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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/castle_inside/areas/1/7/model.inc.c
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// 0x0702AA80 - 0x0702AA98
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static const Lights1 inside_castle_seg7_lights_0702AA80 = gdSPDefLights1(
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0x5f, 0x5f, 0x5f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0702AA98 - 0x0702AAD8
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static const Vtx inside_castle_seg7_vertex_0702AA98[] = {
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{{{ -1330, 1690, 1526}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ -716, 1690, 1526}, 0, { 990, 0}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ -716, 1075, 1526}, 0, { 990, 2012}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ -1330, 1075, 1526}, 0, { 0, 2012}, {0x00, 0x00, 0x81, 0xff}}},
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};
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// 0x0702AAD8 - 0x0702AB20
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static const Gfx inside_castle_seg7_dl_0702AAD8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07002000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&inside_castle_seg7_lights_0702AA80.l, 1),
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gsSPLight(&inside_castle_seg7_lights_0702AA80.a, 2),
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gsSPVertex(inside_castle_seg7_vertex_0702AA98, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0702AB20 - 0x0702AB90
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const Gfx inside_castle_seg7_dl_0702AB20[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(inside_castle_seg7_dl_0702AAD8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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