type of noise used for transparency effects at higher internal resolutions. \"Chunky\" gives the most accurate results.",
160
"os": OS_ANY,
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"type": TYPE_NOISE_TYPE,
162
"enabled_by": -1,
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"disabled_by": -1,
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"name": "Noise Type"
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}, {
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"internal_name": "n64_blur",
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"description": "Adds a horizontal blur to the image, similar to the original Nintendo 64 hardware (though not completely accurate).",
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"os": OS_ANY,
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"type": TYPE_BOOL,
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"enabled_by": -1,
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"disabled_by": -1,
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"name": "N64 Blur"
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}],
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"hidden": false,
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"os": OS_ANY
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}, {
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"title": "CONTROLS",
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"items": [{
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"internal_name": "improved_controls",
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"description": "Applies various tweaks to the controls, making them feel tighter and more precise overall.",
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"os": OS_ANY,
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"type": TYPE_BOOL,
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"enabled_by": -1,
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"disabled_by": -1,
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"name": "Improved Controls"
186
}, {
187
"internal_name": "improved_swimming",
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"description": "Applies minor tweaks to the swimming controls, also making them more precise.",
189
"os": OS_ANY,
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"type": TYPE_BOOL,
191
"enabled_by": -1,
192
"disabled_by": -1,
193
"name": "Improved Swimming"
194
}, {
195
"internal_name": "improved_hanging",
196
"description": "Improves hanging on ceilings by making the movement faster and removing the requirement of holding A.",
197
"os": OS_ANY,
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"type": TYPE_BOOL,
199
"enabled_by": -1,
200
"disabled_by": -1,
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"name": "Improved Hanging"
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}, {
203
"internal_name": "enemy_bouncing",
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"description": "Allows you to bounce off the enemies higher by holding A, just like in most other Mario games.",
205
"os": OS_ANY,
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"type": TYPE_BOOL,
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"enabled_by": -1,
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"disabled_by": -1,
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"name": "Enemy Bouncing"
210
}, {
211
"internal_name": "dpad_controls",
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"description": "Allows you to control Mario and navigate the menus with the D-Pad.",
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"os": OS_ANY,
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"type": TYPE_BOOL,
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"enabled_by": -1,
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"disabled_by": -1,
217
"name": "D-Pad Controls"
218
}, {
219
"internal_name": "full_air_control",
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"description": "Gives you near full control over Mario's direction in air. This setting significantly alters the way the controls feel and is not recommended for first-time players.",
221
"os": OS_ANY,
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"type": TYPE_BOOL,
223
"enabled_by": -1,
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"disabled_by": -1,
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"name": "Full Air Control"
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}],
227
"hidden": false,
228
"os": OS_ANY
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}, {
230
"title": "GAMEPLAY",
231
"items": [{
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"internal_name": "fix_gameplay_bugs",
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"description": "Fixes various gameplay issues present in the original game. Fixing collision issues and exploits will make certain speedrunning tricks impossible.",
234
"os": OS_ANY,
235
"type": TYPE_FIXES,
236
"enabled_by": -1,
237
"disabled_by": -1,
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"name": "Fix Gameplay Bugs"
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}, {
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"internal_name": "save_lives_to_save_file",
241
"description": "Saves the number of lives you have to the currently selected save file. In the original game, the number of lives resets each time you load a save file.",
242
"os": OS_ANY,
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"type": TYPE_BOOL,
244
"enabled_by": -1,
245
"disabled_by": -1,
246
