#include <ultra64.h>
#include "sm64.h"
#include "behavior_data.h"
#include "model_ids.h"
#include "seq_ids.h"
#include "segment_symbols.h"
#include "level_commands.h"
#include "game/level_update.h"
#include "levels/scripts.h"
#include "actors/common1.h"
#include "make_const_nonconst.h"
#include "levels/castle_grounds/header.h"
static const LevelScript script_func_local_1[] = {
WARP_NODE( 0x00, LEVEL_CASTLE, 0x01, 0x00, WARP_NO_CHECKPOINT),
WARP_NODE( 0x01, LEVEL_CASTLE, 0x01, 0x01, WARP_NO_CHECKPOINT),
WARP_NODE( 0x02, LEVEL_CASTLE, 0x03, 0x02, WARP_NO_CHECKPOINT),
OBJECT( MODEL_NONE, 0, 900, -1710, 0, 180, 0, 0x00030000, bhvDeathWarp),
WARP_NODE( 0x03, LEVEL_CASTLE_GROUNDS, 0x01, 0x03, WARP_NO_CHECKPOINT),
OBJECT( MODEL_NONE, -1328, 260, 4664, 0, 180, 0, 0x00040000, bhvSpinAirborneCircleWarp),
WARP_NODE( 0x04, LEVEL_CASTLE_GROUNDS, 0x01, 0x04, WARP_NO_CHECKPOINT),
OBJECT( MODEL_NONE, -3379, -815, -2025, 0, 0, 0, 0x3C050000, bhvWarp),
OBJECT( MODEL_NONE, -3379, -500, -2025, 0, 180, 0, 0x00060000, bhvLaunchDeathWarp),
OBJECT( MODEL_NONE, -3799, -1199, -5816, 0, 0, 0, 0x00070000, bhvSwimmingWarp),
OBJECT( MODEL_NONE, -3379, -500, -2025, 0, 180, 0, 0x00080000, bhvLaunchStarCollectWarp),
WARP_NODE( 0x05, LEVEL_VCUTM, 0x01, 0x0A, WARP_NO_CHECKPOINT),
WARP_NODE( 0x06, LEVEL_CASTLE_GROUNDS, 0x01, 0x06, WARP_NO_CHECKPOINT),
WARP_NODE( 0x07, LEVEL_CASTLE_GROUNDS, 0x01, 0x07, WARP_NO_CHECKPOINT),
WARP_NODE( 0x08, LEVEL_CASTLE_GROUNDS, 0x01, 0x08, WARP_NO_CHECKPOINT),
OBJECT( MODEL_NONE, 5408, 4500, 3637, 0, 225, 0, 0x000A0000, bhvAirborneWarp),
WARP_NODE( 0x0A, LEVEL_CASTLE_GROUNDS, 0x01, 0x0A, WARP_NO_CHECKPOINT),
OBJECT( MODEL_NONE, -6901, 2376, -6509, 0, 230, 0, 0x00140000, bhvAirborneWarp),
WARP_NODE( 0x14, LEVEL_CASTLE_GROUNDS, 0x01, 0x14, WARP_NO_CHECKPOINT),
OBJECT( MODEL_NONE, 4997, -1250, 2258, 0, 210, 0, 0x001E0000, bhvSwimmingWarp),
WARP_NODE( 0x1E, LEVEL_CASTLE_GROUNDS, 0x01, 0x1E, WARP_NO_CHECKPOINT),
RETURN(),
};
static const LevelScript script_func_local_2[] = {
OBJECT( MODEL_NONE, -5812, 100, -5937, 0, 0, 0, 0x00000000, bhvWaterfallSoundLoop),
OBJECT( MODEL_NONE, -7430, 1500, 873, 0, 0, 0, 0x00000000, bhvBirdsSoundLoop),
OBJECT( MODEL_NONE, -80, 1500, 5004, 0, 0, 0, 0x00010000, bhvBirdsSoundLoop),
OBJECT( MODEL_NONE, 7131, 1500, -2989, 0, 0, 0, 0x00020000, bhvBirdsSoundLoop),
OBJECT( MODEL_NONE, -7430, 1500, -5937, 0, 0, 0, 0x00000000, bhvAmbientSounds),
OBJECT( MODEL_CASTLE_GROUNDS_VCUTM_GRILL, 0, 0, 0, 0, 0, 0, 0x00000000, bhvMoatGrills),
