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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/castle_inside/areas/2/11/model.inc.c
7862 views
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// 0x070516E8 - 0x070517E8
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static const Vtx inside_castle_seg7_vertex_070516E8[] = {
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{{{ 2081, 2970, 6091}, 0, { 478, 990}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ 1569, 2970, 6091}, 0, { 478, 0}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ 1569, 2970, 5681}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ -2489, 2970, 6091}, 0, { 478, 990}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ -1977, 3379, 6091}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ -2489, 3379, 6091}, 0, { 0, 990}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ -1977, 2970, 6091}, 0, { 478, 0}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ -2489, 2970, 5681}, 0, { 990, 990}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ -1977, 2970, 5681}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ -1977, 3379, 5681}, 0, { 478, 0}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ -2489, 3379, 5681}, 0, { 478, 990}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ 2081, 3379, 6091}, 0, { 0, 990}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ 2081, 2970, 5681}, 0, { 990, 990}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ 2900, 3021, 5989}, 0, { 990, 990}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ 2900, 3277, 5989}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ 2900, 3277, 5784}, 0, { 480, 0}, {0xff, 0xff, 0xff, 0x91}}},
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};
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// 0x070517E8 - 0x070518D8
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static const Vtx inside_castle_seg7_vertex_070517E8[] = {
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{{{ 2081, 3379, 6091}, 0, { 0, 990}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ 1569, 3379, 6091}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ 1569, 2970, 6091}, 0, { 478, 0}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ 2081, 2970, 5681}, 0, { 990, 990}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ 1569, 2970, 5681}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ 1569, 3379, 5681}, 0, { 478, 0}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ 2081, 3379, 5681}, 0, { 478, 990}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ 2900, 3021, 5784}, 0, { 480, 990}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ 3105, 3277, 5784}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ 3105, 3021, 5784}, 0, { 0, 990}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ 2900, 3277, 5784}, 0, { 480, 0}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ 2900, 3021, 5989}, 0, { 990, 990}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ 3105, 3277, 5989}, 0, { 478, 0}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ 3105, 3021, 5989}, 0, { 478, 990}, {0xff, 0xff, 0xff, 0x91}}},
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{{{ 2900, 3277, 5989}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0x91}}},
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};
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// 0x070518D8 - 0x070519C8
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static const Gfx inside_castle_seg7_dl_070518D8[] = {
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, texture_castle_light),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(inside_castle_seg7_vertex_070516E8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 6, 3, 0x0),
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gsSP2Triangles( 7, 8, 6, 0x0, 5, 4, 9, 0x0),
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gsSP2Triangles( 5, 9, 10, 0x0, 10, 9, 8, 0x0),
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gsSP2Triangles(10, 8, 7, 0x0, 11, 1, 0, 0x0),
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gsSP2Triangles( 0, 2, 12, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(inside_castle_seg7_vertex_070517E8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 6, 5, 1, 0x0),
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gsSP2Triangles( 6, 1, 0, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 10, 8, 0x0, 11, 10, 7, 0x0),
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gsSP2Triangles( 9, 8, 12, 0x0, 9, 12, 13, 0x0),
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gsSP2Triangles(13, 14, 11, 0x0, 13, 12, 14, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x070519C8 - 0x07051A38
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const Gfx inside_castle_seg7_dl_070519C8[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(inside_castle_seg7_dl_070518D8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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