"name": "Save Lives to Save File"
247
}, {
248
"internal_name": "make_items_respawn",
249
"description": "Makes Koopa shells and blue coin switches respawn after use.",
250
"os": OS_ANY,
251
"type": TYPE_BOOL,
252
"enabled_by": -1,
253
"disabled_by": -1,
254
"name": "Make Items Respawn"
255
}, {
256
"internal_name": "remove_inconvenient_warps",
257
"description": "Disables warps that send you back to outside Peach's Castle. This setting also prevents you from getting game overs from those warps to prevent them from becoming unfair.",
258
"os": OS_ANY,
259
"type": TYPE_BOOL,
260
"enabled_by": -1,
261
"disabled_by": -1,
262
"name": "Remove Inconvenient Warps"
263
}, {
264
"internal_name": "improved_powerups",
265
"description": "Makes underwater shells last longer, makes Metal Mario sink faster, and makes Metal Mario's interactions with various objects more consistent.",
266
"os": OS_ANY,
267
"type": TYPE_BOOL,
268
"enabled_by": -1,
269
"disabled_by": -1,
270
"name": "Improved Powerups"
271
}, {
272
"internal_name": "improved_enemies",
273
"description": "Fixes some inconsistencies in the behaviors of some enemies. Specifically Boos, Clams, and Tiny Goombas.",
274
"os": OS_ANY,
275
"type": TYPE_BOOL,
276
"enabled_by": -1,
277
"disabled_by": -1,
278
"name": "Improved Enemies"
279
}, {
280
"internal_name": "improved_npcs",
281
"description": "Makes talking to the NPCs easier and more consistent.",
282
"os": OS_ANY,
283
"type": TYPE_BOOL,
284
"enabled_by": -1,
285
"disabled_by": -1,
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"name": "Improved NPCs"
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}, {
288
"internal_name": "improved_blast_away_the_wall",
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"description": "Prevents you from taking damage after hitting the breakable wall required for the \"Blast Away the Wall\" mission. Recommended when playing with the \"Permadeath Mode\" enabled.",
290
"os": OS_ANY,
291
"type": TYPE_BOOL,
292
"enabled_by": -1,
293
"disabled_by": -1,
294
"name": "Improved \"Blast Away the Wall\""
295
}, {
296
"internal_name": "bring_mips_back",
297
"description": "Makes MIPS return to the castle after you collect 120 Power Stars, with a special message.",
298
"os": OS_ANY,
299
"type": TYPE_BOOL,
300
"enabled_by": -1,
301
"disabled_by": -1,
302
"name": "Bring MIPS Back"
303
}, {
304
"internal_name": "disable_fall_damage",
305
"description": "Prevents you from taking damage after falling from a distance.",
306
"os": OS_ANY,
307
"type": TYPE_BOOL,
308
"enabled_by": -1,
309
"disabled_by": -1,
310
"name": "Disable Fall Damage"
311
}, {
312
"internal_name": "allow_leaving_the_course_at_any_time",
313
"description": "Allows you to leave a course from the pause menu without having to stand still. Do not use this to cheat, that wouldn't be very nice!",
314
"os": OS_ANY,
315
"type": TYPE_BOOL,
316
"enabled_by": -1,
317
"disabled_by": -1,
318
"name": "Allow Leaving the Course at Any Time"
319
}],
320
"hidden": false,
321
"os": OS_ANY
322
}, {
323
"title": "PROGRESSION",
324
"items": [{
325
"internal_name": "tie_bowsers_sub_to_missions",
326
"description": "Makes Bowser's submarine always appear in the first mission of Dire Dire Docks, and never in the later ones. It's recommended to leave this enabled if you have no idea what any of this is about.",
327
"os": OS_ANY,
328
"type": TYPE_BOOL,
329
"enabled_by": -1,
330
"disabled_by": -1,
331
"name": "Tie Bowser's Sub to Missions"
332
}, {
333
"internal_name": "always_stay_in_course",
334
"description": "Allows you to continue playing the game after a getting a Power Star, and makes gameplay changes to make it all work.",
335
"os": OS_ANY,
336
"type": TYPE_STAR_MESSAGE,
337
"enabled_by": -1,
338
"disabled_by": -1,
339
"name": "Always Stay in Course"
340
}, {
341
"internal_name": "skip_mission_select",
342
"description": "Skips the mission select screen and always chooses the next available mission. Completing all 6 main missions in a course enables the mission select screen again.",
343
"os": OS_ANY,
344
"type": TYPE_BOOL,
345
"enabled_by": -1,
346
"disabled_by": -1,
347
"name": "Skip Mission Select"
348
}, {
349
"internal_name": "auto_switch_to_the_next_mission",
350
"description": "Makes completing a mission automatically start the next available one.",
351
"os": OS_ANY,
352
"type": TYPE_BOOL,
353
"enabled_by": -1,
354
"disabled_by": -1,
355
"name": "Auto Switch to the Next Mission"
356
}, {
357
"internal_name": "skip_cutscenes",
358
"description": "Skips some cutscenes that could become repetitive during repeat playthroughs. Not recommended for the first-time players.",
359
"os": OS_ANY,
360
"type": TYPE_BOOL,
361
"enabled_by": -1,
362
"disabled_by": -1,
363
"name": "Skip Cutscenes"
364
}],
365
"hidden": false,
366
"os": OS_ANY
367
}, {
368
"title": "CAMERA",
369
"items": [{
370
"internal_name": "default_camera_mode",
371
"description": "Changes the default camera mode.\nThe default mode in the original game is \"Lakitu Cam\".",
372
"os": OS_ANY,
373
"type": TYPE_CAMERA_MODE,
374
"enabled_by": -1,
375
"disabled_by": -1,
376
"name": "Default Camera Mode"
377
}, {
378
"internal_name": "alternate_camera_mode",
379
"description": "Changes the alternate camera mode that you can switch to in-game.\nThe default mode in the original game is \"Mario Cam\".",
380
"os": OS_ANY,
381
"type": TYPE_CAMERA_MODE,
382
"enabled_by": -1,
383
"disabled_by": -1,
384
"name": "Alternate Camera Mode"
385
}, {
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"internal_name": "horizontal_analog_camera",
387
