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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/ddd/areas/2/movtext.inc.c
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// 0x0700FCC4
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static Movtex ddd_movtex_area2_water_data[] = {
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MOV_TEX_INIT_LOAD( 2),
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MOV_TEX_ROT_SPEED( 20), // area 2 general water
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MOV_TEX_ROT_SPEED( 20),
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MOV_TEX_4_BOX_TRIS( 0, -5119),
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MOV_TEX_4_BOX_TRIS( 0, 7168),
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MOV_TEX_4_BOX_TRIS( 8192, 7168),
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MOV_TEX_4_BOX_TRIS( 8192, -5119),
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MOV_TEX_ROT( ROTATE_CLOCKWISE),
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MOV_TEX_ALPHA( 0xA0),
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MOV_TEX_DEFINE( TEXTURE_WATER),
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MOV_TEX_END(),
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MOV_TEX_ROT_SPEED( 0), // entrance to area 1 water
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MOV_TEX_ROT_SPEED( 5),
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MOV_TEX_4_BOX_TRIS(-6144, -768),
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MOV_TEX_4_BOX_TRIS(-6144, 768),
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MOV_TEX_4_BOX_TRIS(-2048, 768),
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MOV_TEX_4_BOX_TRIS(-2048, -768),
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MOV_TEX_ROT( ROTATE_CLOCKWISE),
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MOV_TEX_ALPHA( 0xA0),
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MOV_TEX_DEFINE( TEXTURE_WATER),
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MOV_TEX_END(),
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};
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// 0x0700FD00
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const struct MovtexQuadCollection ddd_movtex_area2_water[] = {
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{0, ddd_movtex_area2_water_data},
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{-1, NULL},
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};
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