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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/bowser_3/areas/1/bomb_stand/model.inc.c
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// 0x07004740 - 0x07004758
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static const Lights1 bowser_3_seg7_lights_07004740 = gdSPDefLights1(
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0x3f, 0x3f, 0x3f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x07004758 - 0x07004848
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static const Vtx bowser_3_seg7_vertex_07004758[] = {
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{{{ 205, 256, 0}, 0, { 478, 478}, {0x4d, 0x3e, 0xb2, 0xff}}},
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{{{ 0, 256, -204}, 0, { 734, 478}, {0x4d, 0x3e, 0xb2, 0xff}}},
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{{{ 0, 512, 0}, 0, { 606, 0}, {0x4d, 0x3e, 0xb2, 0xff}}},
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{{{ 0, 256, 205}, 0, { 224, 480}, {0x4e, 0x3e, 0x4e, 0xff}}},
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{{{ 205, 256, 0}, 0, { 478, 478}, {0x4e, 0x3e, 0x4e, 0xff}}},
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{{{ 0, 512, 0}, 0, { 352, 0}, {0x4e, 0x3e, 0x4e, 0xff}}},
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{{{ 205, 256, 0}, 0, { 478, 478}, {0x4e, 0xc2, 0x4e, 0xff}}},
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{{{ 0, 256, 205}, 0, { 224, 480}, {0x4e, 0xc2, 0x4e, 0xff}}},
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{{{ 0, 0, 0}, 0, { 352, 990}, {0x4e, 0xc2, 0x4e, 0xff}}},
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{{{ 0, 256, -204}, 0, { 734, 478}, {0x4d, 0xc2, 0xb2, 0xff}}},
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{{{ 205, 256, 0}, 0, { 478, 478}, {0x4d, 0xc2, 0xb2, 0xff}}},
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{{{ 0, 0, 0}, 0, { 606, 990}, {0x4d, 0xc2, 0xb2, 0xff}}},
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{{{ -204, 256, 0}, 0, { 0, 480}, {0xb2, 0x3e, 0x4d, 0xff}}},
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{{{ 0, 256, 205}, 0, { 224, 480}, {0xb2, 0x3e, 0x4d, 0xff}}},
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{{{ 0, 512, 0}, 0, { 96, 0}, {0xb2, 0x3e, 0x4d, 0xff}}},
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};
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// 0x07004848 - 0x070048D8
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static const Vtx bowser_3_seg7_vertex_07004848[] = {
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{{{ 0, 256, 205}, 0, { 224, 480}, {0xb2, 0xc2, 0x4d, 0xff}}},
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{{{ -204, 256, 0}, 0, { 0, 480}, {0xb2, 0xc2, 0x4d, 0xff}}},
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{{{ 0, 0, 0}, 0, { 96, 990}, {0xb2, 0xc2, 0x4d, 0xff}}},
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{{{ 0, 256, -204}, 0, { 734, 478}, {0xb2, 0x3e, 0xb2, 0xff}}},
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{{{ -204, 256, 0}, 0, { 990, 480}, {0xb2, 0x3e, 0xb2, 0xff}}},
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{{{ 0, 512, 0}, 0, { 862, 0}, {0xb2, 0x3e, 0xb2, 0xff}}},
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{{{ -204, 256, 0}, 0, { 990, 480}, {0xb2, 0xc2, 0xb2, 0xff}}},
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{{{ 0, 256, -204}, 0, { 734, 478}, {0xb2, 0xc2, 0xb2, 0xff}}},
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{{{ 0, 0, 0}, 0, { 862, 990}, {0xb2, 0xc2, 0xb2, 0xff}}},
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};
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// 0x070048D8 - 0x07004958
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static const Gfx bowser_3_seg7_dl_070048D8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_3_seg7_texture_07000000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&bowser_3_seg7_lights_07004740.l, 1),
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gsSPLight(&bowser_3_seg7_lights_07004740.a, 2),
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gsSPVertex(bowser_3_seg7_vertex_07004758, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(bowser_3_seg7_vertex_07004848, 9, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP1Triangle( 6, 7, 8, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07004958 - 0x070049C8
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const Gfx bowser_3_seg7_dl_07004958[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bowser_3_seg7_dl_070048D8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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