"description": "Allows horizontal analog camera movement using the right analog stick and removes most camera movement limits.",
388
"os": OS_ANY,
389
"type": TYPE_BOOL,
390
"enabled_by": -1,
391
"disabled_by": -1,
392
"name": "Horizontal Analog Camera"
393
}, {
394
"internal_name": "vertical_analog_camera",
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"description": "Allows you to tilt the camera vertically using the right analog stick in the \"Custom\" camera mode.",
396
"os": OS_ANY,
397
"type": TYPE_BOOL,
398
"enabled_by": -1,
399
"disabled_by": -1,
400
"name": "Vertical Analog Camera"
401
}, {
402
"internal_name": "improved_cbutton_camera",
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"description": "Allows you to rotate the camera with more precision with the C-Buttons.",
404
"os": OS_ANY,
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"type": TYPE_BOOL,
406
"enabled_by": -1,
407
"disabled_by": -1,
408
"name": "Improved C-Button Camera"
409
}, {
410
"internal_name": "center_camera_button",
411
"description": "Allows you to center the camera behind Mario by pressing L, similarly to the DS version. Doesn't work when the camera is locked.",
412
"os": OS_ANY,
413
"type": TYPE_BOOL,
414
"enabled_by": -1,
415
"disabled_by": -1,
416
"name": "Center Camera Button"
417
}, {
418
"internal_name": "invert_horizontal_camera_controls",
419
"description": "Inverts horizontal camera controls when either the \"Horizontal Analog Camera\" or \"Improved C-Button Camera\" setting is enabled.",
420
"os": OS_ANY,
421
"type": TYPE_BOOL,
422
"enabled_by": -1,
423
"disabled_by": -1,
424
"name": "Invert Horizontal Camera Controls"
425
}, {
426
"internal_name": "invert_vertical_camera_controls",
427
"description": "Inverts vertical camera controls when the \"Vertical Analog Camera\" setting is enabled.",
428
"os": OS_ANY,
429
"type": TYPE_BOOL,
430
"enabled_by": 3,
431
"disabled_by": -1,
432
"name": "Invert Vertical Camera Controls"
433
}, {
434
"internal_name": "analog_camera_speed",
435
"description": "Sets the movement speed of the analog camera. Also applies to the improved C-Button camera.\nThe default value is 32.",
436
"os": OS_ANY,
437
"type": TYPE_FLOAT,
438
"enabled_by": -1,
439
"disabled_by": -1,
440
"name": "Analog Camera Speed"
441
}, {
442
"internal_name": "additional_camera_distance",
443
"description": "Pans the camera further away, regardless of the camera mode.\nThe default value is 0.",
444
"os": OS_ANY,
445
"type": TYPE_FLOAT,
446
"enabled_by": -1,
447
"disabled_by": -1,
448
"name": "Additional Camera Distance"
449
}, {
450
"internal_name": "additional_fov",
451
"description": "Adds additional field of view over the original.\nThe default value is 0.",
452
"os": OS_ANY,
453
"type": TYPE_FLOAT,
454
"enabled_by": -1,
455
"disabled_by": -1,
456
"name": "Additional FoV"
457
}],
458
"hidden": false,
459
"os": OS_ANY
460
}, {
461
"title": "HUD AND UI",
462
"items": [{
463
"internal_name": "fix_text_typos",
464
"description": "Fixes various typos in the game's text, including Yoshi's infamous \"Mario!!! It that really you???\".",
465
"os": OS_ANY,
466
"type": TYPE_BOOL,
467
"enabled_by": -1,
468
"disabled_by": -1,
469
"name": "Fix Text Typos"
470
}, {
471
"internal_name": "add_quit_option",
472
"description": "Adds an \"Exit to Desktop\" option to the pause menu. It's the little things that make a difference...",
473
"os": OS_ANY,
474
"type": TYPE_BOOL,
475
"enabled_by": -1,
476
"disabled_by": -1,
477
"name": "Add Quit Option"
478
}, {
479
"internal_name": "hud_layout",
480
"description": "Redesigns the HUD to make better use of the widescreen resolution.",
481
"os": OS_ANY,
482
"type": TYPE_HUD_LAYOUT,
483
"enabled_by": -1,
484
"disabled_by": -1,
485
"name": "HUD Layout"
486
}, {
487
"internal_name": "4by3_hud",
488
"description": "Centers the HUD as if the screen ratio is 4:3. Makes no practical difference when the \"Aspect Ratio\" is set to \"Force 4:3\".",
489
"os": OS_ANY,
490
"type": TYPE_BOOL,
491
"enabled_by": -1,
492
"disabled_by": -1,
493
"name": "4:3 HUD"
494
}, {
495
"internal_name": "show_the_collected_stars",
496
"description": "Shows the stars you've collected in a course in the HUD. Goes well with the \"Always Stay in Course\" setting.",
497
"os": OS_ANY,
498
"type": TYPE_BOOL,
499
"enabled_by": -1,
500
"disabled_by": -1,
501
"name": "Show the Collected Stars"
502
}, {
503
"internal_name": "add_zeroes_to_counters",
504
"description": "Adds leading zeroes to things like coin and star counters in the HUD.",
505
"os": OS_ANY,
506
"type": TYPE_BOOL,
507
"enabled_by": -1,
508
"disabled_by": -1,
509
"name": "Add Zeroes to Counters"
510
}, {
511
"internal_name": "always_show_the_100_coin_star",
512
"description": "Always shows the indicator for the 100 coin star in both the mission select screen, and the HUD while the \"Show the Collected Stars\" setting is enabled.",
513
"os": OS_ANY,
514
"type": TYPE_BOOL,
515
"enabled_by": -1,
516
"disabled_by": -1,
517
"name": "Always Show the 100 Coin Star"
518
}, {
519
"internal_name": "always_show_the_health_meter",
520
"description": "Prevents the health bar from hiding automatically. Makes no difference when the \"Modern\" HUD layout is used.",
521
"os": OS_ANY,
522
"type": TYPE_BOOL,
523
"enabled_by": -1,
524
"disabled_by": -1,
525
"name": "Always Show the Health Meter"
526
}, {
527
"internal_name": "hud_filtering",
528
"description": "Applies texture filtering to the HUD elements. Not recommended with default textures.",
529
"os": OS_ANY,
530
"type": TYPE_BOOL,
531
"enabled_by": -1,
532
"disabled_by": -1,
533
"name": "HUD Filtering"
534
}, {
535
"internal_name": "hide_hud",
