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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/lll/sinking_rock_block/model.inc.c
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// 0x0701A670 - 0x0701A688
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static const Lights1 lll_seg7_lights_0701A670 = gdSPDefLights1(
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0x3f, 0x3f, 0x3f,
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0xfe, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0701A688 - 0x0701A778
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static const Vtx lll_seg7_vertex_0701A688[] = {
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{{{ -127, 0, 256}, 0, { 1910, 3134}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ -127, 154, 256}, 0, { 2524, 2520}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ -127, 154, -255}, 0, { 480, 478}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ 128, 154, 256}, 0, { -542, 3542}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 128, 154, -255}, 0, { 1502, 1498}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -127, 154, -255}, 0, { 478, 478}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -127, 154, 256}, 0, { -1564, 2520}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 128, 0, -255}, 0, { 1910, 3134}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ 128, 154, -255}, 0, { 2522, 2520}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ 128, 154, 256}, 0, { 478, 478}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ 128, 0, 256}, 0, { -132, 1090}, {0x7f, 0x00, 0x00, 0xff}}},
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{{{ -127, 0, -255}, 0, { 888, 2112}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ 128, 154, -255}, 0, { 480, 480}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ 128, 0, -255}, 0, { -132, 1090}, {0x00, 0x00, 0x81, 0xff}}},
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{{{ -127, 154, -255}, 0, { 1502, 1500}, {0x00, 0x00, 0x81, 0xff}}},
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};
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// 0x0701A778 - 0x0701A7E8
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static const Vtx lll_seg7_vertex_0701A778[] = {
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{{{ 128, 0, 256}, 0, { 888, 2112}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ -127, 154, 256}, 0, { 478, 478}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ -127, 0, 256}, 0, { -132, 1090}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ -127, 0, 256}, 0, { 1910, 3134}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ -127, 154, -255}, 0, { 480, 478}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ -127, 0, -255}, 0, { -132, 1090}, {0x81, 0x00, 0x00, 0xff}}},
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{{{ 128, 154, 256}, 0, { 1500, 1498}, {0x00, 0x00, 0x7f, 0xff}}},
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};
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// 0x0701A7E8 - 0x0701A878
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static const Gfx lll_seg7_dl_0701A7E8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fire_09002000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&lll_seg7_lights_0701A670.l, 1),
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gsSPLight(&lll_seg7_lights_0701A670.a, 2),
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gsSPVertex(lll_seg7_vertex_0701A688, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 14, 12, 0x0),
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gsSPVertex(lll_seg7_vertex_0701A778, 7, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP1Triangle( 0, 6, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0701A878 - 0x0701A8E8
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const Gfx lll_seg7_dl_0701A878[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(lll_seg7_dl_0701A7E8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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