Path: blob/master/levels/castle_courtyard/leveldata.c
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#include <ultra64.h>1#include "sm64.h"2#include "surface_terrains.h"3#include "moving_texture_macros.h"4#include "level_misc_macros.h"5#include "macro_preset_names.h"6#include "special_preset_names.h"7#include "textures.h"8#include "dialog_ids.h"910#include "make_const_nonconst.h"11#include "levels/castle_courtyard/texture.inc.c"12#include "levels/castle_courtyard/areas/1/1/model.inc.c"13#include "levels/castle_courtyard/areas/1/spire/model.inc.c"14#include "levels/castle_courtyard/areas/1/2/model.inc.c"15#include "levels/castle_courtyard/areas/1/3/model.inc.c"16#include "levels/castle_courtyard/areas/1/collision.inc.c"17#include "levels/castle_courtyard/areas/1/macro.inc.c"18#include "levels/castle_courtyard/areas/1/movtext.inc.c"192021