#include <ultra64.h>
#include "sm64.h"
#include "behavior_data.h"
#include "model_ids.h"
#include "seq_ids.h"
#include "segment_symbols.h"
#include "level_commands.h"
#include "game/level_update.h"
#include "levels/scripts.h"
#include "actors/common1.h"
#include "make_const_nonconst.h"
#include "levels/bowser_3/header.h"
static const LevelScript script_func_local_1[] = {
OBJECT( MODEL_BOWSER_3_FALLING_PLATFORM_1, 0, 0, 0, 0, 0, 0, 0x00010000, bhvFallingBowserPlatform),
OBJECT( MODEL_BOWSER_3_FALLING_PLATFORM_2, 0, 0, 0, 0, 0, 0, 0x00020000, bhvFallingBowserPlatform),
OBJECT( MODEL_BOWSER_3_FALLING_PLATFORM_3, 0, 0, 0, 0, 0, 0, 0x00030000, bhvFallingBowserPlatform),
OBJECT( MODEL_BOWSER_3_FALLING_PLATFORM_4, 0, 0, 0, 0, 0, 0, 0x00040000, bhvFallingBowserPlatform),
OBJECT( MODEL_BOWSER_3_FALLING_PLATFORM_5, 0, 0, 0, 0, 0, 0, 0x00050000, bhvFallingBowserPlatform),
OBJECT( MODEL_BOWSER_3_FALLING_PLATFORM_6, 0, 0, 0, 0, 0, 0, 0x00060000, bhvFallingBowserPlatform),
OBJECT( MODEL_BOWSER_3_FALLING_PLATFORM_7, 0, 0, 0, 0, 0, 0, 0x00070000, bhvFallingBowserPlatform),
OBJECT( MODEL_BOWSER_3_FALLING_PLATFORM_8, 0, 0, 0, 0, 0, 0, 0x00080000, bhvFallingBowserPlatform),
OBJECT( MODEL_BOWSER_3_FALLING_PLATFORM_9, 0, 0, 0, 0, 0, 0, 0x00090000, bhvFallingBowserPlatform),
OBJECT( MODEL_BOWSER_3_FALLING_PLATFORM_10, 0, 0, 0, 0, 0, 0, 0x000A0000, bhvFallingBowserPlatform),
OBJECT( MODEL_BOWSER_BOMB, -2122, 512, -2912, 0, 0, 0, 0x00000000, bhvBowserBomb),
OBJECT( MODEL_BOWSER_BOMB, -3362, 512, 1121, 0, 0, 0, 0x00000000, bhvBowserBomb),
OBJECT( MODEL_BOWSER_BOMB, 0, 512, 3584, 0, 0, 0, 0x00000000, bhvBowserBomb),
OBJECT( MODEL_BOWSER_BOMB, 3363, 512, 1121, 0, 0, 0, 0x00000000, bhvBowserBomb),
OBJECT( MODEL_BOWSER_BOMB, 2123, 512, -2912, 0, 0, 0, 0x00000000, bhvBowserBomb),
RETURN(),
};
const LevelScript level_bowser_3_entry[] = {
INIT_LEVEL(),
LOAD_MIO0( 0x07, _bowser_3_segment_7SegmentRomStart, _bowser_3_segment_7SegmentRomEnd),
LOAD_MIO0( 0x06, _group12_mio0SegmentRomStart, _group12_mio0SegmentRomEnd),
LOAD_RAW( 0x0D, _group12_geoSegmentRomStart, _group12_geoSegmentRomEnd),
LOAD_MIO0( 0x0A, _bits_skybox_mio0SegmentRomStart, _bits_skybox_mio0SegmentRomEnd),
ALLOC_LEVEL_POOL(),
MARIO( MODEL_MARIO, 0x00000001, bhvMario),
JUMP_LINK(script_func_global_13),
LOAD_MODEL_FROM_GEO(MODEL_BOWSER_3_FALLING_PLATFORM_1, bowser_3_geo_000290),
LOAD_MODEL_FROM_GEO(MODEL_BOWSER_3_FALLING_PLATFORM_2, bowser_3_geo_0002A8),
LOAD_MODEL_FROM_GEO(MODEL_BOWSER_3_FALLING_PLATFORM_3, bowser_3_geo_0002C0),
LOAD_MODEL_FROM_GEO(MODEL_BOWSER_3_FALLING_PLATFORM_4, bowser_3_geo_0002D8),
LOAD_MODEL_FROM_GEO(MODEL_BOWSER_3_FALLING_PLATFORM_5, bowser_3_geo_0002F0),
LOAD_MODEL_FROM_GEO(MODEL_BOWSER_3_FALLING_PLATFORM_6, bowser_3_geo_000308),
LOAD_MODEL_FROM_GEO(MODEL_BOWSER_3_FALLING_PLATFORM_7, bowser_3_geo_000320),
LOAD_MODEL_FROM_GEO(MODEL_BOWSER_3_FALLING_PLATFORM_8, bowser_3_geo_000338),
LOAD_MODEL_FROM_GEO(MODEL_BOWSER_3_FALLING_PLATFORM_9, bowser_3_geo_000350),
LOAD_MODEL_FROM_GEO(MODEL_BOWSER_3_FALLING_PLATFORM_10, bowser_3_geo_000368),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_03, bowser_3_geo_000380),
AREA( 1, bowser_3_geo_000398),
OBJECT( MODEL_NONE, 0, 1307, 0, 0, 183, 0, 0x000A0000, bhvSpinAirborneCircleWarp),
WARP_NODE( 0x0A, LEVEL_BOWSER_3, 0x01, 0x0A, WARP_NO_CHECKPOINT),
JUMP_LINK(script_func_local_1),
WARP_NODE( 0xF1, LEVEL_BITS, 0x01, 0x0C, WARP_NO_CHECKPOINT),
TERRAIN( bowser_3_seg7_collision_level),
SET_BACKGROUND_MUSIC( 0x0002, SEQ_LEVEL_BOSS_KOOPA_FINAL),
TERRAIN_TYPE( TERRAIN_STONE),
END_AREA(),
FREE_LEVEL_POOL(),
MARIO_POS( 1, 183, 0, 307, 0),
CALL( 0, lvl_init_or_update),
CALL_LOOP( 1, lvl_init_or_update),
CLEAR_LEVEL(),
SLEEP_BEFORE_EXIT( 1),
EXIT(),
};