536
"description": "Hides the HUD completely.",
537
"os": OS_ANY,
538
"type": TYPE_BOOL,
539
"enabled_by": -1,
540
"disabled_by": -1,
541
"name": "Hide HUD"
542
}],
543
"hidden": false,
544
"os": OS_ANY
545
}, {
546
"title": "EXTRA MOVES",
547
"items": [{
548
"internal_name": "wall_sliding",
549
"description": "Introduces wall sliding from later Mario titles and changes how wall jumping works accordingly.",
550
"os": OS_ANY,
551
"type": TYPE_BOOL,
552
"enabled_by": -1,
553
"disabled_by": -1,
554
"name": "Wall Sliding"
555
}, {
556
"internal_name": "ground_pound_jump",
557
"description": "Allows you to perform a high jump right after a ground pound, like in recent 3D Mario titles.",
558
"os": OS_ANY,
559
"type": TYPE_BOOL,
560
"enabled_by": -1,
561
"disabled_by": -1,
562
"name": "Ground Pound Jump"
563
}, {
564
"internal_name": "sunshine_dive_hop",
565
"description": "Allows you to do short hops and continue sliding after diving by pressing B, just like in Super Mario Sunshine.",
566
"os": OS_ANY,
567
"type": TYPE_BOOL,
568
"enabled_by": -1,
569
"disabled_by": -1,
570
"name": "Sunshine Dive Hop"
571
}, {
572
"internal_name": "odyssey_ground_pound_dive",
573
"description": "Allows you to perform the dive move the same way as in Super Mario Odyssey.",
574
"os": OS_ANY,
575
"type": TYPE_BOOL,
576
"enabled_by": -1,
577
"disabled_by": -1,
578
"name": "Odyssey Ground Pound Dive"
579
}, {
580
"internal_name": "odyssey_rolling",
581
"description": "Keep on rollin' baby, you know what time it is.",
582
"os": OS_ANY,
583
"type": TYPE_BOOL,
584
"enabled_by": -1,
585
"disabled_by": -1,
586
"name": "Odyssey Rolling"
587
}, {
588
"internal_name": "flashback_ground_pound",
589
"description": "Gives Mario a small bounce after landing from a ground pound. You can cancel the bounce by holding Z, or perform a slide by holding a direction. Borrowed from Super Mario Flashback.",
590
"os": OS_ANY,
591
"type": TYPE_BOOL,
592
"enabled_by": -1,
593
"disabled_by": -1,
594
"name": "Flashback Ground Pound"
595
}],
596
"hidden": false,
597
"os": OS_ANY
598
}, {
599
"title": "RESTORATIONS",
600
"items": [{
601
"internal_name": "enable_the_unused_pyramid_cutscene",
602
"description": "Restores the unused pyramid explosion cutscene in Shifting Sand Land.",
603
"os": OS_ANY,
604
"type": TYPE_BOOL,
605
"enabled_by": -1,
606
"disabled_by": -1,
607
"name": "Enable the Unused Pyramid Cutscene"
608
}, {
609
"internal_name": "restore_unused_sound_effects",
610
"description": "Restores the Bowser defeat cutscene sound effects, and the unused the trapdoor sound effect for the first star door.",
611
"os": OS_ANY,
612
"type": TYPE_BOOL,
613
"enabled_by": -1,
614
"disabled_by": -1,
615
"name": "Restore Unused Sound Effects"
616
}, {
617
"internal_name": "restore_mother_penguins_sad_eyes",
618
"description": "Restores the unused sad-looking eye texture for the mother penguin, as seen in the Shoshinkai 1995 beta footage.",
619
"os": OS_ANY,
620
"type": TYPE_BOOL,
621
"enabled_by": -1,
622
"disabled_by": -1,
623
"name": "Restore Mother Penguin's Sad Eyes"
624
}, {
625
"internal_name": "replace_triple_jump_with_twirl",
626
"description": "Replaces the regular triple jump with the twirl move, as seen in early gameplay footage.",
627
"os": OS_ANY,
628
"type": TYPE_BOOL,
629
"enabled_by": -1,
630
"disabled_by": -1,
631
"name": "Replace Triple Jump w\/ Twirl"
632
}, {
633
"internal_name": "use_beta_like_camera",
634
"description": "Makes the camera behave more like how it did in early gameplay footage, and restores some unused functionality. Might not be 100% accurate.",
635
"os": OS_ANY,
636
"type": TYPE_BOOL,
637
"enabled_by": -1,
638
"disabled_by": -1,
639
"name": "Use Beta-like Camera"
640
}, {
641
"internal_name": "make_mario_sparkle_at_course_start",
642
"description": "Makes Mario sparkle when starting a course, like seen in early gameplay footage.",
643
"os": OS_ANY,
644
"type": TYPE_BOOL,
645
"enabled_by": -1,
646
"disabled_by": -1,
647
"name": "Make Mario Sparkle at Course Start"
648
}, {
649
"internal_name": "replace_keys_with_stars_when_collected",
650
"description": "Restores a bug from the Japanese version of the game where it shows a star when you grab a key after defeating Bowser.",
651
"os": OS_ANY,
652
"type": TYPE_BOOL,
653
"enabled_by": -1,
654
"disabled_by": -1,
655
"name": "Replace Keys w\/ Stars When Collected"
656
}],
657
"hidden": false,
658
"os": OS_ANY
659
}, {
660
"title": "BONUS MODES",
661
"items": [{
662
"internal_name": "casual_mode",
663
"description": "Makes Mario not lose any health when underwater, and reduces all damage taken by half.",
664
"os": OS_ANY,
665
"type": TYPE_BOOL,
666
"enabled_by": -1,
667
"disabled_by": -1,
668
"name": "Casual Mode"
669
}, {
670
"internal_name": "infinite_lives_mode",
671
"description": "Disables the lives system and makes it impossible to get a Game Over.",
672
"os": OS_ANY,
673
"type": TYPE_LIVES_MODE,
674
"enabled_by": -1,
675
"disabled_by": -1,
676
"name": "Infinite Lives Mode"
677
}, {
678
"internal_name": "encore_mode",
679
"description": "Gives every stage an alternate look via different color palettes, and mirrors them all horizontally. A fun way to replay the original game!",
680
"os": OS_ANY,
681
"type": TYPE_ENCORE_MODE,
682
"enabled_by": -1,
683
"disabled_by": -1,
684
"name": "Encore Mode"
685
}, {
686
"internal_name": "invisible_mode",
687
"description": "Makes Mario completely invisible, making it hard to exactly tell where he is.",
688
"os": OS_ANY,
689
"type": TYPE_BOOL,
690
"enabled_by": -1,
691
"disabled_by": -1,
692
"name": "Invisible Mode"
693
}, {
694
