ALIGNED8 static const Texture ccm_seg7_texture_07000000[] = {
#include "levels/ccm/0.rgba16.inc.c"
};
ALIGNED8 static const Texture ccm_seg7_texture_07000800[] = {
#include "levels/ccm/1.rgba16.inc.c"
};
ALIGNED8 static const Texture ccm_seg7_texture_07000900[] = {
#include "levels/ccm/2.rgba16.inc.c"
};
ALIGNED8 static const Texture ccm_seg7_texture_07001100[] = {
#include "levels/ccm/3.rgba16.inc.c"
};
ALIGNED8 static const Texture ccm_seg7_texture_07001900[] = {
#include "levels/ccm/4.rgba16.inc.c"
};
ALIGNED8 static const Texture ccm_seg7_texture_07002100[] = {
#include "levels/ccm/5.rgba16.inc.c"
};
ALIGNED8 static const Texture ccm_seg7_texture_07002900[] = {
#include "levels/ccm/6.rgba16.inc.c"
};
ALIGNED8 static const Texture ccm_seg7_texture_07003100[] = {
#include "levels/ccm/7.rgba16.inc.c"
};
ALIGNED8 static const Texture ccm_seg7_texture_07003900[] = {
#include "levels/ccm/8.ia16.inc.c"
};
ALIGNED8 static const Texture ccm_seg7_texture_07003B00[] = {
#include "levels/ccm/9.ia16.inc.c"
};
ALIGNED8 static const Texture ccm_seg7_texture_07004300[] = {
#include "levels/ccm/10.rgba16.inc.c"
};
ALIGNED8 static const Texture ccm_seg7_texture_07004B00[] = {
#include "levels/ccm/11.rgba16.inc.c"
};