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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/bitdw/ferris_platform/model.inc.c
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// 0x0700B948 - 0x0700BA48
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static const Vtx bitdw_seg7_vertex_0700B948[] = {
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{{{ 205, 0, -306}, 0, { 2012, -2076}, {0x3d, 0x41, 0x74, 0xff}}},
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{{{ 205, 0, 307}, 0, { 2012, 990}, {0x3d, 0x41, 0x74, 0xff}}},
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{{{ -204, 0, -306}, 0, { 0, -2076}, {0x3d, 0x41, 0x74, 0xff}}},
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{{{ -204, 0, 307}, 0, { 0, 990}, {0x3d, 0x41, 0x74, 0xff}}},
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{{{ -204, 102, -306}, 0, { 0, -2076}, {0xc7, 0xee, 0xff, 0xff}}},
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{{{ -204, 102, 307}, 0, { 0, 990}, {0xc7, 0xee, 0xff, 0xff}}},
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{{{ 205, 102, -306}, 0, { 2012, -2076}, {0xc7, 0xee, 0xff, 0xff}}},
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{{{ 205, 102, 307}, 0, { 2012, 990}, {0xc7, 0xee, 0xff, 0xff}}},
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{{{ -204, 102, -306}, 0, { 2012, 990}, {0x65, 0x7f, 0xff, 0xff}}},
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{{{ 205, 102, -306}, 0, { 0, 990}, {0x65, 0x7f, 0xff, 0xff}}},
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{{{ -204, 0, -306}, 0, { 2012, 0}, {0x65, 0x7f, 0xff, 0xff}}},
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{{{ 205, 0, -306}, 0, { 0, 0}, {0x65, 0x7f, 0xff, 0xff}}},
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{{{ 205, 102, 307}, 0, { 0, 990}, {0x65, 0x7f, 0xff, 0xff}}},
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{{{ -204, 102, 307}, 0, { -2074, 990}, {0x65, 0x7f, 0xff, 0xff}}},
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{{{ 205, 0, 307}, 0, { 0, 0}, {0x65, 0x7f, 0xff, 0xff}}},
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{{{ -204, 0, 307}, 0, { -2074, 0}, {0x65, 0x7f, 0xff, 0xff}}},
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};
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// 0x0700BA48 - 0x0700BAC8
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static const Vtx bitdw_seg7_vertex_0700BA48[] = {
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{{{ -204, 0, -306}, 0, { -2074, 0}, {0x52, 0x61, 0xac, 0xff}}},
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{{{ -204, 0, 307}, 0, { 990, 0}, {0x52, 0x61, 0xac, 0xff}}},
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{{{ -204, 102, -306}, 0, { -2074, 990}, {0x52, 0x61, 0xac, 0xff}}},
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{{{ -204, 102, 307}, 0, { 990, 990}, {0x52, 0x61, 0xac, 0xff}}},
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{{{ 205, 102, -306}, 0, { 3034, 990}, {0x52, 0x61, 0xac, 0xff}}},
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{{{ 205, 102, 307}, 0, { 0, 990}, {0x52, 0x61, 0xac, 0xff}}},
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{{{ 205, 0, -306}, 0, { 3034, 0}, {0x52, 0x61, 0xac, 0xff}}},
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{{{ 205, 0, 307}, 0, { 0, 0}, {0x52, 0x61, 0xac, 0xff}}},
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};
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// 0x0700BAC8 - 0x0700BB58
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static const Gfx bitdw_seg7_dl_0700BAC8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bitdw_seg7_texture_07000000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bitdw_seg7_vertex_0700B948, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 13, 15, 14, 0x0),
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gsSPVertex(bitdw_seg7_vertex_0700BA48, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700BB58 - 0x0700BBC8
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const Gfx bitdw_seg7_dl_0700BB58[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bitdw_seg7_dl_0700BAC8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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