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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/bowser_3/falling_platform_5/model.inc.c
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// 0x07002CE0 - 0x07002CF8
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static const Lights1 bowser_3_seg7_lights_07002CE0 = gdSPDefLights1(
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0x22, 0x22, 0x22,
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0x89, 0x89, 0x8a, 0x28, 0x28, 0x28
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);
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// 0x07002CF8 - 0x07002D10
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static const Lights1 bowser_3_seg7_lights_07002CF8 = gdSPDefLights1(
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0x3f, 0x3f, 0x3f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x07002D10 - 0x07002D70
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static const Vtx bowser_3_seg7_vertex_07002D10[] = {
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{{{ 0, -2364, 1262}, 0, { 1366, -1156}, {0x08, 0x90, 0x39, 0xff}}},
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{{{ 1498, -1852, 2050}, 0, { 580, -2652}, {0x08, 0x90, 0x39, 0xff}}},
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{{{ 0, -1340, 3277}, 0, { -644, -1156}, {0x08, 0x90, 0x39, 0xff}}},
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{{{ 1498, -1852, 2050}, 0, { 580, -2652}, {0x16, 0x99, 0x46, 0xff}}},
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{{{ 1946, -1340, 2662}, 0, { 0, -3098}, {0x16, 0x99, 0x46, 0xff}}},
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{{{ 0, -1340, 3277}, 0, { -644, -1156}, {0x16, 0x99, 0x46, 0xff}}},
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};
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// 0x07002D70 - 0x07002DB0
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static const Vtx bowser_3_seg7_vertex_07002D70[] = {
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{{{ 0, 307, 3277}, 0, { 990, 990}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 1946, 307, 2662}, 0, { 2284, 582}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 1498, 307, 2050}, 0, { 1986, 174}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 0, 307, 1262}, 0, { 990, -350}, {0x00, 0x7f, 0x00, 0xff}}},
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};
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// 0x07002DB0 - 0x07002EB0
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static const Vtx bowser_3_seg7_vertex_07002DB0[] = {
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{{{ 0, -1340, 3277}, 0, { 958, 2012}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ 0, 307, 3277}, 0, { 990, 0}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ 0, -2364, 1262}, 0, { -1052, 2012}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ 1498, 307, 2050}, 0, { 234, 0}, {0x66, 0x00, 0xb5, 0xff}}},
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{{{ 1946, 307, 2662}, 0, { 990, 0}, {0x66, 0x00, 0xb5, 0xff}}},
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{{{ 1946, -1340, 2662}, 0, { 990, 2012}, {0x66, 0x00, 0xb5, 0xff}}},
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{{{ 1498, -1852, 2050}, 0, { 234, 2012}, {0x66, 0x00, 0xb5, 0xff}}},
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{{{ 0, -2364, 1262}, 0, { 990, 2012}, {0x3b, 0x00, 0x90, 0xff}}},
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{{{ 0, 307, 1262}, 0, { 990, 0}, {0x3b, 0x00, 0x90, 0xff}}},
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{{{ 1498, 307, 2050}, 0, { -698, 0}, {0x3b, 0x00, 0x90, 0xff}}},
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{{{ 1498, -1852, 2050}, 0, { -698, 2012}, {0x3b, 0x00, 0x90, 0xff}}},
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{{{ 1946, -1340, 2662}, 0, { 5340, 1816}, {0x26, 0x00, 0x79, 0xff}}},
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{{{ 0, 307, 3277}, 0, { 3800, 172}, {0x26, 0x00, 0x79, 0xff}}},
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{{{ 0, -1340, 3277}, 0, { 3800, 1816}, {0x26, 0x00, 0x79, 0xff}}},
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{{{ 1946, 307, 2662}, 0, { 5340, 172}, {0x26, 0x00, 0x79, 0xff}}},
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{{{ 0, 307, 1262}, 0, { -1020, 0}, {0x81, 0x00, 0x00, 0xff}}},
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};
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// 0x07002EB0 - 0x07002F20
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static const Gfx bowser_3_seg7_dl_07002EB0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_3_seg7_texture_07000800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&bowser_3_seg7_lights_07002CE0.l, 1),
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gsSPLight(&bowser_3_seg7_lights_07002CE0.a, 2),
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gsSPVertex(bowser_3_seg7_vertex_07002D10, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSPLight(&bowser_3_seg7_lights_07002CF8.l, 1),
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gsSPLight(&bowser_3_seg7_lights_07002CF8.a, 2),
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gsSPVertex(bowser_3_seg7_vertex_07002D70, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07002F20 - 0x07002F88
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static const Gfx bowser_3_seg7_dl_07002F20[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_3_seg7_texture_07001000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bowser_3_seg7_vertex_07002DB0, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP2Triangles(11, 14, 12, 0x0, 1, 15, 2, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07002F88 - 0x07003018
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const Gfx bowser_3_seg7_dl_07002F88[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bowser_3_seg7_dl_07002EB0),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bowser_3_seg7_dl_07002F20),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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