"internal_name": "no_healing_mode",
695
"description": "Makes it so that the only way to heal Mario is to collect a Power Star. Also removes all Spinning Hearts.",
696
"os": OS_ANY,
697
"type": TYPE_BOOL,
698
"enabled_by": -1,
699
"disabled_by": -1,
700
"name": "No Healing Mode"
701
}, {
702
"internal_name": "green_demon_mode",
703
"description": "Makes it so that 1-Up Mushrooms kill you instantly. Based on the popular challenge with same name.",
704
"os": OS_ANY,
705
"type": TYPE_GREEN_DEMON_MODE,
706
"enabled_by": -1,
707
"disabled_by": -1,
708
"name": "Green Demon Mode"
709
}, {
710
"internal_name": "hard_mode",
711
"description": "Not only removes Mario's cap so he takes more damage, but also makes the bosses and races harder. Perfect for those who are looking for a bit more challenge!\nWARNING: If you start a game, or save to an existing save slot with Hard Mode on that save slot will forever be locked at Hard Mode!",
712
"os": OS_ANY,
713
"type": TYPE_BOOL,
714
"enabled_by": -1,
715
"disabled_by": -1,
716
"name": "Hard Mode"
717
}, {
718
"internal_name": "daredevil_mode",
719
"description": "You have only 1 hit point! All you need to die is to get hit once, so be careful! At least you can swim as much as you want...\nWARNING: If you start a game, or save to an existing save slot with Daredevil Mode on that save slot will forever be locked at Daredevil Mode!",
720
"os": OS_ANY,
721
"type": TYPE_BOOL,
722
"enabled_by": -1,
723
"disabled_by": -1,
724
"name": "Daredevil Mode"
725
}, {
726
"internal_name": "permadeath_mode",
727
"description": "You have only 1 life! Once you die, your save data gets deleted, with no way to restore it. Only for those who want the ultimate challenge!\nWARNING: If you start a game, or save to an existing save slot with Permadeath Mode on that save slot will forever be locked at Permadeath Mode!",
728
"os": OS_ANY,
729
"type": TYPE_BOOL,
730
"enabled_by": -1,
731
"disabled_by": -1,
732
"name": "Permadeath Mode"
733
}],
734
"hidden": false,
735
"os": OS_ANY
736
}, {
737
"title": "COLORS",
738
"items": [{
739
"internal_name": "color_palette",
740
"description": "Allows you to use a predefined color palette.\nSetting this to anything other than \"Custom\" will override your custom color values the next time the game is launched.",
741
"os": OS_ANY,
742
"type": TYPE_PALETTE,
743
"enabled_by": -1,
744
"disabled_by": -1,
745
"name": "Color Palette"
746
}, {
747
"internal_name": "color_cap_main",
748
"description": "Main color of Mario's cap.",
749
"os": OS_ANY,
750
"type": TYPE_COLOR,
751
"enabled_by": -1,
752
"disabled_by": 0,
753
"name": "Cap Colors Main"
754
}, {
755
"internal_name": "color_cap_shading",
756
"description": "Shading color of Mario's cap.",
757
"os": OS_ANY,
758
"type": TYPE_COLOR,
759
"enabled_by": -1,
760
"disabled_by": 0,
761
"name": "Cap Colors Shading"
762
}, {
763
"internal_name": "color_shirt_main",
764
"description": "Main color of Mario's clothes.",
765
"os": OS_ANY,
766
"type": TYPE_COLOR,
767
"enabled_by": -1,
768
"disabled_by": 0,
769
"name": "Shirt Colors Main"
770
}, {
771
"internal_name": "color_shirt_shading",
772
"description": "Shading color of Mario's clothes.",
773
"os": OS_ANY,
774
"type": TYPE_COLOR,
775
"enabled_by": -1,
776
"disabled_by": 0,
777
"name": "Shirt Colors Shading"
778
}, {
779
"internal_name": "color_overalls_main",
780
"description": "Main color of Mario's overalls.",
781
"os": OS_ANY,
782
"type": TYPE_COLOR,
783
"enabled_by": -1,
784
"disabled_by": 0,
785
"name": "Overall Colors Main"
786
}, {
787
"internal_name": "color_overalls_shading",
788
"description": "Shading color of Mario's overalls.",
789
"os": OS_ANY,
790
"type": TYPE_COLOR,
791
"enabled_by": -1,
792
"disabled_by": 0,
793
"name": "Overall Colors Shading"
794
}, {
795
"internal_name": "color_gloves_main",
796
"description": "Main color of Mario's gloves.",
797
"os": OS_ANY,
798
"type": TYPE_COLOR,
799
"enabled_by": -1,
800
"disabled_by": 0,
801
"name": "Glove Colors Main"
802
}, {
803
"internal_name": "color_gloves_shading",
804
"description": "Shading color of Mario's gloves.",
805
"os": OS_ANY,
806
"type": TYPE_COLOR,
807
"enabled_by": -1,
808
"disabled_by": 0,
809
"name": "Glove Colors Shading"
810
}, {
811
"internal_name": "color_shoes_main",
812
"description": "Main color of Mario's shoes.",
813
"os": OS_ANY,
814
"type": TYPE_COLOR,
815
"enabled_by": -1,
816
"disabled_by": 0,
817
"name": "Shoe Colors Main"
818
}, {
819
"internal_name": "color_shoes_shading",
820
"description": "Shading color of Mario's shoes.",
821
"os": OS_ANY,
822
"type": TYPE_COLOR,
823
"enabled_by": -1,
824
"disabled_by": 0,
825
"name": "Shoe Colors Shading"
826
}, {
827
"internal_name": "color_skin_main",
828
"description": "Main color of Mario's skin.",
829
"os": OS_ANY,
830
"type": TYPE_COLOR,
831
"enabled_by": -1,
832
"disabled_by": 0,
833
"name": "Skin Colors Main"
834
}, {
835
"internal_name": "color_skin_shading",
836
"description": "Shading color of Mario's skin.",
837
"os": OS_ANY,
838
"type": TYPE_COLOR,
839
"enabled_by": -1,
840
"disabled_by": 0,
841
"name": "Skin Colors Shading"
842
}, {
843
"internal_name": "color_hair_main",
844
"description": "Main color of Mario's hair.",
845
"os": OS_ANY,
846
"type": TYPE_COLOR,
847
"enabled_by": -1,
848
"disabled_by": 0,
849
"name": "Hair Colors Main"
850
}, {
851
"internal_name": "color_hair_shading",
852
"description": "Shading color of Mario's hair.",
853
"os": OS_ANY,
854
"type": TYPE_COLOR,
855
"enabled_by": -1,
856
"disabled_by": 0,
857
"name": "Hair Colors Shading"
858
}, {
859
"internal_name": "show_cap_logo",
860
