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MorsGames
GitHub Repository: MorsGames/sm64plus
Path: blob/master/levels/rr/flying_carpet/model.inc.c
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// Not a traditional model file. The vertexes are generated in src/geo_misc.c.
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// 0x07019230 - 0x07019248
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static const Lights1 rr_seg7_lights_07019230 = gdSPDefLights1(
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0x5f, 0x5f, 0x5f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x07019248 - 0x070192F0
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const s16 flying_carpet_static_vertex_data[] = {
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// x z tx ty
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-306, 205, 0, 0,
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-306, 0, 992, 0,
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-306, -204, 0, 0,
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-204, 205, 0, 308,
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-204, 0, 992, 308,
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-204, -204, 0, 308,
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-102, 205, 0, 650,
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-102, 0, 992, 650,
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-102, -204, 0, 650,
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0, 205, 0, 992,
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0, 0, 992, 992,
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0, -204, 0, 992,
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102, 205, 0, 650,
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102, 0, 992, 650,
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102, -204, 0, 650,
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205, 205, 0, 308,
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205, 0, 992, 308,
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205, -204, 0, 308,
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307, 205, 0, 0,
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307, 0, 990, 0,
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307, -204, 0, 0,
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};
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// 0x070192F0 - 0x07019360
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const Gfx dl_flying_carpet_begin[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_quarter_flying_carpet),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&rr_seg7_lights_07019230.l, 1),
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gsSPLight(&rr_seg7_lights_07019230.a, 2),
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gsSPEndDisplayList(),
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};
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// 0x07019360 - 0x070193C8
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const Gfx dl_flying_carpet_model_half[] = {
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gsSP2Triangles( 0, 1, 3, 0x0, 3, 1, 4, 0x0),
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gsSP2Triangles( 1, 2, 4, 0x0, 4, 2, 5, 0x0),
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gsSP2Triangles( 3, 4, 6, 0x0, 6, 4, 7, 0x0),
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gsSP2Triangles( 4, 5, 7, 0x0, 7, 5, 8, 0x0),
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gsSP2Triangles( 6, 7, 9, 0x0, 9, 7, 10, 0x0),
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gsSP2Triangles( 7, 8, 10, 0x0, 10, 8, 11, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x070193C8 - 0x070193F0
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const Gfx dl_flying_carpet_end[] = {
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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