OBJECT( MODEL_NONE, 0, 0, 0, 0, 0, 0, 0x00000000, bhvInvisibleObjectsUnderBridge),
OBJECT( MODEL_MIST, -4878, -787, -5690, 0, 0, 0, 0x00000000, bhvWaterMist2),
OBJECT( MODEL_MIST, -4996, -787, -5548, 0, 0, 0, 0x00010000, bhvWaterMist2),
OBJECT( MODEL_MIST, -5114, -787, -5406, 0, 0, 0, 0x00020000, bhvWaterMist2),
OBJECT( MODEL_MIST, -5212, -787, -5219, 0, 0, 0, 0x00030000, bhvWaterMist2),
OBJECT( MODEL_MIST, -5311, -787, -5033, 0, 0, 0, 0x00040000, bhvWaterMist2),
OBJECT( MODEL_MIST, -5419, -787, -4895, 0, 0, 0, 0x00050000, bhvWaterMist2),
OBJECT( MODEL_MIST, -5527, -787, -4757, 0, 0, 0, 0x00060000, bhvWaterMist2),
OBJECT( MODEL_MIST, -5686, -787, -4733, 0, 0, 0, 0x00070000, bhvWaterMist2),
OBJECT( MODEL_MIST, -5845, -787, -4710, 0, 0, 0, 0x00080000, bhvWaterMist2),
OBJECT( MODEL_NONE, 5223, -975, 1667, 0, 0, 0, 0x00000000, bhvManyBlueFishSpawner),
OBJECT( MODEL_BIRDS, -5069, 850, 3221, 0, 0, 0, 0x00010000, bhvBird),
OBJECT( MODEL_BIRDS, -4711, 742, 433, 0, 0, 0, 0x00010000, bhvBird),
OBJECT( MODEL_BIRDS, 5774, 913, -1114, 0, 0, 0, 0x00010000, bhvBird),
OBJECT( MODEL_NONE, -1328, 260, 4664, 0, 180, 0, 0x00280000, bhvIntroScene),
OBJECT( MODEL_CASTLE_GROUNDS_CANNON_GRILL, 0, 0, 0, 0, 0, 0, 0x00000000, bhvHiddenAt120Stars),
OBJECT( MODEL_LAKITU, 11, 803, -3015, 0, 0, 0, 0x00010000, bhvCameraLakitu),
RETURN(),
};
static const LevelScript script_func_local_3[] = {
OBJECT( MODEL_CASTLE_GROUNDS_FLAG, -3213, 3348, -3011, 0, 0, 0, 0x00000000, bhvCastleFlagWaving),
OBJECT( MODEL_CASTLE_GROUNDS_FLAG, 3213, 3348, -3011, 0, 0, 0, 0x00000000, bhvCastleFlagWaving),
OBJECT( MODEL_CASTLE_GROUNDS_FLAG, -3835, 3348, -6647, 0, 0, 0, 0x00000000, bhvCastleFlagWaving),
OBJECT( MODEL_CASTLE_GROUNDS_FLAG, 3835, 3348, -6647, 0, 0, 0, 0x00000000, bhvCastleFlagWaving),
RETURN(),
};
static const LevelScript script_func_local_4[] = {
OBJECT( MODEL_BUTTERFLY, -4508, 406, 4400, 0, 0, 0, 0x00000000, bhvButterfly),
OBJECT( MODEL_BUTTERFLY, -4408, 406, 4500, 0, 0, 0, 0x00000000, bhvButterfly),
OBJECT( MODEL_BUTTERFLY, -4708, 406, 4100, 0, 0, 0, 0x00000000, bhvButterfly),
OBJECT( MODEL_BUTTERFLY, -6003, 473, -2621, 0, 0, 0, 0x00000000, bhvButterfly),
OBJECT( MODEL_BUTTERFLY, -6003, 473, -2321, 0, 0, 0, 0x00000000, bhvButterfly),
OBJECT( MODEL_BUTTERFLY, 6543, 461, -617, 0, 0, 0, 0x00000000, bhvButterfly),
OBJECT( MODEL_BUTTERFLY, 6143, 461, -617, 0, 0, 0, 0x00000000, bhvButterfly),
OBJECT( MODEL_BUTTERFLY, 5773, 775, -5722, 0, 0, 0, 0x00000000, bhvButterfly),
OBJECT( MODEL_BUTTERFLY, 5873, 775, -5622, 0, 0, 0, 0x00000000, bhvButterfly),