"description": "Makes the \"M\" logo appear on Mario's cap, as usual. You might want to disable this if you're using custom colors, but hey, I'm not your mom.",
861
"os": OS_ANY,
862
"type": TYPE_BOOL,
863
"enabled_by": -1,
864
"disabled_by": -1,
865
"name": "Show Cap Logo"
866
}],
867
"hidden": false,
868
"os": OS_ANY
869
}, {
870
"title": "CHEATS",
871
"items": [{
872
"internal_name": "level_select",
873
"description": "Enables the unused debug level select menu.",
874
"os": OS_ANY,
875
"type": TYPE_BOOL,
876
"enabled_by": -1,
877
"disabled_by": -1,
878
"name": "Level Select"
879
}, {
880
"internal_name": "debug_movement_mode",
881
"description": "Enables the unused debug movement mode. Press L on air to enter the debug movement mode and use the D-Pad and the analog stick to move freely on air. Enabling this disables \"D-Pad Controls\".",
882
"os": OS_ANY,
883
"type": TYPE_BOOL,
884
"enabled_by": -1,
885
"disabled_by": -1,
886
"name": "Debug Movement Mode"
887
}, {
888
"internal_name": "debug_cap_changer",
889
"description": "Enables the unused debug cap changer. Hold L and press a D-Pad direction to change your current cap.",
890
"os": OS_ANY,
891
"type": TYPE_BOOL,
892
"enabled_by": -1,
893
"disabled_by": -1,
894
"name": "Debug Cap Changer"
895
}, {
896
"internal_name": "debug_object_spawner",
897
"description": "Enables the unused debug object spawner. Hold L and press a D-Pad direction to spawn shells or blocks.",
898
"os": OS_ANY,
899
"type": TYPE_BOOL,
900
"enabled_by": -1,
901
"disabled_by": -1,
902
"name": "Debug Object Spawner"
903
}, {
904
"internal_name": "moon_jump",
905
"description": "Allows you to hold L to float. \"Classic\" mimics how the old moon jump GameShark code worked back in the day, while \"Fixed\" fixes the issues with it.",
906
"os": OS_ANY,
907
"type": TYPE_MOON_JUMP,
908
"enabled_by": -1,
909
"disabled_by": -1,
910
"name": "Moon Jump"
911
}, {
912
"internal_name": "blj_everywhere",
913
"description": "Allows you to perform a BLJ anywhere, everywhere. Shoutouts to Kaze.",
914
"os": OS_ANY,
915
"type": TYPE_BLJ_EVERYWHERE,
916
"enabled_by": -1,
917
"disabled_by": -1,
918
"name": "BLJ Everywhere"
919
}, {
920
"internal_name": "god_mode",
921
"description": "IDDQD",
922
"os": OS_ANY,
923
"type": TYPE_BOOL,
924
"enabled_by": -1,
925
"disabled_by": -1,
926
"name": "God Mode"
927
}, {
928
"internal_name": "hyperspeed_mode",
929
"description": "The problem of being faster than light is that you can only live in darkness.",
930
"os": OS_ANY,
931
"type": TYPE_BOOL,
932
"enabled_by": -1,
933
"disabled_by": -1,
934
"name": "Hyperspeed Mode"
935
}, {
936
"internal_name": "easy_bowser_throws",
937
"description": "Makes throwing Bowser easier. For little babies who cannot get the timing right. (Me. That's me.)",
938
"os": OS_ANY,
939
"type": TYPE_BOOL,
940
"enabled_by": -1,
941
"disabled_by": -1,
942
"name": "Easy Bowser Throws"
943
}, {
944
"internal_name": "make_secrets_visible",
945
"description": "Adds a sparkle effect to all secrets to make them easier to find.",
946
"os": OS_ANY,
947
"type": TYPE_BOOL,
948
"enabled_by": -1,
949
"disabled_by": -1,
950
"name": "Make Secrets Visible"
951
}, {
952
"internal_name": "no_cannon_limits",
953
"description": "Allows you to rotate the cannons more than you're supposed to.",
954
"os": OS_ANY,
955
"type": TYPE_BOOL,
956
"enabled_by": -1,
957
"disabled_by": -1,
958
"name": "No Cannon Limits"
959
}, {
960
"internal_name": "coins_required_for_the_coin_stars",
961
"description": "Allows you to change the amount of coins required for the coin stars.\nThe default value is 100, anything higher is not recommended.",
962
"os": OS_ANY,
963
"type": TYPE_UINT,
964
"enabled_by": -1,
965
"disabled_by": -1,
966
"name": "Coins Required for the Coin Stars"
967
}],
968
"hidden": false,
969
"os": OS_ANY
970
}, {
971
"title": "FOR FUN",
972
"items": [{
973
"internal_name": "rock_paper_scissors",
974
"description": "Changes Mario's victory pose randomly to rock, paper, or scissors, just like in Super Mario Odyssey.",
975
"os": OS_ANY,
976
"type": TYPE_BOOL,
977
"enabled_by": -1,
978
"disabled_by": -1,
979
"name": "Rock Paper Scissors"
980
}, {
981
"internal_name": "mad_penguin",
982
"description": "What would YOU do if your child was murdered right in front of your eyes?",
983
"os": OS_ANY,
984
"type": TYPE_BOOL,
985
"enabled_by": -1,
986
"disabled_by": -1,
987
"name": "Mad Penguin"
988
}, {
989
"internal_name": "paper_mode",
990
"description": "You guys like Paper Mario?",
991
"os": OS_ANY,
992
"type": TYPE_BOOL,
993
"enabled_by": -1,
994
"disabled_by": -1,
995
"name": "Paper Mode"
996
}, {
997
"internal_name": "fx_mode",
998
"description": "Makes the game use a single color for all surfaces. Was originally made for a certain fake leak.",
999
"os": OS_ANY,
1000
"type": TYPE_BOOL,
1001
"enabled_by": -1,
1002
"disabled_by": -1,
1003
"name": "FX Mode"
1004
}, {
1005
"internal_name": "disable_lighting",
1006
"description": "Disables the in-game lighting, giving everything a flatter look.",
1007
"os": OS_ANY,
1008
"type": TYPE_BOOL,
1009
"enabled_by": -1,
1010
"disabled_by": -1,
1011
"name": "Disable Lighting"
1012
}],
1013
"hidden": true,
1014
"os": OS_ANY
1015
}, {
1016
"title": "ADVANCED",
1017
"items": [{
1018
"internal_name": "show_debug_display",
1019
"description": "Shows the built-in in-game debug text.",
1020
"os": OS_ANY,
1021
"type": TYPE_BOOL,
1022
"enabled_by": -1,
1023
"disabled_by": -1,
1024
"name": "Show Debug Display"
1025
}, {
1026
"internal_name": "show_debug_profiler",
1027
"description": "Shows the built-in debug profiler. Doesn't work, I think?",
1028
