const Collision inside_castle_seg7_collision_floor_trap[] = {
COL_INIT(),
COL_VERTEX_INIT(0x4),
COL_VERTEX(358, 0, -306),
COL_VERTEX(0, 0, -306),
COL_VERTEX(0, 0, 307),
COL_VERTEX(358, 0, 307),
COL_TRI_INIT(SURFACE_DEFAULT, 2),
COL_TRI(0, 1, 2),
COL_TRI(0, 2, 3),
COL_TRI_STOP(),
COL_END(),
};