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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/castle_grounds/header.h
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#ifndef CASTLE_GROUNDS_HEADER_H
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#define CASTLE_GROUNDS_HEADER_H
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#include "types.h"
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#include "game/moving_texture.h"
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// geo
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extern const GeoLayout castle_grounds_geo_000660[];
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extern const GeoLayout castle_grounds_geo_0006F4[];
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extern const GeoLayout castle_grounds_geo_00070C[];
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extern const GeoLayout castle_grounds_geo_000724[];
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extern const GeoLayout castle_grounds_geo_00073C[];
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// leveldata
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extern const Gfx castle_grounds_seg7_dl_07006D70[];
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extern const Gfx castle_grounds_seg7_dl_070095F0[];
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extern const Gfx castle_grounds_seg7_dl_0700A290[];
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extern const Gfx castle_grounds_seg7_dl_0700A860[];
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extern const Gfx castle_grounds_seg7_dl_0700B1D0[];
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extern const Gfx castle_grounds_seg7_dl_0700BA20[];
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extern const Gfx castle_grounds_seg7_dl_0700BB80[];
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extern const Gfx castle_grounds_seg7_dl_0700BC68[];
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extern const Gfx castle_grounds_seg7_dl_0700C210[];
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extern const Gfx castle_grounds_seg7_dl_0700C430[];
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extern const Gfx castle_grounds_seg7_dl_0700C670[];
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extern const Gfx castle_grounds_seg7_dl_0700C6A8[];
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extern const Gfx castle_grounds_seg7_dl_0700C6E8[];
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extern const Gfx castle_grounds_seg7_dl_0700C728[];
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extern const Gfx castle_grounds_seg7_dl_0700C768[];
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extern const struct Animation *const castle_grounds_seg7_anims_flags[];
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extern const Gfx castle_grounds_seg7_dl_0700EA58[];
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extern const Gfx castle_grounds_seg7_us_dl_0700F2E8[];
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extern const Collision castle_grounds_seg7_collision_level[];
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extern const MacroObject castle_grounds_seg7_macro_objs[];
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extern const Collision castle_grounds_seg7_collision_moat_grills[];
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extern const Collision castle_grounds_seg7_collision_cannon_grill[];
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extern const struct MovtexQuadCollection castle_grounds_movtex_water[];
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extern Movtex castle_grounds_movtex_tris_waterfall[];
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extern const Gfx castle_grounds_dl_waterfall[];
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// script
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extern const LevelScript level_castle_grounds_entry[];
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#endif
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