Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/castle_inside/texture.inc.c
7857 views
1
ALIGNED8 static const Texture texture_castle_light[] = {
2
#include "levels/castle_inside/castle_light.ia16.inc.c"
3
};
4
5
// 0x07000800 - 0x07001000
6
ALIGNED8 static const Texture inside_castle_seg7_texture_07000800[] = {
7
#include "levels/castle_inside/1.rgba16.inc.c"
8
};
9
10
// 0x07001000 - 0x07002000
11
ALIGNED8 static const Texture inside_castle_seg7_texture_07001000[] = {
12
#include "levels/castle_inside/2.ia16.inc.c"
13
};
14
15
// 0x07002000 - 0x07003000
16
ALIGNED8 static const Texture inside_castle_seg7_texture_07002000[] = {
17
#include "levels/castle_inside/3.rgba16.inc.c"
18
};
19
20
// 0x07003000 - 0x07003800
21
ALIGNED8 static const Texture inside_castle_seg7_texture_07003000[] = {
22
#include "levels/castle_inside/4.rgba16.inc.c"
23
};
24
25
// 0x07003800 - 0x07004800
26
ALIGNED8 static const Texture inside_castle_seg7_texture_07003800[] = {
27
#include "levels/castle_inside/5.rgba16.inc.c"
28
};
29
30
// 0x07004800 - 0x07005800
31
ALIGNED8 static const Texture inside_castle_seg7_texture_07004800[] = {
32
#include "levels/castle_inside/6.rgba16.inc.c"
33
};
34
35
// 0x07005800 - 0x07006000
36
ALIGNED8 static const Texture inside_castle_seg7_texture_07005800[] = {
37
#include "levels/castle_inside/7.rgba16.inc.c"
38
};
39
40
// 0x07006000 - 0x07006800
41
ALIGNED8 static const Texture inside_castle_seg7_texture_07006000[] = {
42
#include "levels/castle_inside/8.rgba16.inc.c"
43
};
44
45
// 0x07006800 - 0x07007000
46
ALIGNED8 static const Texture inside_castle_seg7_texture_07006800[] = {
47
#include "levels/castle_inside/9.rgba16.inc.c"
48
};
49
50
// 0x07007000 - 0x07007800
51
ALIGNED8 static const Texture inside_castle_seg7_texture_07007000[] = {
52
#include "levels/castle_inside/10.rgba16.inc.c"
53
};
54
55
// 0x07007800 - 0x07008000
56
ALIGNED8 static const Texture inside_castle_seg7_texture_07007800[] = {
57
#include "levels/castle_inside/11.rgba16.inc.c"
58
};
59
60
// 0x07008000 - 0x07008800
61
ALIGNED8 static const Texture inside_castle_seg7_texture_07008000[] = {
62
#include "levels/castle_inside/12.rgba16.inc.c"
63
};
64
65
// 0x07008800 - 0x07009000
66
ALIGNED8 static const Texture inside_castle_seg7_texture_07008800[] = {
67
#include "levels/castle_inside/13.rgba16.inc.c"
68
};
69
70
// 0x07009000 - 0x07009800
71
ALIGNED8 static const Texture inside_castle_seg7_texture_07009000[] = {
72
#include "levels/castle_inside/14.rgba16.inc.c"
73
};
74
75
// 0x07009800 - 0x0700A000
76
ALIGNED8 static const Texture inside_castle_seg7_texture_07009800[] = {
77
#include "levels/castle_inside/15.rgba16.inc.c"
78
};
79
80
// 0x0700A000 - 0x0700A800
81
ALIGNED8 static const Texture inside_castle_seg7_texture_0700A000[] = {
82
#include "levels/castle_inside/16.ia16.inc.c"
83
};
84
85
// 0x0700A800 - 0x0700B800
86
ALIGNED8 static const Texture inside_castle_seg7_texture_0700A800[] = {
87
#include "levels/castle_inside/17.rgba16.inc.c"
88
};
89
90
// 0x0700B800 - 0x0700C800
91
ALIGNED8 static const Texture inside_castle_seg7_texture_0700B800[] = {
92
#include "levels/castle_inside/18.rgba16.inc.c"
93
};
94
95
// 0x0700C800 - 0x0700D800
96
ALIGNED8 static const Texture inside_castle_seg7_texture_0700C800[] = {
97
#include "levels/castle_inside/19.rgba16.inc.c"
98
};
99
100
// 0x0700D800 - 0x0700E800
101
ALIGNED8 static const Texture inside_castle_seg7_texture_0700D800[] = {
102
#include "levels/castle_inside/20.rgba16.inc.c"
103
};
104
105
// 0x0700E800 - 0x0700F800
106
ALIGNED8 static const Texture inside_castle_seg7_texture_0700E800[] = {
107
#include "levels/castle_inside/21.rgba16.inc.c"