OBJECT( MODEL_BUTTERFLY, 5473, 775, -5322, 0, 0, 0, 0x00000000, bhvButterfly),
OBJECT( MODEL_BUTTERFLY, -1504, 326, 3196, 0, 0, 0, 0x00000000, bhvButterfly),
OBJECT( MODEL_BUTTERFLY, -1204, 326, 3296, 0, 0, 0, 0x00000000, bhvButterfly),
OBJECT( MODEL_YOSHI, 0, 3174, -5625, 0, 0, 0, 0x00000000, bhvYoshi),
RETURN(),
};
const LevelScript level_castle_grounds_entry[] = {
INIT_LEVEL(),
LOAD_MIO0( 0x07, _castle_grounds_segment_7SegmentRomStart, _castle_grounds_segment_7SegmentRomEnd),
LOAD_MIO0( 0x0A, _water_skybox_mio0SegmentRomStart, _water_skybox_mio0SegmentRomEnd),
LOAD_MIO0_TEXTURE( 0x09, _outside_mio0SegmentRomStart, _outside_mio0SegmentRomEnd),
LOAD_MIO0( 0x05, _group10_mio0SegmentRomStart, _group10_mio0SegmentRomEnd),
LOAD_RAW( 0x0C, _group10_geoSegmentRomStart, _group10_geoSegmentRomEnd),
LOAD_MIO0( 0x06, _group15_mio0SegmentRomStart, _group15_mio0SegmentRomEnd),
LOAD_RAW( 0x0D, _group15_geoSegmentRomStart, _group15_geoSegmentRomEnd),
LOAD_MIO0( 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd),
LOAD_RAW( 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd),
ALLOC_LEVEL_POOL(),
MARIO( MODEL_MARIO, 0x00000001, bhvMario),
JUMP_LINK(script_func_global_1),
JUMP_LINK(script_func_global_11),
JUMP_LINK(script_func_global_16),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_03, castle_grounds_geo_0006F4),
LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_BUBBLY_TREE, bubbly_tree_geo),
LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_WARP_PIPE, warp_pipe_geo),
LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_CASTLE_DOOR, castle_door_geo),
LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_METAL_DOOR, metal_door_geo),
LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_VCUTM_GRILL, castle_grounds_geo_00070C),
LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_FLAG, castle_grounds_geo_000660),
LOAD_MODEL_FROM_GEO(MODEL_CASTLE_GROUNDS_CANNON_GRILL, castle_grounds_geo_000724),
AREA( 1, castle_grounds_geo_00073C),
WARP_NODE( 0xF1, LEVEL_CASTLE_GROUNDS, 0x01, 0x03, WARP_NO_CHECKPOINT),
JUMP_LINK(script_func_local_1),
JUMP_LINK(script_func_local_2),
JUMP_LINK(script_func_local_3),
JUMP_LINK(script_func_local_4),
TERRAIN( castle_grounds_seg7_collision_level),
MACRO_OBJECTS( castle_grounds_seg7_macro_objs),
SET_BACKGROUND_MUSIC( 0x0000, SEQ_SOUND_PLAYER),
TERRAIN_TYPE( TERRAIN_GRASS),
END_AREA(),
FREE_LEVEL_POOL(),
MARIO_POS( 1, 180, -1328, 260, 4664),
CALL( 0, lvl_init_or_update),
CALL_LOOP( 1, lvl_init_or_update),
CLEAR_LEVEL(),
SLEEP_BEFORE_EXIT( 1),
EXIT(),
};