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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/bbh/areas/1/25/model.inc.c
7862 views
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// 0x07015098 - 0x07015198
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static const Vtx bbh_seg7_vertex_07015098[] = {
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{{{ -306, 819, -1125}, 0, { -2074, -1564}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -204, 819, -1330}, 0, { -1564, -2588}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -306, 819, -1535}, 0, { -2074, -3610}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 819, 819, -1330}, 0, { 3546, -2588}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 1024, 819, -1535}, 0, { 4568, -3610}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 819, 819, -306}, 0, { 3546, 2520}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 1024, 819, -101}, 0, { 4568, 3542}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -204, 819, -1023}, 0, { -1564, -1054}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -716, 819, -1125}, 0, { -4118, -1564}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -306, 819, -921}, 0, { -2074, -542}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 102, 819, -921}, 0, { 0, -544}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 614, 819, -1023}, 0, { 2524, -1054}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -511, 819, -511}, 0, { -3096, 1500}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -716, 819, -101}, 0, { -4118, 3544}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -306, 819, -613}, 0, { -2074, 990}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -204, 819, -511}, 0, { -1564, 1500}, {0xff, 0xff, 0xff, 0xff}}},
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};
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// 0x07015198 - 0x07015298
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static const Vtx bbh_seg7_vertex_07015198[] = {
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{{{ -716, 819, -101}, 0, { -4118, 3544}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -511, 819, -204}, 0, { -3096, 3032}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -511, 819, -511}, 0, { -3096, 1500}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -204, 819, -511}, 0, { -1564, 1500}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 512, 819, -613}, 0, { 2012, 990}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -306, 819, -613}, 0, { -2074, 990}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 1024, 819, -101}, 0, { 4568, 3542}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -204, 819, -204}, 0, { -1564, 3032}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 512, 819, -306}, 0, { 2012, 2520}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 819, 819, -306}, 0, { 3546, 2520}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 102, 819, -613}, 0, { 0, 990}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 614, 819, -818}, 0, { 2524, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 102, 819, -921}, 0, { 0, -544}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 819, 819, -613}, 0, { 3546, 990}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 614, 819, -1023}, 0, { 2524, -1054}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 819, 819, -818}, 0, { 3546, 0}, {0xff, 0xff, 0xff, 0xff}}},
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};
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// 0x07015298 - 0x07015398
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static const Gfx bbh_seg7_dl_07015298[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09000000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bbh_seg7_vertex_07015098, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
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gsSP2Triangles( 2, 3, 4, 0x0, 4, 3, 5, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 0, 7, 1, 0x0),
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gsSP2Triangles( 8, 7, 0, 0x0, 7, 9, 10, 0x0),
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gsSP2Triangles(11, 7, 10, 0x0, 8, 9, 7, 0x0),
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gsSP2Triangles( 8, 12, 9, 0x0, 8, 13, 12, 0x0),
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gsSP2Triangles(12, 14, 9, 0x0, 12, 15, 14, 0x0),
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gsSPVertex(bbh_seg7_vertex_07015198, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 0, 6, 7, 0x0, 0, 7, 1, 0x0),
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gsSP2Triangles( 3, 7, 8, 0x0, 6, 8, 7, 0x0),
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gsSP2Triangles( 6, 9, 8, 0x0, 3, 8, 4, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
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gsSP2Triangles(11, 14, 12, 0x0, 13, 15, 11, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07015398 - 0x07015408
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const Gfx bbh_seg7_dl_07015398[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bbh_seg7_dl_07015298),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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