"os": OS_ANY,
1029
"type": TYPE_BOOL,
1030
"enabled_by": -1,
1031
"disabled_by": -1,
1032
"name": "Show Debug Profiler"
1033
}, {
1034
"internal_name": "custom_camera_distance",
1035
"description": "Sets the default camera distance when using the \"Modern\" and \"Custom\" camera settings.\nThe default value is 100.",
1036
"os": OS_ANY,
1037
"type": TYPE_FLOAT,
1038
"enabled_by": -1,
1039
"disabled_by": -1,
1040
"name": "Custom Camera Distance"
1041
}, {
1042
"internal_name": "zoomed_out_custom_camera_distance",
1043
"description": "Sets the zoomed out camera distance when using the \"Modern\" and \"Custom\" camera settings.\nThe default value is 180.",
1044
"os": OS_ANY,
1045
"type": TYPE_FLOAT,
1046
"enabled_by": -1,
1047
"disabled_by": -1,
1048
"name": "Zoomed Out Custom Camera Distance"
1049
}],
1050
"hidden": true,
1051
"os": OS_ANY
1052
}, {
1053
"title": "CONTROLLER MAPPING",
1054
"items": [{
1055
"internal_name": "button_a",
1056
"description": "Sets the controller button assigned to the A button.",
1057
"os": OS_ANY,
1058
"type": TYPE_CONTROLLER_BUTTON,
1059
"enabled_by": -1,
1060
"disabled_by": -1,
1061
"name": "A (Jump)"
1062
}, {
1063
"internal_name": "button_b",
1064
"description": "Sets the controller button assigned to the B button.",
1065
"os": OS_ANY,
1066
"type": TYPE_CONTROLLER_BUTTON,
1067
"enabled_by": -1,
1068
"disabled_by": -1,
1069
"name": "B (Punch)"
1070
}, {
1071
"internal_name": "button_start",
1072
"description": "Sets the controller button assigned to the Start button.",
1073
"os": OS_ANY,
1074
"type": TYPE_CONTROLLER_BUTTON,
1075
"enabled_by": -1,
1076
"disabled_by": -1,
1077
"name": "Start (Pause)"
1078
}, {
1079
"internal_name": "button_l",
1080
"description": "Sets the controller button assigned to the L trigger.",
1081
"os": OS_ANY,
1082
"type": TYPE_CONTROLLER_BUTTON,
1083
"enabled_by": -1,
1084
"disabled_by": -1,
1085
"name": "L (Center Camera)"
1086
}, {
1087
"internal_name": "button_r",
1088
"description": "Sets the controller button assigned to the R trigger.",
1089
"os": OS_ANY,
1090
"type": TYPE_CONTROLLER_BUTTON,
1091
"enabled_by": -1,
1092
"disabled_by": -1,
1093
"name": "R (Change Camera)"
1094
}, {
1095
"internal_name": "button_z",
1096
"description": "Sets the controller button assigned to the Z trigger.",
1097
"os": OS_ANY,
1098
"type": TYPE_CONTROLLER_BUTTON,
1099
"enabled_by": -1,
1100
"disabled_by": -1,
1101
"name": "Z (Crouch)"
1102
}, {
1103
"internal_name": "button_cup",
1104
"description": "Sets the controller button assigned to the C-Up button.",
1105
"os": OS_ANY,
1106
"type": TYPE_CONTROLLER_BUTTON,
1107
"enabled_by": -1,
1108
"disabled_by": -1,
1109
"name": "C-Up (Zoom In)"
1110
}, {
1111
"internal_name": "button_cdown",
1112
"description": "Sets the controller button assigned to the C-Down button.",
1113
"os": OS_ANY,
1114
"type": TYPE_CONTROLLER_BUTTON,
1115
"enabled_by": -1,
1116
"disabled_by": -1,
1117
"name": "C-Down (Zoom Out)"
1118
}, {
1119
"internal_name": "button_cleft",
1120
"description": "Sets the controller button assigned to the C-Left button.",
1121
"os": OS_ANY,
1122
"type": TYPE_CONTROLLER_BUTTON,
1123
"enabled_by": -1,
1124
"disabled_by": -1,
1125
"name": "C-Left (Rotate Left)"
1126
}, {
1127
"internal_name": "button_cright",
1128
"description": "Sets the controller button assigned to the C-Right button.",
1129
"os": OS_ANY,
1130
"type": TYPE_CONTROLLER_BUTTON,
1131
"enabled_by": -1,
1132
"disabled_by": -1,
1133
"name": "C-Right (Rotate Right)"
1134
}, {
1135
"internal_name": "left_analog_stick_deadzone",
1136
"description": "Adjusts the left analog stick deadzone of your controller.\nThe default value is 512.",
1137
"os": OS_ANY,
1138
"type": TYPE_UINT,
1139
"enabled_by": -1,
1140
"disabled_by": -1,
1141
"name": "Left Analog Stick Deadzone"
1142
}, {
1143
"internal_name": "right_analog_stick_deadzone",
1144
"description": "Adjusts the right analog stick deadzone of your controller.\nThe default value is 512.",
1145
"os": OS_ANY,
1146
"type": TYPE_UINT,
1147
"enabled_by": -1,
1148
"disabled_by": -1,
1149
"name": "Right Analog Stick Deadzone"
1150
}, {
1151
"internal_name": "rumble_strength",
1152
"description": "Enables and sets the strength of the controller rumble effect.\nRumble itself works the same way as the Super Mario 3D All-Stars and the Shindou Edition.",
1153
"os": OS_ANY,
1154
"type": TYPE_PERCENTAGE,
1155
"enabled_by": -1,
1156
"disabled_by": -1,
1157
"name": "Rumble Strength"
1158
}, {
1159
"internal_name": "block_non_xinput_controllers",
1160
"description": "Disables the support for non-XInput controllers, since they can cause conflicts with certain remapping software (like BetterJoy).",
1161
"os": OS_WINDOWS,
1162
"type": TYPE_BOOL,
1163
"enabled_by": -1,
1164
"disabled_by": -1,
1165
"name": "Block Non-XInput Controllers"
1166
}],
1167
"hidden": false,
1168
"os": OS_ANY
1169
}, {
1170
"title": "KEYBOARD MAPPING",
1171
"items": [{
1172
"internal_name": "key_a",
1173
"description": "Sets the keyboard key assigned to the A button.\nThe value is a scancode.",
1174
"os": OS_ANY,
1175
"type": TYPE_KEY,
1176
"enabled_by": -1,
1177
"disabled_by": -1,
1178
"name": "A (Jump)"
1179
}, {
1180
"internal_name": "key_b",
1181
"description": "Sets the keyboard key assigned to the B button.\nThe value is a scancode.",
1182
"os": OS_ANY,
1183
"type": TYPE_KEY,
1184
"enabled_by": -1,
1185
"disabled_by": -1,
1186
"name": "B (Punch)"
1187
}, {
1188
"internal_name": "key_start",
1189
"description": "Sets the keyboard key assigned to the Start button.\nThe value is a scancode.",
1190
"os": OS_ANY,
1191
"type": TYPE_KEY,
1192
