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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/bbh/mesh_elevator/model.inc.c
7861 views
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// 0x0701FDB8 - 0x0701FEA8
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static const Vtx bbh_seg7_vertex_0701FDB8[] = {
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{{{ -306, 0, 256}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 307, -101, 256}, 0, { 6100, 990}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 307, 0, 256}, 0, { 6100, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 307, 0, 256}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 307, -101, 256}, 0, { 990, 990}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 307, -101, -255}, 0, { -4118, 990}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 307, 0, -255}, 0, { -4118, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 307, 0, -255}, 0, { 6100, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 307, -101, -255}, 0, { 6100, 990}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -306, -101, -255}, 0, { 0, 990}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -306, 0, -255}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -306, 0, -255}, 0, { -4118, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -306, -101, -255}, 0, { -4118, 990}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -306, -101, 256}, 0, { 990, 990}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -306, 0, 256}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
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};
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// 0x0701FEA8 - 0x0701FF58
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static const Vtx bbh_seg7_vertex_0701FEA8[] = {
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{{{ 307, -101, 256}, 0, { -2074, -3608}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -306, -101, 256}, 0, { 4056, -3608}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -306, -101, -255}, 0, { 4056, 1500}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -306, 0, 256}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -306, -101, 256}, 0, { 0, 990}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 307, -101, 256}, 0, { 6100, 990}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -306, 0, -255}, 0, { 4056, 1500}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -306, 0, 256}, 0, { 4056, -3608}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 307, 0, 256}, 0, { -2074, -3608}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 307, 0, -255}, 0, { -2074, 1500}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 307, -101, -255}, 0, { -2074, 1500}, {0xff, 0xff, 0xff, 0xff}}},
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};
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// 0x0701FF58 - 0x0701FFE8
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static const Gfx bbh_seg7_dl_0701FF58[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09000000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bbh_seg7_vertex_0701FDB8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(bbh_seg7_vertex_0701FEA8, 11, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
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gsSP1Triangle(10, 0, 2, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0701FFE8 - 0x07020058
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const Gfx bbh_seg7_dl_0701FFE8[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bbh_seg7_dl_0701FF58),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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