108
};
109
110
// 0x0700F800 - 0x07010800
111
ALIGNED8 static const Texture inside_castle_seg7_texture_0700F800[] = {
112
#include "levels/castle_inside/22.rgba16.inc.c"
113
};
114
115
#ifdef VERSION_JP
116
// 0x07010800 - 0x07011800
117
ALIGNED8 static const Texture inside_castle_seg7_texture_07010800[] = {
118
#include "levels/castle_inside/23.rgba16.inc.c"
119
};
120
121
// 0x07011800 - 0x0701200
122
ALIGNED8 static const Texture inside_castle_seg7_texture_07011800[] = {
123
#include "levels/castle_inside/24.rgba16.inc.c"
124
};
125
126
#else
127
// 0x07010800 - 0x07011800
128
ALIGNED8 static const Texture inside_castle_seg7_texture_07010800[] = {
129
#include "levels/castle_inside/23_us.rgba16.inc.c"
130
};
131
132
// 0x07011800 - 0x0701200
133
ALIGNED8 static const Texture inside_castle_seg7_texture_07011800[] = {
134
#include "levels/castle_inside/24_us.rgba16.inc.c"
135
};
136
#endif
137
138
// 0x07012800 - 0x07013800
139
ALIGNED8 static const Texture inside_castle_seg7_texture_07012800[] = {
140
#include "levels/castle_inside/25.rgba16.inc.c"
141
};
142
143
// 0x07013800 - 0x07014800
144
ALIGNED8 static const Texture inside_castle_seg7_texture_07013800[] = {
145
#include "levels/castle_inside/26.rgba16.inc.c"
146
};
147
148
// 0x07014800 - 0x07015800
149
ALIGNED8 static const Texture inside_castle_seg7_texture_07014800[] = {
150
#include "levels/castle_inside/27.rgba16.inc.c"
151
};
152
153
// 0x07015800 - 0x07016800
154
ALIGNED8 static const Texture inside_castle_seg7_texture_07015800[] = {
155
#include "levels/castle_inside/28.rgba16.inc.c"
156
};
157
158
// 0x07016800 - 0x07017000
159
ALIGNED8 static const Texture inside_castle_seg7_texture_07016800[] = {
160
#include "levels/castle_inside/29.rgba16.inc.c"
161
};
162
163
// 0x07017000 - 0x07017800
164
ALIGNED8 static const Texture inside_castle_seg7_texture_07017000[] = {
165
#include "levels/castle_inside/30.rgba16.inc.c"
166
};
167
168
// 0x07017800 - 0x07018800
169
ALIGNED8 static const Texture inside_castle_seg7_texture_07017800[] = {
170
#include "levels/castle_inside/31.rgba16.inc.c"
171
};
172
173
// 0x07018800 - 0x07019800
174
ALIGNED8 static const Texture inside_castle_seg7_texture_07018800[] = {
175
#include "levels/castle_inside/32.rgba16.inc.c"
176
};
177
178
// 0x07019800 - 0x0701A800
179
ALIGNED8 static const Texture inside_castle_seg7_texture_07019800[] = {
180
#include "levels/castle_inside/33.rgba16.inc.c"
181
};
182
183
// 0x0701A800 - 0x0701B800
184
ALIGNED8 static const Texture inside_castle_seg7_texture_0701A800[] = {
185
#include "levels/castle_inside/34.rgba16.inc.c"
186
};
187
188
// 0x0701B800 - 0x0701C800
189
ALIGNED8 static const Texture inside_castle_seg7_texture_0701B800[] = {
190
#include "levels/castle_inside/35.rgba16.inc.c"
191
};
192
193
// 0x0701C800 - 0x0701D800
194
ALIGNED8 static const Texture inside_castle_seg7_texture_0701C800[] = {
195
#include "levels/castle_inside/36.rgba16.inc.c"
196
};
197
198
// 0x0701D800 - 0x0701E800
199
ALIGNED8 static const Texture inside_castle_seg7_texture_0701D800[] = {
200
#include "levels/castle_inside/37.rgba16.inc.c"
201
};
202
203
// 0x0701E800 - 0x0701F800
204
ALIGNED8 static const Texture inside_castle_seg7_texture_0701E800[] = {
205
#include "levels/castle_inside/38.rgba16.inc.c"
206
};
207
208
// 0x0701F800 - 0x07020800
209
ALIGNED8 static const Texture inside_castle_seg7_texture_0701F800[] = {
210
#include "levels/castle_inside/39.rgba16.inc.c"
211
};
212
213
// 0x07020800 - 0x07021800
214
ALIGNED8 static const Texture inside_castle_seg7_texture_07020800[] = {
215
#include "levels/castle_inside/40.rgba16.inc.c"
216
};
217
218