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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/castle_grounds/areas/1/11/geo.inc.c
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// 0x0E000660
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const GeoLayout castle_grounds_geo_000660[] = {
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GEO_CULLING_RADIUS(1000),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 24576),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, castle_grounds_seg7_dl_0700C768),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 459, 0, 0, castle_grounds_seg7_dl_0700C728),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 460, 0, 0, castle_grounds_seg7_dl_0700C6E8),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 345, 0, 0, castle_grounds_seg7_dl_0700C6A8),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 287, 0, 0, castle_grounds_seg7_dl_0700C670),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(), //! more close than open nodes
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GEO_END(),
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};
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