#include <ultra64.h>
#include "sm64.h"
#include "behavior_data.h"
#include "model_ids.h"
#include "seq_ids.h"
#include "dialog_ids.h"
#include "segment_symbols.h"
#include "level_commands.h"
#include "game/level_update.h"
#include "levels/scripts.h"
#include "actors/common1.h"
#include "make_const_nonconst.h"
#include "levels/ccm/header.h"
static const LevelScript script_func_local_1[] = {
OBJECT( MODEL_CCM_ROPEWAY_LIFT, 531, -4430, 6426, 0, 0, 0, 0x07120000, bhvPlatformOnTrack),
RETURN(),
};
static const LevelScript script_func_local_2[] = {
OBJECT( MODEL_PENGUIN, 2650, -3735, 3970, 0, 0, 0, 0x00010000, bhvSmallPenguin),
OBJECT( MODEL_PENGUIN, -555, 3470, -1000, 0, 0, 0, 0x00000000, bhvSmallPenguin),
OBJECT( MODEL_MR_BLIZZARD, -2376, -1589, 4256, 0, 252, 0, 0x00010000, bhvMrBlizzard),
OBJECT( MODEL_MR_BLIZZARD, -394, -1589, 4878, 0, 74, 0, 0x00010000, bhvMrBlizzard),
OBJECT_WITH_ACTS( MODEL_CCM_SNOWMAN_BASE, 2560, 2662, -1122, 0, 0, 0, 0x00000000, bhvSnowmansBottom, ACT_5),
RETURN(),
};
static const LevelScript script_func_local_3[] = {
OBJECT_WITH_ACTS( MODEL_NONE, 2665, -4607, 4525, 0, 0, 0, 0x00000000, bhvCcmTouchedStarSpawn, ALL_ACTS),
OBJECT_WITH_ACTS( MODEL_PENGUIN, 3450, -4700, 4550, 0, 0, 0, 0x01000000, bhvTuxiesMother, ALL_ACTS),
OBJECT_WITH_ACTS( MODEL_NONE, 4200, -927, 400, 0, 0, 0, 0x03000000, bhvHiddenRedCoinStar, ALL_ACTS),
OBJECT_WITH_ACTS( MODEL_CCM_SNOWMAN_HEAD, -4230, -1169, 1813, 0, 270, 0, 0x04000000, bhvSnowmansHead, ALL_ACTS),
OBJECT_WITH_ACTS( MODEL_STAR, -2000, -2200, -3000, 0, 0, 0, 0x05000000, bhvStar, ALL_ACTS),
RETURN(),
};
static const LevelScript script_func_local_4[] = {
OBJECT_WITH_ACTS( MODEL_PENGUIN, -4952, 6656, -6075, 0, 270, 0, 0x02000000, bhvRacingPenguin, ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6),
OBJECT( MODEL_NONE, -6500, -5836, -6400, 0, 0, 0, 0x00000000, bhvPenguinRaceFinishLine),
OBJECT( MODEL_NONE, -6393, -716, 7503, 0, 0, 0, 0x00000000, bhvPenguinRaceShortcutCheck),
#ifndef VERSION_JP
OBJECT( MODEL_NONE, -4943, 1321, 667, 0, 0, 0, 0x00000000, bhvPlaysMusicTrackWhenTouched),
#endif
RETURN(),
};
const LevelScript level_ccm_entry[] = {
INIT_LEVEL(),
LOAD_MIO0( 0x07, _ccm_segment_7SegmentRomStart, _ccm_segment_7SegmentRomEnd),
LOAD_MIO0_TEXTURE( 0x09, _snow_mio0SegmentRomStart, _snow_mio0SegmentRomEnd),
LOAD_MIO0( 0x0B, _effect_mio0SegmentRomStart, _effect_mio0SegmentRomEnd),
LOAD_MIO0( 0x0A, _ccm_skybox_mio0SegmentRomStart, _ccm_skybox_mio0SegmentRomEnd),
LOAD_MIO0( 0x05, _group7_mio0SegmentRomStart, _group7_mio0SegmentRomEnd),
LOAD_RAW( 0x0C, _group7_geoSegmentRomStart, _group7_geoSegmentRomEnd),
LOAD_MIO0( 0x06, _group16_mio0SegmentRomStart, _group16_mio0SegmentRomEnd),
LOAD_RAW( 0x0D, _group16_geoSegmentRomStart, _group16_geoSegmentRomEnd),
