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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/ccm/areas/1/7/3.inc.c
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// 0x0700F6E0 - 0x0700F6F8
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static const Lights1 ccm_seg7_lights_0700F6E0 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0700F6F8 - 0x0700F738
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static const Vtx ccm_seg7_vertex_0700F6F8[] = {
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{{{ 219, -378, 76}, 0, { 0, 990}, {0x56, 0x00, 0x5c, 0xff}}},
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{{{ 294, -378, 6}, 0, { 990, 990}, {0x56, 0x00, 0x5c, 0xff}}},
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{{{ 294, -275, 6}, 0, { 990, 0}, {0x56, 0x00, 0x5c, 0xff}}},
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{{{ 219, -275, 76}, 0, { 0, 0}, {0x56, 0x00, 0x5c, 0xff}}},
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};
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// 0x0700F738 - 0x0700F780
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static const Gfx ccm_seg7_dl_0700F738[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09000800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&ccm_seg7_lights_0700F6E0.l, 1),
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gsSPLight(&ccm_seg7_lights_0700F6E0.a, 2),
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gsSPVertex(ccm_seg7_vertex_0700F6F8, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700F780 - 0x0700F800
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const Gfx ccm_seg7_dl_0700F780[] = {
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gsDPPipeSync(),
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gsDPSetEnvColor(255, 255, 255, 90),
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gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(ccm_seg7_dl_0700F738),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsSPEndDisplayList(),
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};
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