Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/ddd/areas/1/movtext.inc.c
7861 views
1
// 0x0700FC78
2
static Movtex ddd_movtex_area1_water_data[] = {
3
MOV_TEX_INIT_LOAD( 2),
4
MOV_TEX_ROT_SPEED( 20), // area 1 general water
5
MOV_TEX_ROT_SCALE( 20),
6
MOV_TEX_4_BOX_TRIS(-7167, -4095),
7
MOV_TEX_4_BOX_TRIS(-7167, 4096),
8
MOV_TEX_4_BOX_TRIS( 1024, 4096),
9
MOV_TEX_4_BOX_TRIS( 1024, -4095),
10
MOV_TEX_ROT( ROTATE_CLOCKWISE),
11
MOV_TEX_ALPHA( 0xA0),
12
MOV_TEX_DEFINE( TEXTURE_WATER),
13
MOV_TEX_END(),
14
MOV_TEX_ROT_SPEED( 0), // entrance to area 2 water
15
MOV_TEX_ROT_SCALE( 5),
16
MOV_TEX_4_BOX_TRIS( 2048, -768),
17
MOV_TEX_4_BOX_TRIS( 2048, 768),
18
MOV_TEX_4_BOX_TRIS( 6144, 768),
19
MOV_TEX_4_BOX_TRIS( 6144, -768),
20
MOV_TEX_ROT( ROTATE_CLOCKWISE),
21
MOV_TEX_ALPHA( 0xA0),
22
MOV_TEX_DEFINE( TEXTURE_WATER),
23
MOV_TEX_END(),
24
};
25
26
// 0x0700FCB4
27
const struct MovtexQuadCollection ddd_movtex_area1_water[] = {
28
{0, ddd_movtex_area1_water_data},
29
{-1, NULL},
30
};
31
32