"enabled_by": -1,
1193
"disabled_by": -1,
1194
"name": "Start (Pause)"
1195
}, {
1196
"internal_name": "key_l",
1197
"description": "Sets the keyboard key assigned to the L trigger.\nThe value is a scancode.",
1198
"os": OS_ANY,
1199
"type": TYPE_KEY,
1200
"enabled_by": -1,
1201
"disabled_by": -1,
1202
"name": "L (Center Camera)"
1203
}, {
1204
"internal_name": "key_r",
1205
"description": "Sets the keyboard key assigned to the R trigger.\nThe value is a scancode.",
1206
"os": OS_ANY,
1207
"type": TYPE_KEY,
1208
"enabled_by": -1,
1209
"disabled_by": -1,
1210
"name": "R (Change Camera)"
1211
}, {
1212
"internal_name": "key_z",
1213
"description": "Sets the keyboard key assigned to the Z trigger.\nThe value is a scancode.",
1214
"os": OS_ANY,
1215
"type": TYPE_KEY,
1216
"enabled_by": -1,
1217
"disabled_by": -1,
1218
"name": "Z (Crouch)"
1219
}, {
1220
"internal_name": "key_cup",
1221
"description": "Sets the keyboard key assigned to the C-Up button.\nThe value is a scancode.",
1222
"os": OS_ANY,
1223
"type": TYPE_KEY,
1224
"enabled_by": -1,
1225
"disabled_by": -1,
1226
"name": "C-Up (Zoom In)"
1227
}, {
1228
"internal_name": "key_cdown",
1229
"description": "Sets the keyboard key assigned to the C-Down button.\nThe value is a scancode.",
1230
"os": OS_ANY,
1231
"type": TYPE_KEY,
1232
"enabled_by": -1,
1233
"disabled_by": -1,
1234
"name": "C-Down (Zoom Out)"
1235
}, {
1236
"internal_name": "key_cleft",
1237
"description": "Sets the keyboard key assigned to the C-Left button.\nThe value is a scancode.",
1238
"os": OS_ANY,
1239
"type": TYPE_KEY,
1240
"enabled_by": -1,
1241
"disabled_by": -1,
1242
"name": "C-Left (Rotate Left)"
1243
}, {
1244
"internal_name": "key_cright",
1245
"description": "Sets the keyboard key assigned to the C-Right button.\nThe value is a scancode.",
1246
"os": OS_ANY,
1247
"type": TYPE_KEY,
1248
"enabled_by": -1,
1249
"disabled_by": -1,
1250
"name": "C-Right (Rotate Right)"
1251
}, {
1252
"internal_name": "key_stickup",
1253
"description": "Sets the keyboard key assigned to the stick up action.\nThe value is a scancode.",
1254
"os": OS_ANY,
1255
"type": TYPE_KEY,
1256
"enabled_by": -1,
1257
"disabled_by": -1,
1258
"name": "Stick Up"
1259
}, {
1260
"internal_name": "key_stickdown",
1261
"description": "Sets the keyboard key assigned to the stick down action.\nThe value is a scancode.",
1262
"os": OS_ANY,
1263
"type": TYPE_KEY,
1264
"enabled_by": -1,
1265
"disabled_by": -1,
1266
"name": "Stick Down"
1267
}, {
1268
"internal_name": "key_stickleft",
1269
"description": "Sets the keyboard key assigned to the stick left action.\nThe value is a scancode.",
1270
"os": OS_ANY,
1271
"type": TYPE_KEY,
1272
"enabled_by": -1,
1273
"disabled_by": -1,
1274
"name": "Stick Left"
1275
}, {
1276
"internal_name": "key_stickright",
1277
"description": "Sets the keyboard key assigned to the stick right action.\nThe value is a scancode.",
1278
"os": OS_ANY,
1279
"type": TYPE_KEY,
1280
"enabled_by": -1,
1281
"disabled_by": -1,
1282
"name": "Stick Right"
1283
}, {
1284
"internal_name": "key_walktrigger",
1285
"description": "Sets the keyboard key that makes Mario walk slowly when held down.\nThe value is a scancode.",
1286
"os": OS_ANY,
1287
"type": TYPE_KEY,
1288
"enabled_by": -1,
1289
"disabled_by": -1,
1290
"name": "Walk Trigger"
1291
}],
1292
"hidden": false,
1293
"os": OS_ANY
1294
}, {
1295
"title": "MOUSE",
1296
"items": [{
1297
"internal_name": "mouse_support",
1298
"description": "Allows you to navigate the menus with your mouse. Also works with the camera if you enable the \"Analog Camera\" settings, and works best with the \"Custom\" camera mode.",
1299
"os": OS_ANY,
1300
"type": TYPE_BOOL,
1301
"enabled_by": -1,
1302
"disabled_by": -1,
1303
"name": "Mouse Support"
1304
}, {
1305
"internal_name": "mouse_sensitivity",
1306
"description": "Sets the mouse sensitivity when the \"Mouse Support\" setting is on.\nThe default value is 4.",
1307
"os": OS_ANY,
1308
"type": TYPE_FLOAT,
1309
"enabled_by": 0,
1310
"disabled_by": -1,
1311
"name": "Mouse Sensitivity"
1312
}, {
1313
"internal_name": "left_mouse_button_action",
1314
"description": "Sets the action assigned to the left mouse button when \"Mouse Support\" is on.",
1315
"os": OS_ANY,
1316
"type": TYPE_MOUSE_BUTTON,
1317
"enabled_by": 0,
1318
"disabled_by": -1,
1319
"name": "Left Mouse Button Action"
1320
}, {
1321
"internal_name": "right_mouse_button_action",
1322
"description": "Sets the action assigned to the right mouse button when \"Mouse Support\" is on.",
1323
"os": OS_ANY,
1324
"type": TYPE_MOUSE_BUTTON,
1325
"enabled_by": 0,
1326
"disabled_by": -1,
1327
"name": "Right Mouse Button Action"
1328
}, {
1329
"internal_name": "middle_mouse_button_action",
1330
"description": "Sets the action assigned to the middle mouse button when \"Mouse Support\" is on.",
1331
"os": OS_ANY,
1332
"type": TYPE_MOUSE_BUTTON,
1333
"enabled_by": 0,
1334
"disabled_by": -1,
1335
"name": "Middle Mouse Button Action"
1336
}, {
1337
"internal_name": "mouse_wheel_up_action",
1338
"description": "Sets the action assigned to scrolling the mouse wheel up when \"Mouse Support\" is on.",
1339
"os": OS_ANY,
1340
"type": TYPE_MOUSE_BUTTON,
1341
"enabled_by": 0,
1342
"disabled_by": -1,
1343
"name": "Mouse Wheel Up Action"
1344
}, {
1345
"internal_name": "mouse_wheel_down_action",
1346
"description": "Sets the action assigned to scrolling the mouse wheel down when \"Mouse Support\" is on.",
1347
"os": OS_ANY,
1348
"type": TYPE_MOUSE_BUTTON,
1349
"enabled_by": 0,
1350
"disabled_by": -1,
1351
"name": "Mouse Wheel Down Action"
1352
}],
1353
"hidden": false,
1354
"os": OS_ANY
1355
}]
1356