LOAD_MIO0( 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd),
LOAD_RAW( 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd),
ALLOC_LEVEL_POOL(),
MARIO( MODEL_MARIO, 0x00000001, bhvMario),
JUMP_LINK(script_func_global_1),
JUMP_LINK(script_func_global_8),
JUMP_LINK(script_func_global_17),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_03, ccm_geo_00042C),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_04, ccm_geo_00045C),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_05, ccm_geo_000494),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_06, ccm_geo_0004BC),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_07, ccm_geo_0004E4),
LOAD_MODEL_FROM_GEO(MODEL_CCM_CABIN_DOOR, cabin_door_geo),
LOAD_MODEL_FROM_GEO(MODEL_CCM_SNOW_TREE, snow_tree_geo),
LOAD_MODEL_FROM_GEO(MODEL_CCM_ROPEWAY_LIFT, ccm_geo_0003D0),
LOAD_MODEL_FROM_GEO(MODEL_CCM_SNOWMAN_BASE, ccm_geo_0003F0),
LOAD_MODEL_FROM_GEO(MODEL_CCM_SNOWMAN_HEAD, ccm_geo_00040C),
AREA( 1, ccm_geo_00051C),
OBJECT( MODEL_NONE, -1512, 3560, -2305, 0, 140, 0, 0x000A0000, bhvSpinAirborneWarp),
OBJECT( MODEL_NONE, -181, 2918, -1486, 0, 0, 0, 0x0F1E0000, bhvWarp),
OBJECT( MODEL_NONE, -1847, 2815, -321, 0, -158, 0, 0x001F0000, bhvFadingWarp),
OBJECT( MODEL_NONE, 3349, -4694, -183, 0, -34, 0, 0x00200000, bhvFadingWarp),
WARP_NODE( 0x0A, LEVEL_CCM, 0x01, 0x0A, WARP_NO_CHECKPOINT),
WARP_NODE( 0x14, LEVEL_CCM, 0x02, 0x14, WARP_NO_CHECKPOINT),
WARP_NODE( 0x1E, LEVEL_CCM, 0x02, 0x0A, WARP_NO_CHECKPOINT),
WARP_NODE( 0x1F, LEVEL_CCM, 0x01, 0x20, WARP_NO_CHECKPOINT),
WARP_NODE( 0x20, LEVEL_CCM, 0x01, 0x1F, WARP_NO_CHECKPOINT),
WARP_NODE( 0xF0, LEVEL_CASTLE, 0x01, 0x33, WARP_NO_CHECKPOINT),
WARP_NODE( 0xF1, LEVEL_CASTLE, 0x01, 0x65, WARP_NO_CHECKPOINT),
JUMP_LINK(script_func_local_1),
JUMP_LINK(script_func_local_2),
JUMP_LINK(script_func_local_3),
TERRAIN( ccm_seg7_area_1_collision),
MACRO_OBJECTS( ccm_seg7_area_1_macro_objs),
SHOW_DIALOG( 0x00, DIALOG_048),
SET_BACKGROUND_MUSIC( 0x0000, SEQ_LEVEL_SNOW),
TERRAIN_TYPE( TERRAIN_SNOW),
END_AREA(),
AREA( 2, ccm_geo_0005E8),
OBJECT( MODEL_NONE, -5836, 7465, -6143, 0, 90, 0, 0x000A0000, bhvAirborneWarp),
WARP_NODE( 0x14, LEVEL_CCM, 0x01, 0x14, WARP_NO_CHECKPOINT),
WARP_NODE( 0x0A, LEVEL_CCM, 0x02, 0x0A, WARP_NO_CHECKPOINT),
WARP_NODE( 0xF0, LEVEL_CASTLE, 0x01, 0x33, WARP_NO_CHECKPOINT),
WARP_NODE( 0xF1, LEVEL_CASTLE, 0x01, 0x65, WARP_NO_CHECKPOINT),
JUMP_LINK(script_func_local_4),
TERRAIN( ccm_seg7_area_2_collision),
MACRO_OBJECTS( ccm_seg7_area_2_macro_objs),
SET_BACKGROUND_MUSIC( 0x0001, SEQ_LEVEL_SLIDE),
TERRAIN_TYPE( TERRAIN_SLIDE),
END_AREA(),
FREE_LEVEL_POOL(),
MARIO_POS( 1, 140, -1512, 2560, -2305),
CALL( 0, lvl_init_or_update),
CALL_LOOP( 1, lvl_init_or_update),
CLEAR_LEVEL(),
SLEEP_BEFORE_EXIT( 1),
EXIT(),
};