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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/bits/areas/1/24/model.inc.c
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// 0x07013890 - 0x070138A8
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static const Lights1 bits_seg7_lights_07013890 = gdSPDefLights1(
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0x14, 0x2f, 0x29,
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0x50, 0xbf, 0xa7, 0x28, 0x28, 0x28
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);
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// 0x070138A8 - 0x07013998
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static const Vtx bits_seg7_vertex_070138A8[] = {
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{{{ 0, 0, 0}, 0, { -712, 536}, {0x2a, 0x0f, 0x76, 0xff}}},
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{{{ 102, 102, -50}, 0, { -882, 422}, {0x2a, 0x0f, 0x76, 0xff}}},
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{{{ 0, 389, -50}, 0, { -3300, 104}, {0x2a, 0x0f, 0x76, 0xff}}},
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{{{ 0, 389, -50}, 0, { -3300, 104}, {0xd5, 0x0f, 0x76, 0xff}}},
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{{{ -101, 102, -50}, 0, { -1904, 422}, {0xd5, 0x0f, 0x76, 0xff}}},
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{{{ 0, 0, 0}, 0, { -712, 536}, {0xd5, 0x0f, 0x76, 0xff}}},
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{{{ 389, 0, -50}, 0, { 1228, 536}, {0x0f, 0x2a, 0x76, 0xff}}},
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{{{ 102, 102, -50}, 0, { -882, 422}, {0x0f, 0x2a, 0x76, 0xff}}},
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{{{ 0, 0, 0}, 0, { -712, 536}, {0x0f, 0x2a, 0x76, 0xff}}},
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{{{ 0, 0, 0}, 0, { -712, 536}, {0x0f, 0xd5, 0x76, 0xff}}},
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{{{ 102, -101, -50}, 0, { 478, 650}, {0x0f, 0xd5, 0x76, 0xff}}},
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{{{ 389, 0, -50}, 0, { 1228, 536}, {0x0f, 0xd5, 0x76, 0xff}}},
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{{{ 0, 0, 0}, 0, { -712, 536}, {0xf1, 0x2a, 0x76, 0xff}}},
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{{{ -101, 102, -50}, 0, { -1904, 422}, {0xf1, 0x2a, 0x76, 0xff}}},
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{{{ -388, 0, -50}, 0, { -2654, 536}, {0xf1, 0x2a, 0x76, 0xff}}},
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};
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// 0x07013998 - 0x07013A88
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static const Vtx bits_seg7_vertex_07013998[] = {
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{{{ -388, 0, -50}, 0, { -2654, 536}, {0xf1, 0xd5, 0x76, 0xff}}},
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{{{ -101, -101, -50}, 0, { -540, 650}, {0xf1, 0xd5, 0x76, 0xff}}},
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{{{ 0, 0, 0}, 0, { -712, 536}, {0xf1, 0xd5, 0x76, 0xff}}},
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{{{ 0, 0, 0}, 0, { -712, 536}, {0xd5, 0xf1, 0x76, 0xff}}},
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{{{ -101, -101, -50}, 0, { -540, 650}, {0xd5, 0xf1, 0x76, 0xff}}},
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{{{ 0, -388, -50}, 0, { 1876, 968}, {0xd5, 0xf1, 0x76, 0xff}}},
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{{{ 0, -388, -50}, 0, { 1876, 968}, {0x2a, 0xf1, 0x76, 0xff}}},
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{{{ 102, -101, -50}, 0, { 478, 650}, {0x2a, 0xf1, 0x76, 0xff}}},
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{{{ 0, 0, 0}, 0, { -712, 536}, {0x2a, 0xf1, 0x76, 0xff}}},
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{{{ 0, 0, -101}, 0, { -712, 536}, {0xd4, 0x0f, 0x8a, 0xff}}},
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{{{ -101, 102, -50}, 0, { -1904, 422}, {0xd4, 0x0f, 0x8a, 0xff}}},
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{{{ 0, 389, -50}, 0, { -3300, 104}, {0xd4, 0x0f, 0x8a, 0xff}}},
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{{{ 0, 389, -50}, 0, { -3300, 104}, {0x2b, 0x0f, 0x8a, 0xff}}},
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{{{ 102, 102, -50}, 0, { -882, 422}, {0x2b, 0x0f, 0x8a, 0xff}}},
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{{{ 0, 0, -101}, 0, { -712, 536}, {0x2b, 0x0f, 0x8a, 0xff}}},
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};
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// 0x07013A88 - 0x07013B78
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static const Vtx bits_seg7_vertex_07013A88[] = {
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{{{ 389, 0, -50}, 0, { 1228, 536}, {0x0f, 0xd4, 0x8a, 0xff}}},
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{{{ 102, -101, -50}, 0, { 478, 650}, {0x0f, 0xd4, 0x8a, 0xff}}},
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{{{ 0, 0, -101}, 0, { -712, 536}, {0x0f, 0xd4, 0x8a, 0xff}}},
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{{{ 0, 0, -101}, 0, { -712, 536}, {0x0f, 0x2b, 0x8a, 0xff}}},
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{{{ 102, 102, -50}, 0, { -882, 422}, {0x0f, 0x2b, 0x8a, 0xff}}},
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{{{ 389, 0, -50}, 0, { 1228, 536}, {0x0f, 0x2b, 0x8a, 0xff}}},
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{{{ 0, 0, -101}, 0, { -712, 536}, {0x2b, 0xf1, 0x8a, 0xff}}},
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{{{ 102, -101, -50}, 0, { 478, 650}, {0x2b, 0xf1, 0x8a, 0xff}}},
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{{{ 0, -388, -50}, 0, { 1876, 968}, {0x2b, 0xf1, 0x8a, 0xff}}},
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{{{ -388, 0, -50}, 0, { -2654, 536}, {0xf1, 0x2b, 0x8a, 0xff}}},
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{{{ -101, 102, -50}, 0, { -1904, 422}, {0xf1, 0x2b, 0x8a, 0xff}}},
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{{{ 0, 0, -101}, 0, { -712, 536}, {0xf1, 0x2b, 0x8a, 0xff}}},
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{{{ 0, -388, -50}, 0, { 1876, 968}, {0xd4, 0xf1, 0x8a, 0xff}}},
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{{{ -101, -101, -50}, 0, { -540, 650}, {0xd4, 0xf1, 0x8a, 0xff}}},
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{{{ 0, 0, -101}, 0, { -712, 536}, {0xd4, 0xf1, 0x8a, 0xff}}},
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};
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// 0x07013B78 - 0x07013BA8
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static const Vtx bits_seg7_vertex_07013B78[] = {
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{{{ 0, 0, -101}, 0, { -712, 536}, {0xf1, 0xd4, 0x8a, 0xff}}},
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{{{ -101, -101, -50}, 0, { -540, 650}, {0xf1, 0xd4, 0x8a, 0xff}}},
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{{{ -388, 0, -50}, 0, { -2654, 536}, {0xf1, 0xd4, 0x8a, 0xff}}},
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};
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// 0x07013BA8 - 0x07013C78
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static const Gfx bits_seg7_dl_07013BA8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&bits_seg7_lights_07013890.l, 1),
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gsSPLight(&bits_seg7_lights_07013890.a, 2),
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gsSPVertex(bits_seg7_vertex_070138A8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(bits_seg7_vertex_07013998, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(bits_seg7_vertex_07013A88, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(bits_seg7_vertex_07013B78, 3, 0),
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gsSP1Triangle( 0, 1, 2, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07013C78 - 0x07013CE8
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const Gfx bits_seg7_dl_07013C78[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bits_seg7_dl_07013BA8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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