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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/pss/areas/1/7/model.inc.c
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// 0x0700E348 - 0x0700E360
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static const Lights1 pss_seg7_lights_0700E348 = gdSPDefLights1(
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0x3f, 0x3f, 0x3f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0700E360 - 0x0700E3A0
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static const Vtx pss_seg7_vertex_0700E360[] = {
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{{{ -5845, -4509, 3251}, 0, { 6100, 990}, {0x00, 0x7e, 0x0b, 0xff}}},
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{{{ -5845, -4490, 3047}, 0, { 6100, -1054}, {0x00, 0x7e, 0x0b, 0xff}}},
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{{{ -6869, -4490, 3047}, 0, { -4118, -1054}, {0x00, 0x7e, 0x0b, 0xff}}},
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{{{ -6869, -4509, 3251}, 0, { -4118, 990}, {0x00, 0x7e, 0x0b, 0xff}}},
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};
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// 0x0700E3A0 - 0x0700E3E8
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static const Gfx pss_seg7_dl_0700E3A0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, pss_seg7_texture_07001000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&pss_seg7_lights_0700E348.l, 1),
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gsSPLight(&pss_seg7_lights_0700E348.a, 2),
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gsSPVertex(pss_seg7_vertex_0700E360, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700E3E8 - 0x0700E490
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const Gfx pss_seg7_dl_0700E3E8[] = {
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gsDPPipeSync(),
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gsDPSetCycleType(G_CYC_2CYCLE),
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gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_DECAL2),
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gsDPSetDepthSource(G_ZS_PIXEL),
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gsDPSetFogColor(0, 0, 0, 255),
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gsSPFogPosition(980, 1000),
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gsSPSetGeometryMode(G_FOG),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(pss_seg7_dl_0700E3A0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCycleType(G_CYC_1CYCLE),
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gsDPSetRenderMode(G_RM_AA_ZB_OPA_DECAL, G_RM_NOOP2),
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gsSPClearGeometryMode(G_FOG),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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