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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/castle_inside/areas/1/5/model.inc.c
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static const Vtx dl_castle_lobby_wing_cap_light_vertex_group[] = {
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{{{ -1075, 1741, -380}, 0, { -360, -62}, {0xff, 0xff, 0xff, 0x80}}},
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{{{ -1125, -50, 461}, 0, { 478, 990}, {0xff, 0xff, 0xff, 0x80}}},
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{{{ -1279, -50, 594}, 0, { 612, 990}, {0xff, 0xff, 0xff, 0x80}}},
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{{{ -1075, 1741, -130}, 0, { -110, -62}, {0xff, 0xff, 0xff, 0x80}}},
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{{{ -921, -50, 973}, 0, { 990, 990}, {0xff, 0xff, 0xff, 0x80}}},
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{{{ -968, 1741, -130}, 0, { -110, -62}, {0xff, 0xff, 0xff, 0x80}}},
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{{{ -767, -50, 819}, 0, { 836, 990}, {0xff, 0xff, 0xff, 0x80}}},
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{{{ -896, 1741, -201}, 0, { -180, -62}, {0xff, 0xff, 0xff, 0x80}}},
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{{{ -1125, -50, 973}, 0, { 990, 990}, {0xff, 0xff, 0xff, 0x80}}},
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{{{ -767, -50, 614}, 0, { 632, 990}, {0xff, 0xff, 0xff, 0x80}}},
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{{{ -896, 1741, -309}, 0, { -288, -62}, {0xff, 0xff, 0xff, 0x80}}},
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{{{ -921, -50, 461}, 0, { 478, 990}, {0xff, 0xff, 0xff, 0x80}}},
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{{{ -968, 1741, -380}, 0, { -360, -62}, {0xff, 0xff, 0xff, 0x80}}},
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{{{ -1147, 1741, -201}, 0, { -180, -62}, {0xff, 0xff, 0xff, 0x80}}},
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{{{ -1147, 1741, -309}, 0, { -288, -62}, {0xff, 0xff, 0xff, 0x80}}},
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{{{ -1279, -50, 819}, 0, { 836, 990}, {0xff, 0xff, 0xff, 0x80}}},
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};
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static const Gfx dl_castle_lobby_wing_cap_light_model[] = {
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, texture_castle_light),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(dl_castle_lobby_wing_cap_light_vertex_group, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 5, 4, 6, 0x0, 5, 6, 7, 0x0),
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gsSP2Triangles( 3, 8, 4, 0x0, 7, 6, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 10, 9, 11, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 1, 0x0),
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gsSP2Triangles(12, 1, 0, 0x0, 13, 8, 3, 0x0),
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gsSP2Triangles( 0, 2, 14, 0x0, 14, 2, 15, 0x0),
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gsSP2Triangles(14, 15, 13, 0x0, 13, 15, 8, 0x0),
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gsSPEndDisplayList(),
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};
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const Gfx dl_castle_lobby_wing_cap_light[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(dl_castle_lobby_wing_cap_light_model),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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